Thank you, All of You...Jubal, I will be taking you up on that...I learned a thing ot two about manners at the TWC and my temper hasn't changed a bit. I like that we can be ourselves here.
As for factions I intend to follow up on the descriptor/FAQ from Wikipedia...it gives a tight little essay on cultures...Roke has its wizards and they will be masters of battle as well. It seems that the world is a mixed variety of peoples, so most islands will have this variety. I intend to make interpersonal communication a hallmark of this mod.
You will not go to be a Wizard, you will be found...otherwise..you character will live in the mundane world of Earthsea. However, becoming a witch(women are especially prone) or sorceror or seer healer or other 'hedge wizard' is still possible assume you have someone to teach you...
Novice(L1) -> Student(L5) -> Sorceror(L10) -> Minor Adept(L15) -> Major Adept(L20) -> Wizard(L25) -> Archmage(L50)
Archmages will be elected when the time is right by Roke proctor-wizards(ie death-{yes, I said death}-, retirement, popularity). You have to ba a full Wizard to be a proctor and be a proctor to be come Archmage.
Minor(BA/BS)/Major(MBA/MBS) Adepts are wizards by rights and have received the full benefit of education...Wizards(PhD) are the true magicians as they have honed their skills either to specialist or generalist views.
The magic system of Earthsea seems to be an oral/gestured system...so I will make a list of commands...that will be checked by an order of magnitude.
I am not here to impress anyone...Earthsea is an open-ended world, a good fit for this game...
Though I like that people read the threads here...
Key to this mod, as far as plots, will be;
Dissolution of Women from Roke
The High King of Havnor
The Khargad
The Ancients
Dragons
Claimants of Pendor and Selidor
The Circle of Nine(nemesis to Roke) - this last is an addition of my own...I have often wondered if Ursula K. Leguin meant for Earthsea to be a shared world like Thieve's World...
As for factions I intend to follow up on the descriptor/FAQ from Wikipedia...it gives a tight little essay on cultures...Roke has its wizards and they will be masters of battle as well. It seems that the world is a mixed variety of peoples, so most islands will have this variety. I intend to make interpersonal communication a hallmark of this mod.
You will not go to be a Wizard, you will be found...otherwise..you character will live in the mundane world of Earthsea. However, becoming a witch(women are especially prone) or sorceror or seer healer or other 'hedge wizard' is still possible assume you have someone to teach you...
Novice(L1) -> Student(L5) -> Sorceror(L10) -> Minor Adept(L15) -> Major Adept(L20) -> Wizard(L25) -> Archmage(L50)
Archmages will be elected when the time is right by Roke proctor-wizards(ie death-{yes, I said death}-, retirement, popularity). You have to ba a full Wizard to be a proctor and be a proctor to be come Archmage.
Minor(BA/BS)/Major(MBA/MBS) Adepts are wizards by rights and have received the full benefit of education...Wizards(PhD) are the true magicians as they have honed their skills either to specialist or generalist views.
The magic system of Earthsea seems to be an oral/gestured system...so I will make a list of commands...that will be checked by an order of magnitude.
I am not here to impress anyone...Earthsea is an open-ended world, a good fit for this game...
Though I like that people read the threads here...
Key to this mod, as far as plots, will be;
Dissolution of Women from Roke
The High King of Havnor
The Khargad
The Ancients
Dragons
Claimants of Pendor and Selidor
The Circle of Nine(nemesis to Roke) - this last is an addition of my own...I have often wondered if Ursula K. Leguin meant for Earthsea to be a shared world like Thieve's World...



