In Progress [e1.8.0] Crafted Weapon Stats Change After Loading Saves

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版本号
e1.8.0
分支
Main
使用过模组或未使用过模组
不,我没有添加过任何模组。

fysta

Recruit
Summary: Crafted Weapon Stats Change to Different Values After Loading Saves
How to Reproduce: Craft any weapon with customized parts (I used mainly tier 5 crafting parts), save the game. After loading the save, the stats of weapon change to different values.
Have you used cheats and if so which: Yes, I use the cheat to get craft material (directly from inventory interface).
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: Windows 11
GPU: Nvidia RTX 3070 Ti Laptop
GPU Driver Version: Geforce Game Ready Driver Ver. 516.94
CPU: Intel Core i7-12700H
RAM: Samsung DDR5 8GB*2
Motherboard: ADL (Evoque_ADH)
Storage Device (HDD/SSD): NVMe Samsung SSD 980 Pro 2TB
 
Still not fixed. Crafted a couple polearms and got the legendary boost and when I saved the game and reloaded later on in the day my crafted polearm lost its stat bonuses. Come on taleworlds fix it.
 
Any update on this? Just happened to me today and I thought I was going crazy. It is really disheartening that after crafting dozens of swords to get the legendary stats I really wanted that when I boot up the game again and reload my save it defaults back to the stock stats.
 
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