It's like people want to buy ****ty games just so they have something to complain aboutOdyseuss 说:
It's like people want to buy ****ty games just so they have something to complain aboutOdyseuss 说:
Docm30 说:Funny, that image. Almost everyone that worked on the first but not the third has nothing to do with gameplay, design or story. You know, the important things.

The story. Which, at no point since the very start of ME2, made any ****ing sense, excluding a couple of side stories related to the side characters... Since, you know, the guy who came up with the whole ****ing story and the main plot to go with it is not even involved. The more I look at it the less I'm surprised at how it ended up.Nahkuri 说:Docm30 说:Funny, that image. Almost everyone that worked on the first but not the third has nothing to do with gameplay, design or story. You know, the important things.
Yes, and everything was changed. For the better. Except the ending which felt pretty much like "oh god we need to get this game out and we have no ****ing idea how to finish the story!"
Aye, Mac Walters turned it into ****. Drew Karpyshyn did mention an ending they were first thinking of about dark energy.SootShade 说:The story. Which, at no point since the very start of ME2, made any ****ing sense, excluding a couple of side stories related to the side characters... Since, you know, the guy who came up with the whole ****ing story and the main plot to go with it is not even involved. The more I look at it the less I'm surprised at how it ended up.
http://www.eurogamer.net/articles/2012-08-20-the-writer-who-left-bioware-eurogamer-interviews-drew-karpyshyn 说:BioWare once intended Mass Effect 3 to end differently than it did. One possible ending concerned the spread of Dark Energy - a force used for mass effect fields and biotic powers. It goes that Reapers were created to stop the spread of Dark Energy, which would ultimately destroy everything. That's why Reapers, every 50,000 years or so, processed (turned into a Reaper) an entire species - to slow the spread of Dark Energy. The Human Reaper was to be the last throw of the dice for the Reapers. The ending of Mass Effect 3 would be you deciding whether to sacrifice the entire human race, and create a Human Reaper, or take your chances that humanity could come up with another alternative.
That ending, Drew Karpyshyn came up with. It was one of several, apparently.
In response to that being aired, Drew Karpyshyn wrote a lengthy blog post on his website. "Yes, we had a plan, but it was very vague. We knew we wanted to focus on some key themes and bring in certain key elements: organics vs synthetics; the Reapers; the Mass Relays. Beyond that, we didn't go into detail because we knew it would change radically as the game continued to evolve," he explained.

SootShade 说:The story. Which, at no point since the very start of ME2, made any ****ing sense, excluding a couple of side stories related to the side characters... Since, you know, the guy who came up with the whole ****ing story and the main plot to go with it is not even involved. The more I look at it the less I'm surprised at how it ended up.Nahkuri 说:Docm30 说:Funny, that image. Almost everyone that worked on the first but not the third has nothing to do with gameplay, design or story. You know, the important things.
Yes, and everything was changed. For the better. Except the ending which felt pretty much like "oh god we need to get this game out and we have no ****ing idea how to finish the story!"
That said, Bioware was never ****ing genius when it came to the actual story and the plot; it's the way they present it that is good. Oh, and SW: TOR actually has some of the best writing of any Bioware game in the last decade (not the biggest achievement, admittedly), so I wouldn't mind seeing them take another shot at an actual RPG set in the universe.
