e1.7.2 - Perk, Class and Weapon Changes

Users who are viewing this thread

e1.7.2 - Perk, Class and Weapon Changes

Bows
  • Short Bow
    • Damage 50 → 48
  • Nomad Short Bow
    • Damage 47 → 45
  • Fast Short Bow
    • Damage 50 → 48
  • Lowland Longbow
    • Accuracy 92 → 95
  • Hunting Longbow
    • Accuracy 90 → 94
  • Superior Bow
    • Damage 47 → 45
  • Recurve Bow
    • Damage 52 → 50
  • Imperial Recurve Bow
    • Damage 53 → 51
  • Long Bow
    • Accuracy 95 → 96
    • Damage 58 → 59
  • Composite Bow
    • Damage 61 → 59
  • Woodland Longbow
    • Damage 70 → 67
  • Tribesmen Longbow
    • Damage 67 → 65
  • Yeow Long Bow
    • Damage 70 → 67

Aserai
  • Tribal Warrior
    • Captain troop count 23 → 20
    • Armor 17 → 15
    • Mace
      • Speed 88 → 92
      • Damage 53 → 46
  • Tribesman
    • Melee damage dealt +10% → + 5%
  • Skirmisher
    • Cost 120 → 130 (for Skirmish and Battle)
  • Guard
    • Bardiche
      • Damage 153 → 126
    • Medium Infantry (Captain mode only)
    • Replaces Two Handed Sword perk
    • Grants a long sword and shield
    • Grants +2 troops
  • Archer
    • Siege and TDM cost 110 → 120
    • Default weapon
      • Replaced Aserai Mace with Flyssa
    • Pin Cushion (Captain only)
      • Damage Taken from missiles -20% → -35%
  • Veteran
    • Captain troop count 11 → 12
    • Armor 26 → 23
    • Siege and TDM cost 150 → 160
    • Reinforced Armor
      • Replaces Improved armor perk
      • Armor +9 → +13
  • Jawwal
    • Captain troop count 13 → 12
    • Mounted Skirmish (Captain only)
      • Javelin stack size 3 → 6
  • Mamluke
    • Armor 32 → 34

Battania
  • Battanian Short Sword
    • Clan Warrior and Wildling default
    • Swing Speed 97 → 98
    • Swing Damage 58 → 60
    • Thrust Speed 90 → 92
    • Length 81 → 84
  • Savage
    • Rhomphaia
      • Swing Speed 88 → 91
      • Swing Damage 106 → 113
  • Hammer
    • Swing Speed 69 → 75
    • Swing Damage 112 → 97
  • Blood Rage
    • +7% Damage per 20 Hitpoints lost (+5% for captain mode)
    • -7% Damage Taken from Melee Attacks per 20 Hitpoints lost (-5% for captain mode)
  • Thick Skin
    • Removed -20% Cut damage taken
    • -30% Blunt Damage taken (-20% for captain)
  • Wildling
    • Ash throwing spear
      • Thrust Speed 90 → 87
      • Damage 26 → 29
  • Oathsworn
    • Armor 44 → 40
    • Reinforced Armor
      • Replaces Improved armor perk
      • Armor 9 → 13
    • Mace
      • Replaces Mace Specialist perk
      • Swing Speed 87 → 90
      • Swing Damage 56 → 47
    • Axe
      • Swing Damage 71 → 75
    • Brawny
      • Speed bonus damage with melee weapons 30% → 35%
    • Melee Expert
      • Melee damage +15% → 10%
  • Ranger
    • Captain troop count 15 → 16
    • Siege and TDM cost 120 → 130
  • Fiann
    • Captain troop count 11 → 12
    • Siege and TDM cost 160 → 170
  • Mounted Warrior
    • Half Barding
      • Extra armor +14 → +17
    • Cured Leather Armor
      • Replaces Improved armor perk
      • Armor +9 → +4
      • Pierce Damage taken -20%

Empire
  • Recruit
    • Captain troop count 20 → 21
    • Shieldwall
      • Damage from ranged weapons -20% → -30%
    • Pila
      • Damage 28 → 30
  • Menavlion infantry
    • Captain troop count 15 → 16
    • Armor Padding
      • Damage taken from blunt weapon -20% → -40%
      • Removed -10% damage taken from melee attacks
  • Legionary
    • Captain troop count 16 → 17
    • Replaced default shield
      • Different shape
      • Hitpoints 130 → 150
      • Weight 3.2kg → 2.2kg
    • Mace
      • Replaced Mace Specialist perk
      • Removed +4 extra armor
      • Damage 50 → 47
    • Plated Armor
      • Replaces Improved armor perk
      • Armor 9 → 10
      • Damage taken from cut weapon -20% (-10% for Captain mode only)
    • Melee Expert
      • Melee damage +15% → 10%
  • Archer Militia
    • Siege and TDM cost 110 → 120
    • Captain troop count 16 → 17
  • Palatine Guard
    • Captain troop count 11 → 12
    • Armor 26 → 23
    • Siege and TDM cost 160 → 170
    • Sword and Shield
      • Grants bigger and better shield
    • Bullseye
      • Damage Dealt +5% → +15% (Captain mode only)
  • Courser
    • Captain troop count 11 → 12
    • Extra Chainmail
      • Replaces Improved armor perk
      • Armor +9 → +4
      • Pierce Damage taken -20%
  • Cataphract
    • Spear Head
      • Damage 44 → 46
    • Reinforced Armor
      • Replaces Improved armor perk
      • Armor 9 → 13

Khuzait
  • Khuzait Heavy Mace
    • Spear Infantry and Khans Guard perk
    • Speed 87 → 88
    • Damage 62 → 49
    • Length 78 → 81
  • Rabble
    • Captain troop count 25 → 23
    • Has a shield by default now
      • From Village Militia perk
    • Village Militia
      • Damage taken -10% → -15% (5% for captain)
      • Grants throwing stones
    • Looter
      • Gold per kill +20 → +10 (for Battle, Siege, TDM)
      • Removed +10 gold for assist
  • Spear Infantry
    • Armor 28 → 25
    • Steppe Infantry
      • Movement speed +5% → +7% (removed in captain mode)
      • Melee damage +10% → +5%
    • Big Game Hunter
      • Speed 90 → 87
      • Damage 28 → 34
  • Steppe Bow
    • Siege and TDM cost 110 → 120
  • Khans Guard
    • Captain troop count 11 → 12
    • Armor 38 → 31
    • Siege and TDM cost 160 → 170
    • +7% movement speed
    • Removed -25% penalty when aiming while moving
  • Nomad
    • Siege and TDM cost 200 → 180
  • Lancer
    • Armor 30 → 34

Sturgia
  • Raider Axe
    • Warrior and Brigand perk
    • Hunter default axe
    • Damage 70 → 75
  • Sturgian Sword
    • Warrior, Brigand and Varyag perk
    • Swing Speed 92 → 93
    • Swing Damage 68 → 71
    • Thrust Damage 41 → 40
    • Length 102 → 104
  • Warrior
    • Armor 15 → 17
    • Default weapon:
      • Replaces Woodsplitter Axe
      • Sturgian Short Sword
        • Swing Speed 97 → 98
        • Swing Damage 53 → 59
        • Thrust Speed 92 → 93
        • Length 85 → 90
    • Long Sword
      • Changed description and icon
      • Removed from Captain mode
    • Combined Arms (Captain mode only)
      • Grants a random sword, axe or mace
      • For the troops and captain
    • Raider Axe
      • Replaces Better Axe perk
      • Changed description and icon
    • Warrior
      • Replaces Athletic perk
      • Grants +10% melee damage
  • Brigand
    • Woodsplitter Axe (default)
      • Speed 92 → 93
      • Damage 57 → 64
    • Sword and Shield
      • Replaces Sword perk
      • Grants bigger shield
      • Grants Sturgian Sword
    • Axe and Shield
      • Replaces Shield perk
      • Grants Raider Axe
    • Ash throwing spear
      • Thrust Speed 90 → 87
      • Damage 26 → 29
  • Varyag
    • Armor 40 → 42
    • Raider Heavy Axe
      • Speed 87 → 91
      • Length 91 → 93
    • Noble Axe
      • Speed 88 → 93
    • Light Round Shield (default)
      • Durability 165 → 190
    • Padded Armor
      • Replaces Improved armor perk
      • Armor +9 → +10
      • Damage taken from blunt weapon -33%
    • Feller
      • Cut damage with melee weapons 20% → 17%
    • Brawny
      • Speed bonus damage with melee weapons 30% → 35%
  • Berserker
    • Berserker Skin
      • Replaces Improved armor perk
      • Armor +9 → +7
      • Damage taken from blunt weapon -30%
  • Hunter
    • Captain troop count 15 → 16
    • Siege and TDM cost 120 → 130
  • Raider
    • Captain troop count 11 → 12
    • Spearhead
      • Missile damage taken -20% → -30%

Vlandia
  • Metal Pitchfork
    • Speed 84 → 86
    • Damage 30 → 35
  • Shovel
    • Speed 64 → 69
    • Damage 36 → 41
  • Hay Sickle
    • Speed 62 → 66
    • Damage 57 → 70
  • Scythe
    • Speed 71 → 74
    • Damage 71 → 73
  • Pitchfork
    • Speed 86 → 89
    • Damage 21 → 26
  • Long Sword
    • Sergeant and Sharpshooter default
    • Voulgier and Arbelist perk
    • Swing Speed 90 → 92
    • Swing Damage 66 → 68
    • Thrust Speed 91 → 93
    • Thrust Damage 40 → 42
    • Length 102 → 108
  • Peasant
    • Armor 5 → 7
    • TDM and Siege cost 80 → 90
    • Hammer
      • Swing Speed 95 → 96
      • Length 65 → 68
      • Damage 42 → 41
    • Pickaxe
      • Damage type: cut → pierce
      • Damage 62 -→ 58
    • Looter
      • Doesn't grant gold for assists
      • +10 Gold a kill
    • Looted Shields (captain, duel)
      • Replaces Athletic perk
      • Grants a random shield of varying grades
  • Voulgier
    • TDM and Siege Cost 140 → 130
    • Billhook
      • Swing Speed 79 → 82
      • Swing Damage 127 → 122
      • Length 141 → 138
    • Medium Infantry
      • Replaces Sword + Shield perk
      • Now also grants western spear (except for Captain mode)
      • Grants +2 troops (Captain mode only)
  • Sergeant
    • Armor 45 → 42
    • Reinforced Armor
      • Replaces Improved armor perk
      • Armor 9 -> 13
    • Mace
      • Replaces Mace Specialist perk
      • Mace Damage 48 → 43
    • Two Handed Sword
      • Now grants +5% movement speed
      • Damage 93 → 101
      • Length 120 → 121
      • Speed 96 → 94
      • Thrust speed 93 → 94
    • Melee Expert
      • Melee damage +15% → +10%
    • Shieldwall (captain only)
      • Shield armour 5 → 20
  • Arbelist
    • Siege and TDM cost 120 → 140
    • Captain troop count 16 → 17
    • Vlandian Short Sword (default)
      • Swing Damage 52 → 55
  • Sharpshooter
    • Armor 24 → 21
    • Siege and TDM cost 160 → 180
    • Captain troop count 11 → 12
  • Vanguard
    • Captain troop count 11 → 12
    • Extra Chainmail
      • Replaces Improved armor perk
      • Armor +9 → +4
      • Pierce Damage taken -20%
    • Half Barding
    • Extra armor +17 → +20
  • Knight
    • Reinforced Armor
      • Replaces Improved armor perk
      • Armor +9 → +13
    • Guardian
      • Damage taken from ranged weapon -25% → -33%
      • Mount Damage taken from ranged weapon 25% → -33%
    • Lancer
      • Speed damage bonus 33% → 15%
    • Generous Lord
      • Removed +10% swing speed
 
@badbuckle why queue allowing groups of 4 to play same queue as solos? U ok?
Making party of 4 makes no sense and breaks any point of rankeds, we were told that solo/duo will be maximum. You just ruined good change that was supposed to happen. Now we will have 4 vs 4 rankeds people stacking aganist each other. Change it back to solo/duo and 6 stack vs 6 stack or it's gonna be total garbage.
 
Making party of 4 makes no sense and breaks any point of rankeds, we were told that solo/duo will be maximum. You just ruined good change that was supposed to happen. Now we will have 4 vs 4 rankeds people stacking aganist each other. Change it back to solo/duo and 6 stack vs 6 stack or it's gonna be total garbage. @badbuckle
 
Why didn't you add Battle as one of the game modes that we can host in clan matches?
 
Remove melee javs please, Why was this decision reversed?

Also make duo queuing maximum for ranked mode
 
@badbuckle What is the meaning of 6 stack against solo or duo? 6 stacks should encountered with 6 stacks and you gotta limit solo/duo ranked. Now disaster like clans against solos.
 
There really should be a 'Solo' and 'Party' queue for every ranked game mode. Makes zero sense to have 6 experienced players able to queue up against 6 players of varying skill levels in a ranked game mode.
 
Back
Top Bottom