Resolved [e1.7.0] Nobles are no longer die in simulated battles

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For those that don't know the death chance for AI is 2% and not 10% like for us. And that doesnt include medicine and perks, so they can easily get under a 1% chance of death from battles. That is why it feels like our people die more than the AI because they actually do, we are penalized and the AI isnt
 
For those that don't know the death chance for AI is 2% and not 10% like for us. And that doesnt include medicine and perks, so they can easily get under a 1% chance of death from battles. That is why it feels like our people die more than the AI because they actually do, we are penalized and the AI isnt
The death chance for all heroes(AI and Player clan heroes) is currently 2%.
If a hero has high medicine(over 200) and the surgeon of the party has the cheat death perk, his death chance become 0%

The player character always have a death chance of 0%.
And player clan heroes have always 0% death chance, if the player has the 100% death chance reduction option enabled in the campaign options.
 
We have checked the code and it looks that it is working as intended. The ratio is %1-2. That's why it might looks like it is not working.
 
We have checked the code and it looks that it is working as intended. The ratio is %1-2. That's why it might looks like it is not working.
I hope it'll be revised in some way. Many people have reported the same "issue" as me - they all think the feature is not really working. 2% death chance is very low.
 
I hope it'll be revised in some way. Many people have reported the same "issue" as me - they all think the feature is not really working. 2% death chance is very low.
It seems low, but when you factor in all the fights it adds up after awhile. That or folks games are bugged. I see plenty of Nobles dying in battle on the side bar. Heck my latest character's younger sister died in battle after only being married for 10 years about, so it's not exactly non-existent.

I think the amount of battle deaths is just right. I see plenty of Clans die out, but not so much that it ruins a Kingdom like it was in previously last year. And Rebellions help add-in Clans/Nobles. It's kind of important to maintain a certain Noble population, otherwise you won't be able to raise Armies.

The only problem is how RNG age death seems to be. You've got characters dying from "old age" in their late 40s, but other will go into their 80s.
 
It seems low, but when you factor in all the fights it adds up after awhile. That or folks games are bugged. I see plenty of Nobles dying in battle on the side bar. Heck my latest character's younger sister died in battle after only being married for 10 years about, so it's not exactly non-existent.

I think the amount of battle deaths is just right. I see plenty of Clans die out, but not so much that it ruins a Kingdom like it was in previously last year. And Rebellions help add-in Clans/Nobles. It's kind of important to maintain a certain Noble population, otherwise you won't be able to raise Armies.

The only problem is how RNG age death seems to be. You've got characters dying from "old age" in their late 40s, but other will go into their 80s.
Wait.did you marry your sister to a other clan?
Heroes who leave the player clan lose their protection against battle death, only members of the player clan have protection against battle deaths.

And do not marry female clan members to other clans, it is not worth it, you gain nothing and only get a potential new enemy.

And the amount of battle deaths is way to low, because the procreation is to high, after 20 years all Castles/Towns have more than 20 pages and way to many living heroes.
They should raise it back to 10% for mission battles and keep the 2% for simulated battles.
 
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It seems low, but when you factor in all the fights it adds up after awhile. That or folks games are bugged. I see plenty of Nobles dying in battle on the side bar. Heck my latest character's younger sister died in battle after only being married for 10 years about, so it's not exactly non-existent.

I think the amount of battle deaths is just right. I see plenty of Clans die out, but not so much that it ruins a Kingdom like it was in previously last year. And Rebellions help add-in Clans/Nobles. It's kind of important to maintain a certain Noble population, otherwise you won't be able to raise Armies.

The only problem is how RNG age death seems to be. You've got characters dying from "old age" in their late 40s, but other will go into their 80s.
Nah, try playing the late game and you'll understand that all lords are almost invincible and death rate is close to 0 at this point.

I remember, when a feature was only implemented, and you travelled along with an army, you leader could be suddenly killed in battle, your army disassembled and you with a bunch of other lords ended up surrounded by enemy forces, had to flee somehow. Now such outcome is impossible, because it feels like death in battle is almost as disabled. Of 7 companions I had only ONE died in battle in 27 YEARS (yeah, some may see it as a pro rather than a con, but for such people there's an option to disable death at all!)!

So, no, I can't agree with any statement the death rate is "good". With that "good" rate the function is dead, useless and meaningless.
 
Wait.did you marry your sister to a other clan?
Heroes who leave the player clan lose their protection against battle death, only members of the player clan have protection against battle deaths.

And do not marry female clan members to other clans, it is not worth it, you gain nothing and only get a potential new enemy.

And the amount of battle deaths is way to low, because the procreation is to high, after 20 years all Castles/Towns have more than 20 pages and way to many living heroes.
They should raise it back to 10% for mission battles and keep the 2% for simulated battles.
The clan was on the verge of dying out (1 guy left) and they were part of my Kingdom. It seemed pragmatic to keep them around. Granted I've learned you're probably better off raising Companions to peerage then trying to convert Clans. Also once you reach a certain size no one seems willing to join anymore anyways.

I absolutely will not play this game with such a high battle death rate, completely breaks the game. The biggest reason I stopped playing in 2021. I do not enjoy re-loading battles I won, just cause an Army/Clan member died, or effectively wiping out all neighboring Kingdoms.

If you want to kill everyone so there's no one to fight you, you've got Execute as an option (admittedly it's poorly implemented at this time.)
Nah, try playing the late game and you'll understand that all lords are almost invincible and death rate is close to 0 at this point.

I remember, when a feature was only implemented, and you travelled along with an army, you leader could be suddenly killed in battle, your army disassembled and you with a bunch of other lords ended up surrounded by enemy forces, had to flee somehow. Now such outcome is impossible, because it feels like death in battle is almost as disabled. Of 7 companions I had only ONE died in battle in 27 YEARS (yeah, some may see it as a pro rather than a con, but for such people there's an option to disable death at all!)!

So, no, I can't agree with any statement the death rate is "good". With that "good" rate the function is dead, useless and meaningless.
Not sure what qualifies as "late game", my PC is like 60 years old and technically I won around year 1124.

All I know is death rate was ridiculous early last year, you could easily get all your companions killed, and certainly wipe out all Culture specific Companions quite easily unless you reloaded regularly. If this was a different game that sort of death rate might work, but given how easy it is to get KO'd, and that the Nobles/Companions charge into battle with little caution. Yeah not good. You can't even create custom formations anymore.


Here's a list of the battle dead from my latest character, not sure how many died from player battles (I'd say a dozen or so), ugh can't believe I'm doing this:

Aserai: 12 Clans, 13 Battle Deaths
Battania: 1 Clan, 2 Battle Deaths
Empire: 41 Clans, 52 Battle Deaths
Sturgia: 16 Clans, 9 Battle Deaths
Vlandia: 15 Clans, 18 Battle Deaths
Khuzait: 7 Clans, 7 Battle Deaths

8 Dead Clans, 15 Battle Deaths

So 116 Battle Deaths, seems reasonable to me when you start factoring in old age and childbirth deaths.

Admittedly Sturgia and Vlandia look to be having a sizeable baby-boom, with some 20+ member clans. Sturgia absorbed like 5 Rebel Clans, which I'd say is probably too many and most responsible for some of that. But achieving a perfect balance is impossible unless you hard-code in "plague deaths" as another means of population control.

Simulated battle deaths could probably be raised like 1%, but I would not go beyond that.


Maybe TW can implement a hazard mode with like 10% battle death 5% simulated death, then you can rejoice in random cultural genocide. Considering that you can't change the culture of settlements you'd be creating lots of problems for yourself, unless you're hoping for a ton of Rebel clans to rise up.

I'm sure someone will make a mod to adjust battle deaths, etc. - but as the vanilla game goes I think it should stay as is.
 
The clan was on the verge of dying out (1 guy left) and they were part of my Kingdom. It seemed pragmatic to keep them around. Granted I've learned you're probably better off raising Companions to peerage then trying to convert Clans. Also once you reach a certain size no one seems willing to join anymore anyways.

I absolutely will not play this game with such a high battle death rate, completely breaks the game. The biggest reason I stopped playing in 2021. I do not enjoy re-loading battles I won, just cause an Army/Clan member died, or effectively wiping out all neighboring Kingdoms.

If you want to kill everyone so there's no one to fight you, you've got Execute as an option (admittedly it's poorly implemented at this time.)

Not sure what qualifies as "late game", my PC is like 60 years old and technically I won around year 1124.

All I know is death rate was ridiculous early last year, you could easily get all your companions killed, and certainly wipe out all Culture specific Companions quite easily unless you reloaded regularly. If this was a different game that sort of death rate might work, but given how easy it is to get KO'd, and that the Nobles/Companions charge into battle with little caution. Yeah not good. You can't even create custom formations anymore.


Here's a list of the battle dead from my latest character, not sure how many died from player battles (I'd say a dozen or so), ugh can't believe I'm doing this:

Aserai: 12 Clans, 13 Battle Deaths
Battania: 1 Clan, 2 Battle Deaths
Empire: 41 Clans, 52 Battle Deaths
Sturgia: 16 Clans, 9 Battle Deaths
Vlandia: 15 Clans, 18 Battle Deaths
Khuzait: 7 Clans, 7 Battle Deaths

8 Dead Clans, 15 Battle Deaths

So 116 Battle Deaths, seems reasonable to me when you start factoring in old age and childbirth deaths.

Admittedly Sturgia and Vlandia look to be having a sizeable baby-boom, with some 20+ member clans. Sturgia absorbed like 5 Rebel Clans, which I'd say is probably too many and most responsible for some of that. But achieving a perfect balance is impossible unless you hard-code in "plague deaths" as another means of population control.

Simulated battle deaths could probably be raised like 1%, but I would not go beyond that.


Maybe TW can implement a hazard mode with like 10% battle death 5% simulated death, then you can rejoice in random cultural genocide. Considering that you can't change the culture of settlements you'd be creating lots of problems for yourself, unless you're hoping for a ton of Rebel clans to rise up.

I'm sure someone will make a mod to adjust battle deaths, etc. - but as the vanilla game goes I think it should stay as is.
Did you know that a couple can make over 6 childs?
So by a very low battle death chance, the campaign becomes overpopulated, they should raise it to a very high chance of dying(without a good surgeon or medicine skill) and decrease the AI war chance(lesser wars, fewer battle death).

In CK3 you can lose your entire family from 1 battle, like it was historical.
Battles are deadly and the game should reflect it.

And the battles should be won, when commander falls or died, why should the troops fight, if there commander is dead.
In Knights of Honor, you only need to kill or capture the enemy commander to win the battle.
 
I do not enjoy re-loading battles I won, just cause an Army/Clan member died, or effectively wiping out all neighboring Kingdoms.
It's almost like re-loading in an RPG when you've chosen the wrong dialogue option which led to your companion's death instead of facing the consequences, lol.
If you are afraid of someone's death so dearly, you may simply disable death and enjoy Warband 2.0 (slighlty cut edition) experience.

In CK3 you can lose your entire family from 1 battle, like it was historical.
Battles are deadly and the game should reflect it.
If only King Philip VI could save scum this - https://en.wikipedia.org/wiki/Battle_of_Crécy
 
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