Early Access Multiplayer Feedback

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Callum needs to stop pissing around. Perfect example of this "much better and deeper combat system" is having to hit a ****ing guy 25 times, with constant blunts of 2 damage, kill you in 2 hits and skip around like he's Heidi in spring. It's a joke.
 
absolutely agree, really bad that these issues were highlighted at the start of the alpha/beta and were echoed by all of the new people coming into it for months, but they didn’t make changes. now it’s being echoed again by new people at EA. really hope TW take this advice and make the necessary changes.

Agree. And definetly with everyone else on this thread after reading through it.

This was a recent reply by Callum to a negative review on steam. I think it's safe to say that we are being ignored...

"It is true that there has been some changes to combat. However, we would consider them to be improvements, bringing the game closer to what we had always envisaged for Mount & Blade. The core of the combat is very much the same as any previous Mount & Blade, with 4 directional attacking and blocking, however the intricacies of that combat have been worked on in relation to timings, how damage is calculated, etc. It might be this that you find to be quite jarring when compared to Warband. We would ask that you try to look at the game from a fresh set of eyes and play around with the new, much deeper combat mechanics before passing final judgement. "

(I hope that @MArdA TaleWorlds can transfer feedback and this specific answer to devs, hopefully delivering some answer back sooner or later)

-I've personally been open towards a new, better game with fresh mentality towards every single mechanic, as other players I'm sure did since June. There's many flaws that are not up for a player to like or dislike, they're simply broken.

And @Callum knows this, he's just transfering what the developers personally believe.

The game's enjoyable from a casual point of view right now, but if you try to win or play better than the guy in front and beat him, you'll meet the flaws of the game and get extremely frustrated. If Taleworlds has doubts of what I just said and address this to 'our lack of adaptation', I'm sure they've the tools and means to host a 'test tournament' whenever they feel under the current combat/balance state of the game, and we'll gladly show them why many of these mechanics are simply broken in the sense of being uncontrollable or uncounterable.
Simply watch some of the videos I'm making if you don't believe or agree with what you read through recent feedback(Deacon, OGL, my own thread and others), and perhaps you'll come to the realisation that you're also NOT ADAPTING to what's actually happening on the game, and are being closed up, not being open to make those changes because you simply think that your combat is working as intended, which is definetly not the case at the moment unless that you wanted melee 'good' hits delivering 8 damage, overpowered archers and crossbows, peasent being unremarkable horse archers, cavs being completly OP in different aspects, etc.

We can show you how archers-cav have a huge advantatge at the moment, not specificly because of infantries being worse, but because most of your damage outputs(formulas), bounces, melee mechanics(such as stances influencing movement speed, attack speed, block speed(active and held ones), stuns and chambers amongst others) are not working as intended.

We're trying to help, and you're calling us out while we were open to a new combat system with hopes of it being better and more balanced(some of us who specially stayed trying your game patch after patch since June). Play against us and prove us how to use all of this and how we're wrong in everything we show and explain if you disagree.




EDIT: I'm from the firsts who said that we should forget Warband and treat this as a brand new game, combat and balance included. The core and many aspects of the game are superior to Warband, but majority of the parts that affect combat and balance, are simply a downgrade(apologies if it sounds harsh).
You've read me several times devs and community managers, I agree that Bannerlord has way more complexity layers and has more 'depth' that Warband, but as explained countless times, you overcomplicated that complexity, setting layers over layers and making stuff that sometimes has to be controllable, uncontrollable or uncounterable. I would appreciate some understanding to us after this -almost- 10 months where improvements regarding combat and balance have come in a really slow pace because of disagreements, lack of responses and ultimately, 'adaptation' call-outs. Please, we are dedicating also countless hours for free, we wouldn't type or dedicate this much effort to something we don't truly enjoy competitively to just get mistreated or ignored like this.
 
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the last like 4 (?) patches have not addressed anything combat or balance related so they're either working on a massive big overhaul (doubt) or they consider everything alright...
 
the last like 4 (?) patches have not addressed anything combat or balance related so they're either working on a massive big overhaul (doubt) or they consider everything alright...

Their focus right now is clearly stability/bug fixes. If you recall Taleworlds did push out a big melee overhaul in b.0.7 or b.0.8, but it was such a mess they reverted back to the current melee system. I think it’s safe to say they are reworking the melee mechanics but it’s taking time to reformulate.
 
Their focus right now is clearly stability/bug fixes. If you recall Taleworlds did push out a big melee overhaul in b.0.7 or b.0.8, but it was such a mess they reverted back to the current melee system. I think it’s safe to say they are reworking the melee mechanics but it’s taking time to reformulate.
I think it's safe to say they aren't considering the response Callum gave. And I also think it's safe to say that if they were, they could ****ing communicate with us?
 
I think it's safe to say they aren't considering the response Callum gave. And I also think it's safe to say that if they were, they could ****ing communicate with us?

Anyone who has been around long enough knows that Taleworlds is not as responsive as most of us on the forums would like. Regardless I’d be surprised if we don’t have a melee overhaul in the next month or two.
 
Anyone who has been around long enough knows that Taleworlds is not as responsive as most of us on the forums would like. Regardless I’d be surprised if we don’t have a melee overhaul in the next month or two.
It's very clear that they believe that the current combat is more superior and only requires that 'we look at the game from a fresh set of eyes and play around with it before passing final judgement'. Currently they don't believe anything is wrong with the combat, we only need to get used it they say..
 
Their focus right now is clearly stability/bug fixes. If you recall Taleworlds did push out a big melee overhaul in b.0.7 or b.0.8, but it was such a mess they reverted back to the current melee system. I think it’s safe to say they are reworking the melee mechanics but it’s taking time to reformulate.
Do understand that the patches now are focused around crashes and bugfixes. but the last 2 beta patches were a joke. If they're working on a big melee change that'd be good but I'm not so sure about that.
 
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As a community manager he's somewhat obliged to respond to us? Especially considering the immense amount of complaints...

Cut the bitterness. Callum is swamped and can't reply to everything man. That doesn't mean feedback isn't noted and passed on. Taleworlds is hiring community support team members atm. Feel free to apply and help out!

Community Support Specialist
Social Media Specialist

It's very clear that they believe that the current combat is more superior and only requires that 'we look at the game from a fresh set of eyes and play around with it before passing final judgement'. Currently they don't believe anything is wrong with the combat, we only need to get used it they say..

Only time will tell. I don't think making rash assumptions benefits anyone. I'd love to see a road map and Q/A with the devs - right now we don't have much direction on what their thoughts for the future are in regards to combat and MP in general. But then again we never really have known.

Do understand that the patches now are focused around crashes and bugfixes. but the last 2 beta patches were a joke. If they're working on a big melee change that'd be good but I'm not so sure about that.

I'm hoping for the best. I'm sure we'll see a combat patch roll around before too long given that they tried (and failed) adjusting combat significantly about a month ago.


Look y'all we all the best for Bannerlord. Feedback and adjustments take time and given that EA is expected to last at least a year, we can expect plenty of changes to come. But not on our timeline.
 
" It is true that there has been some changes to combat. However, we would consider them to be improvements, bringing the game closer to what we had always envisaged for Mount & Blade. The core of the combat is very much the same as any previous Mount & Blade, with 4 directional attacking and blocking, however the intricacies of that combat have been worked on in relation to timings, how damage is calculated, etc. It might be this that you find to be quite jarring when compared to Warband. We would ask that you try to look at the game from a fresh set of eyes and play around with the new, much deeper combat mechanics before passing final judgement. "

This was a recent reply by Callum to a negative review on steam. I think it's safe to say that we are being ignored...

Ok so, the game looks really good, artistical direction, animations,... no problem but...

" with the new, much deeper combat mechanics "

I'm sorry but, every single fight in the game looks like a friendly/awkward exchange of hits between people who have a hard time keeping up with each other's character movements.

Pretty sure the huge majority of the people doing kills in multiplayer right now don't even know how because you can literally hit everything at a 260 ° angle all around you ( when your weapon does not get stuck of course because of the same problem ), you can kill people who are almost behind you and positioning does not matter whatsoever, you can't spam, you can't chamber ( there are more chances to win the lottery than to land one actually ), archers can run, jump and shoot while still being incredibly precise ( yet for some reason it's really hard to shoot targets who are really far ), you can't back ( backing in stairs is hell on earth ) because again you're too ****ing slow, one handed weapons are completely useless, they're too short, too weak, axes are ridiculously slow + every single swing gets delayed when you manage to land an attack so whether you're hitting a wall/obstacle or a player it's the same thing in the end, directional shield blocking is one of the worst addition about the game right now especially considering the ridiculous size of a lot of shields, at least if you really want to keep it, make it more intuitive and use the same system used when you're climbing a ladder and where you just have to look where you want to put your shield ( just like in Warband actually but an improved version ),...

This is absolutely useless to try anything risky right now because the game does not reward skill at all it punishes it.

It's not deeper, it's just awkward right now and it's not even a problem of " getting accustomed to it " or anything, we know how to play, we're abusing every single mechanic, flaw, strategy in order to win, get kills,...

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,...

It's not balanced and it's not an improvement to be honest.

The combat needs to be worked on and fixed, still, it has come a long way since Alpha so I'm really optimistic and I am with all my heart supporting the developpers. Again, do not see our responses as pure discontent juste for the sake of it or anything of the sort, we want to help you improve the quality of the game, I just hope that you will trust us like we're trusting you. Again, the combat being the most important part of the game, fixing it will considerably improve the experience for everybody and not juste the "niche" competitive scene. What we offer you is precise feedbacks based on our deep understanding of the combat mechanics because of how many hours we've played. Please, listen to us.
 
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If Taleworlds combat designers know how to play the game "with the new, much deeper combat mechanics" better than us then show us, open a private server and we'll prouve you're wrong and maybe then you'll realize that the combat needs a lot of rework.

Again all I try to say, is to make the game better and much more enjoyable for everyone. But when I read such nonesense, I want you to show us why you are convinced that the combat is fine.
 
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