Rumor has it v1.5 will nerf kicking and its ease-of-use (which, after witnessing the recent RM vs. Unknown match, I feel is perfectly justified).
This brings up concerns about melee devolving into a slow-paced, never-ending, hit-block slugfest which no one would find enjoyable.
In view of this, I'd like to propose a suggestion on how to improve melee combat after kicks get banished. My ideas are not original -others have stated them before, but much of the wisdom on this forum gets buried under the constant drama/troll posts, so for the sake of hopefully improving the game going forward, it bears repeating.
The suggested improvements are as follows:
1. Lower shield HP
2. Reduce/eliminate secondary swing animation (hold delay) and block delay -thus improving the responsiveness of gameplay
Often times the simplest solutions are the best ones. No need to reinvent the wheel -just make sure it turns smoothly. By implementing the aforementioned ideas, combat will feel more dynamic, fast-paced, and aesthetic.
This brings up concerns about melee devolving into a slow-paced, never-ending, hit-block slugfest which no one would find enjoyable.
In view of this, I'd like to propose a suggestion on how to improve melee combat after kicks get banished. My ideas are not original -others have stated them before, but much of the wisdom on this forum gets buried under the constant drama/troll posts, so for the sake of hopefully improving the game going forward, it bears repeating.
The suggested improvements are as follows:
1. Lower shield HP
2. Reduce/eliminate secondary swing animation (hold delay) and block delay -thus improving the responsiveness of gameplay
Often times the simplest solutions are the best ones. No need to reinvent the wheel -just make sure it turns smoothly. By implementing the aforementioned ideas, combat will feel more dynamic, fast-paced, and aesthetic.