e1.7.2 - Perk, Class and Weapon Changes
Bows
Aserai
Battania
Empire
Khuzait
Sturgia
Vlandia
Bows
- Short Bow
- Damage 50 → 48
- Nomad Short Bow
- Damage 47 → 45
- Fast Short Bow
- Damage 50 → 48
- Lowland Longbow
- Accuracy 92 → 95
- Hunting Longbow
- Accuracy 90 → 94
- Superior Bow
- Damage 47 → 45
- Recurve Bow
- Damage 52 → 50
- Imperial Recurve Bow
- Damage 53 → 51
- Long Bow
- Accuracy 95 → 96
- Damage 58 → 59
- Composite Bow
- Damage 61 → 59
- Woodland Longbow
- Damage 70 → 67
- Tribesmen Longbow
- Damage 67 → 65
- Yeow Long Bow
- Damage 70 → 67
Aserai
- Tribal Warrior
- Captain troop count 23 → 20
- Armor 17 → 15
- Mace
- Speed 88 → 92
- Damage 53 → 46
- Tribesman
- Melee damage dealt +10% → + 5%
- Skirmisher
- Cost 120 → 130 (for Skirmish and Battle)
- Guard
- Bardiche
- Damage 153 → 126
- Medium Infantry (Captain mode only)
- Replaces Two Handed Sword perk
- Grants a long sword and shield
- Grants +2 troops
- Bardiche
- Archer
- Siege and TDM cost 110 → 120
- Default weapon
- Replaced Aserai Mace with Flyssa
- Pin Cushion (Captain only)
- Damage Taken from missiles -20% → -35%
- Veteran
- Captain troop count 11 → 12
- Armor 26 → 23
- Siege and TDM cost 150 → 160
- Reinforced Armor
- Replaces Improved armor perk
- Armor +9 → +13
- Jawwal
- Captain troop count 13 → 12
- Mounted Skirmish (Captain only)
- Javelin stack size 3 → 6
- Mamluke
- Armor 32 → 34
Battania
- Battanian Short Sword
- Clan Warrior and Wildling default
- Swing Speed 97 → 98
- Swing Damage 58 → 60
- Thrust Speed 90 → 92
- Length 81 → 84
- Savage
- Rhomphaia
- Swing Speed 88 → 91
- Swing Damage 106 → 113
- Rhomphaia
- Hammer
- Swing Speed 69 → 75
- Swing Damage 112 → 97
- Blood Rage
- +7% Damage per 20 Hitpoints lost (+5% for captain mode)
- -7% Damage Taken from Melee Attacks per 20 Hitpoints lost (-5% for captain mode)
- Thick Skin
- Removed -20% Cut damage taken
- -30% Blunt Damage taken (-20% for captain)
- Wildling
- Ash throwing spear
- Thrust Speed 90 → 87
- Damage 26 → 29
- Ash throwing spear
- Oathsworn
- Armor 44 → 40
- Reinforced Armor
- Replaces Improved armor perk
- Armor 9 → 13
- Mace
- Replaces Mace Specialist perk
- Swing Speed 87 → 90
- Swing Damage 56 → 47
- Axe
- Swing Damage 71 → 75
- Brawny
- Speed bonus damage with melee weapons 30% → 35%
- Melee Expert
- Melee damage +15% → 10%
- Ranger
- Captain troop count 15 → 16
- Siege and TDM cost 120 → 130
- Fiann
- Captain troop count 11 → 12
- Siege and TDM cost 160 → 170
- Mounted Warrior
- Half Barding
- Extra armor +14 → +17
- Cured Leather Armor
- Replaces Improved armor perk
- Armor +9 → +4
- Pierce Damage taken -20%
- Half Barding
Empire
- Recruit
- Captain troop count 20 → 21
- Shieldwall
- Damage from ranged weapons -20% → -30%
- Pila
- Damage 28 → 30
- Menavlion infantry
- Captain troop count 15 → 16
- Armor Padding
- Damage taken from blunt weapon -20% → -40%
- Removed -10% damage taken from melee attacks
- Legionary
- Captain troop count 16 → 17
- Replaced default shield
- Different shape
- Hitpoints 130 → 150
- Weight 3.2kg → 2.2kg
- Mace
- Replaced Mace Specialist perk
- Removed +4 extra armor
- Damage 50 → 47
- Plated Armor
- Replaces Improved armor perk
- Armor 9 → 10
- Damage taken from cut weapon -20% (-10% for Captain mode only)
- Melee Expert
- Melee damage +15% → 10%
- Archer Militia
- Siege and TDM cost 110 → 120
- Captain troop count 16 → 17
- Palatine Guard
- Captain troop count 11 → 12
- Armor 26 → 23
- Siege and TDM cost 160 → 170
- Sword and Shield
- Grants bigger and better shield
- Bullseye
- Damage Dealt +5% → +15% (Captain mode only)
- Courser
- Captain troop count 11 → 12
- Extra Chainmail
- Replaces Improved armor perk
- Armor +9 → +4
- Pierce Damage taken -20%
- Cataphract
- Spear Head
- Damage 44 → 46
- Reinforced Armor
- Replaces Improved armor perk
- Armor 9 → 13
- Spear Head
Khuzait
- Khuzait Heavy Mace
- Spear Infantry and Khans Guard perk
- Speed 87 → 88
- Damage 62 → 49
- Length 78 → 81
- Rabble
- Captain troop count 25 → 23
- Has a shield by default now
- From Village Militia perk
- Village Militia
- Damage taken -10% → -15% (5% for captain)
- Grants throwing stones
- Looter
- Gold per kill +20 → +10 (for Battle, Siege, TDM)
- Removed +10 gold for assist
- Spear Infantry
- Armor 28 → 25
- Steppe Infantry
- Movement speed +5% → +7% (removed in captain mode)
- Melee damage +10% → +5%
- Big Game Hunter
- Speed 90 → 87
- Damage 28 → 34
- Steppe Bow
- Siege and TDM cost 110 → 120
- Khans Guard
- Captain troop count 11 → 12
- Armor 38 → 31
- Siege and TDM cost 160 → 170
- +7% movement speed
- Removed -25% penalty when aiming while moving
- Nomad
- Siege and TDM cost 200 → 180
- Lancer
- Armor 30 → 34
Sturgia
- Raider Axe
- Warrior and Brigand perk
- Hunter default axe
- Damage 70 → 75
- Sturgian Sword
- Warrior, Brigand and Varyag perk
- Swing Speed 92 → 93
- Swing Damage 68 → 71
- Thrust Damage 41 → 40
- Length 102 → 104
- Warrior
- Armor 15 → 17
- Default weapon:
- Replaces Woodsplitter Axe
- Sturgian Short Sword
- Swing Speed 97 → 98
- Swing Damage 53 → 59
- Thrust Speed 92 → 93
- Length 85 → 90
- Long Sword
- Changed description and icon
- Removed from Captain mode
- Combined Arms (Captain mode only)
- Grants a random sword, axe or mace
- For the troops and captain
- Raider Axe
- Replaces Better Axe perk
- Changed description and icon
- Warrior
- Replaces Athletic perk
- Grants +10% melee damage
- Brigand
- Woodsplitter Axe (default)
- Speed 92 → 93
- Damage 57 → 64
- Sword and Shield
- Replaces Sword perk
- Grants bigger shield
- Grants Sturgian Sword
- Axe and Shield
- Replaces Shield perk
- Grants Raider Axe
- Ash throwing spear
- Thrust Speed 90 → 87
- Damage 26 → 29
- Woodsplitter Axe (default)
- Varyag
- Armor 40 → 42
- Raider Heavy Axe
- Speed 87 → 91
- Length 91 → 93
- Noble Axe
- Speed 88 → 93
- Light Round Shield (default)
- Durability 165 → 190
- Padded Armor
- Replaces Improved armor perk
- Armor +9 → +10
- Damage taken from blunt weapon -33%
- Feller
- Cut damage with melee weapons 20% → 17%
- Brawny
- Speed bonus damage with melee weapons 30% → 35%
- Berserker
- Berserker Skin
- Replaces Improved armor perk
- Armor +9 → +7
- Damage taken from blunt weapon -30%
- Berserker Skin
- Hunter
- Captain troop count 15 → 16
- Siege and TDM cost 120 → 130
- Raider
- Captain troop count 11 → 12
- Spearhead
- Missile damage taken -20% → -30%
Vlandia
- Metal Pitchfork
- Speed 84 → 86
- Damage 30 → 35
- Shovel
- Speed 64 → 69
- Damage 36 → 41
- Hay Sickle
- Speed 62 → 66
- Damage 57 → 70
- Scythe
- Speed 71 → 74
- Damage 71 → 73
- Pitchfork
- Speed 86 → 89
- Damage 21 → 26
- Long Sword
- Sergeant and Sharpshooter default
- Voulgier and Arbelist perk
- Swing Speed 90 → 92
- Swing Damage 66 → 68
- Thrust Speed 91 → 93
- Thrust Damage 40 → 42
- Length 102 → 108
- Peasant
- Armor 5 → 7
- TDM and Siege cost 80 → 90
- Hammer
- Swing Speed 95 → 96
- Length 65 → 68
- Damage 42 → 41
- Pickaxe
- Damage type: cut → pierce
- Damage 62 -→ 58
- Looter
- Doesn't grant gold for assists
- +10 Gold a kill
- Looted Shields (captain, duel)
- Replaces Athletic perk
- Grants a random shield of varying grades
- Voulgier
- TDM and Siege Cost 140 → 130
- Billhook
- Swing Speed 79 → 82
- Swing Damage 127 → 122
- Length 141 → 138
- Medium Infantry
- Replaces Sword + Shield perk
- Now also grants western spear (except for Captain mode)
- Grants +2 troops (Captain mode only)
- Sergeant
- Armor 45 → 42
- Reinforced Armor
- Replaces Improved armor perk
- Armor 9 -> 13
- Mace
- Replaces Mace Specialist perk
- Mace Damage 48 → 43
- Two Handed Sword
- Now grants +5% movement speed
- Damage 93 → 101
- Length 120 → 121
- Speed 96 → 94
- Thrust speed 93 → 94
- Melee Expert
- Melee damage +15% → +10%
- Shieldwall (captain only)
- Shield armour 5 → 20
- Arbelist
- Siege and TDM cost 120 → 140
- Captain troop count 16 → 17
- Vlandian Short Sword (default)
- Swing Damage 52 → 55
- Sharpshooter
- Armor 24 → 21
- Siege and TDM cost 160 → 180
- Captain troop count 11 → 12
- Vanguard
- Captain troop count 11 → 12
- Extra Chainmail
- Replaces Improved armor perk
- Armor +9 → +4
- Pierce Damage taken -20%
- Half Barding
- Extra armor +17 → +20
- Knight
- Reinforced Armor
- Replaces Improved armor perk
- Armor +9 → +13
- Guardian
- Damage taken from ranged weapon -25% → -33%
- Mount Damage taken from ranged weapon 25% → -33%
- Lancer
- Speed damage bonus 33% → 15%
- Generous Lord
- Removed +10% swing speed
- Reinforced Armor