EA takes helm from LucasArts, will exclusively develop future 'Star Wars' games

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Odyseuss 说:
Scully 说:
Volkonski 说:
Hey guys I've got an idea!, how about we just don't buy games published/developed by EA anymore!.........no?
Either they develop a **** game and you don't buy it, or it's good and you buy it. Where's the problem?
Good ol' Scully n' his logic.
It's like people want to buy ****ty games just so they have something to complain about
 
Docm30 说:
Funny, that image. Almost everyone that worked on the first but not the third has nothing to do with gameplay, design or story. You know, the important things.

Yes, and everything was changed. For the better. Except the ending which felt pretty much like "oh god we need to get this game out and we have no ****ing idea how to finish the story!"
 
Radalan 说:
the corporate (I have no idea how it works) chain
Basically you get a delinquent to swing it around looking all aggressive and intimidating and everyone will give you their money while your corporate chain goes HUE HUE HUE.
 
Nahkuri 说:
Docm30 说:
Funny, that image. Almost everyone that worked on the first but not the third has nothing to do with gameplay, design or story. You know, the important things.

Yes, and everything was changed. For the better. Except the ending which felt pretty much like "oh god we need to get this game out and we have no ****ing idea how to finish the story!"
The story. Which, at no point since the very start of ME2, made any ****ing sense, excluding a couple of side stories related to the side characters... Since, you know, the guy who came up with the whole ****ing story and the main plot to go with it is not even involved. The more I look at it the less I'm surprised at how it ended up.

That said, Bioware was never ****ing genius when it came to the actual story and the plot; it's the way they present it that is good. Oh, and SW: TOR actually has some of the best writing of any Bioware game in the last decade (not the biggest achievement, admittedly), so I wouldn't mind seeing them take another shot at an actual RPG set in the universe.
 
Bioware uses a blueprint for their stories. Unwilling hero is attacked by evil dudes and has to flee out and gather companions/armies/information before heading to the final battle!
 
SootShade 说:
The story. Which, at no point since the very start of ME2, made any ****ing sense, excluding a couple of side stories related to the side characters... Since, you know, the guy who came up with the whole ****ing story and the main plot to go with it is not even involved. The more I look at it the less I'm surprised at how it ended up.
Aye, Mac Walters turned it into ****. Drew Karpyshyn did mention an ending they were first thinking of about dark energy.

http://www.eurogamer.net/articles/2012-08-20-the-writer-who-left-bioware-eurogamer-interviews-drew-karpyshyn 说:
BioWare once intended Mass Effect 3 to end differently than it did. One possible ending concerned the spread of Dark Energy - a force used for mass effect fields and biotic powers. It goes that Reapers were created to stop the spread of Dark Energy, which would ultimately destroy everything. That's why Reapers, every 50,000 years or so, processed (turned into a Reaper) an entire species - to slow the spread of Dark Energy. The Human Reaper was to be the last throw of the dice for the Reapers. The ending of Mass Effect 3 would be you deciding whether to sacrifice the entire human race, and create a Human Reaper, or take your chances that humanity could come up with another alternative.

That ending, Drew Karpyshyn came up with. It was one of several, apparently.

In response to that being aired, Drew Karpyshyn wrote a lengthy blog post on his website. "Yes, we had a plan, but it was very vague. We knew we wanted to focus on some key themes and bring in certain key elements: organics vs synthetics; the Reapers; the Mass Relays. Beyond that, we didn't go into detail because we knew it would change radically as the game continued to evolve," he explained.
 
Oh for ****'s sake. EA? Mother****ing great. Now there will never be a new Jedi Knight, or if it is made, it will be ****e.
 
Vadermath 说:
Oh for ****'s sake. EA? Mother****ing great. Now there will never be a new Jedi Knight, or if it is made, it will be ****e.

Bought jedi knight 2 the other day, crashes within 5 minutes. Love playing old games on new hardware :/
 
SootShade 说:
Nahkuri 说:
Docm30 说:
Funny, that image. Almost everyone that worked on the first but not the third has nothing to do with gameplay, design or story. You know, the important things.

Yes, and everything was changed. For the better. Except the ending which felt pretty much like "oh god we need to get this game out and we have no ****ing idea how to finish the story!"
The story. Which, at no point since the very start of ME2, made any ****ing sense, excluding a couple of side stories related to the side characters... Since, you know, the guy who came up with the whole ****ing story and the main plot to go with it is not even involved. The more I look at it the less I'm surprised at how it ended up.

That said, Bioware was never ****ing genius when it came to the actual story and the plot; it's the way they present it that is good. Oh, and SW: TOR actually has some of the best writing of any Bioware game in the last decade (not the biggest achievement, admittedly), so I wouldn't mind seeing them take another shot at an actual RPG set in the universe.

Are you alright?

Yes, the big background plot of the Reapers and their motivations ended up being something so poorly thought out that George Lucas could probably come up with something better. Fortunately the good stuff was on top of it. I didn't have any trouble making sense of any it. ME2 was a neat little space fantasy adventure of gathering a company of heroes to spelunk the terrifying depths of unknown space, and ME3 was about uniting different peoples to fight the unstoppable might of mordor Reapers. I thought it worked pretty well until it came to explaining why all of it was actually happening in the first place. Which they postponed as far as they could. It was stupid and anticlimatic, but the buildup was very fine in my opinion.
 
ME2 started off with your character dying and then getting resurrected by science spacemagic, continued with the a celebrated military hero getting railroaded into working with a terrorist organization because ****youthatistheplotwewrote and being made to run around the galaxy rounding up a bunch of people so you can solve their daddy issues. People completely unnecessary and in no way tied to the plot aside a few exceptions (Mordin and your old squaddies, mostly). Oh, and then you run around the galaxy killing mercs, fighting a new completely random alien species, killing mercs, solving daddy issues, killing mercs... Anything that isn't actually related to stopping the ****ing Reapers. And no, the collectors really had ****ing nothing to do with the plot. And no, you not being able to do anything else to fight the Reapers didn't make any sense either.

The third game, you do what should have been the second game; uniting the galaxy. For the good third. The Genophage plot was brilliant, admittedly. The Quarian/Geth conflict sort of cool if nonsensical. But from Thessia on, it was total ****ing nonsense that does not bear discussing.


Don't get me wrong, I loved the series right up until the last half of the third, but the actual main story and plot were ****ing nonsense after the first game. :lol:

 
Meh, my only gripe with the Mass Effect series is the absolute biggest pile of plotholes I've ever seen in a franchise or series, ever. And somehow just about all of those plotholes appear in ME2&3. Go figure. :razz:

I guess this is off the table then http://www.rockpapershotgun.com/2013/02/08/new-republic-obsidian-actively-pitching-more-star-wars/  :cry:
 
I suggest we all think of the best games EA has ever made, and dream that those are the standards they'll treat Star Wars to :grin:

Or we can all think about Star Wars: The Sims Strike Back
 
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