Kozenger
Regular

Let me preface this by saying I don't 'suck' at Mount and Blade. I've put hundreds of hours into the game. I've played native, Gekokujo, Tocan's Calradia, 1257AD, Floris and a couple others. Done pretty much everything there is to do in Mount and Blade. I also play with full damage to myself and my allies as well as the best combat AI.
I'm aware that Prophesy of Pendor is designed to be for advanced players. My complaints don't have to do with the difficulty but more to do with the lack of tools in the early game. Part of the problem is native Warband and how the game is set up, though it's exacerbated greatly with Prophesy of Pendor. More so than most other mods I've used.
Here's the problems I'm having. I haven't even go to the mid game in this mod because the early game is just so frustrating and tedious. The problem comes from random enemies having high athletics or riding skills while I have little to no spotting or path finding. Forces much larger than mine just plainly move faster and the distance I can spot them is low. This causes me to run around without ctrl space. It's ok for a while but it's just so slow boring. So I'll start tapping it here and there. Before I know it I've just ran into or put myself in a position to get run down and trampled by your local fanatic group of knights. Which causes me to get even more frustrated and annoyed. Then I use ctrl space even more and the same thing happens again and again. Now that's super annoying but I caused that myself.
So I take the time to calm down a bit and just run in normal speed the whole time. Now this helps a bit, but again my spotting and path finding are so low that I'll still get easily run down by a force I have little to no chance of defeating. The problem is again made worse when I am able to recruit a bit more people as I slow down even more. A lot of these groups of enemies, especially some of the knights, can easily rip apart 50 recruits while still being faster.
I haven't got far enough in this mod but in other mods where the early game has this problem it tends to get much easier mid game when you have the tools necessary to deal with these situations. Mainly a group of companions helping spread out the skill load. I find taking spotting and path finding on my player character largely a waste. I tend to leave most all of the party skills to companions while I focus on combat and leadership skills so I can become and create a force to be reckoned with. Getting to this point in other mods is much easier. I don't know if I'm just not being lucky but every companion seems to be rather expensive and higher level. Which delays these critical party skills even further and extended this awkward early game.
The best analogy I can think of is I'm told to build a house and only given a spoon. They say once I get the basic frame of the house up then I'll get hammers, nails, tape measures, and all those neat little tools for the more advanced parts of building the house. The more advanced parts of the house are "harder" but are actually easier to complete because I have the necessary tools to complete the job. Which makes me wonder why I wasn't at least given a hammer earlier.
Some of you may be thinking, "Hey retard, why don't you just get spotting and path finding then ?". Well, I don't because I know it will be a waste as I'll eventually have plenty of hapless saps in which to delegate it to later on down the road. I also don't feel I should be forced to take those, and waste valuable skill points, just to get past the horrible early game to get to the fun mid/late game.
I honestly can't think if a good way around this issue without simply bashing my bleeding head against the wall over and over until the wall breaks of my head simply stops hurting. Which isn't fun.
I'm aware that Prophesy of Pendor is designed to be for advanced players. My complaints don't have to do with the difficulty but more to do with the lack of tools in the early game. Part of the problem is native Warband and how the game is set up, though it's exacerbated greatly with Prophesy of Pendor. More so than most other mods I've used.
Here's the problems I'm having. I haven't even go to the mid game in this mod because the early game is just so frustrating and tedious. The problem comes from random enemies having high athletics or riding skills while I have little to no spotting or path finding. Forces much larger than mine just plainly move faster and the distance I can spot them is low. This causes me to run around without ctrl space. It's ok for a while but it's just so slow boring. So I'll start tapping it here and there. Before I know it I've just ran into or put myself in a position to get run down and trampled by your local fanatic group of knights. Which causes me to get even more frustrated and annoyed. Then I use ctrl space even more and the same thing happens again and again. Now that's super annoying but I caused that myself.
So I take the time to calm down a bit and just run in normal speed the whole time. Now this helps a bit, but again my spotting and path finding are so low that I'll still get easily run down by a force I have little to no chance of defeating. The problem is again made worse when I am able to recruit a bit more people as I slow down even more. A lot of these groups of enemies, especially some of the knights, can easily rip apart 50 recruits while still being faster.
I haven't got far enough in this mod but in other mods where the early game has this problem it tends to get much easier mid game when you have the tools necessary to deal with these situations. Mainly a group of companions helping spread out the skill load. I find taking spotting and path finding on my player character largely a waste. I tend to leave most all of the party skills to companions while I focus on combat and leadership skills so I can become and create a force to be reckoned with. Getting to this point in other mods is much easier. I don't know if I'm just not being lucky but every companion seems to be rather expensive and higher level. Which delays these critical party skills even further and extended this awkward early game.
The best analogy I can think of is I'm told to build a house and only given a spoon. They say once I get the basic frame of the house up then I'll get hammers, nails, tape measures, and all those neat little tools for the more advanced parts of building the house. The more advanced parts of the house are "harder" but are actually easier to complete because I have the necessary tools to complete the job. Which makes me wonder why I wasn't at least given a hammer earlier.
Some of you may be thinking, "Hey retard, why don't you just get spotting and path finding then ?". Well, I don't because I know it will be a waste as I'll eventually have plenty of hapless saps in which to delegate it to later on down the road. I also don't feel I should be forced to take those, and waste valuable skill points, just to get past the horrible early game to get to the fun mid/late game.
I honestly can't think if a good way around this issue without simply bashing my bleeding head against the wall over and over until the wall breaks of my head simply stops hurting. Which isn't fun.






