public_static
Recruit

There are two options if Charcoal Perk is selected
2 Hardwood --> 1 Charcoal
2 Hardwood --> 3 Charcoal
I understand the perk is working as written but wouldn't it make more sense that this perk then overwrites in the GUI the more inefficient version instead of being placed below it, and having two options. There is no difference to the input, the output only changes, and then principles of programming and UX would apply.
2 Hardwood --> 1 Charcoal
2 Hardwood --> 3 Charcoal
I understand the perk is working as written but wouldn't it make more sense that this perk then overwrites in the GUI the more inefficient version instead of being placed below it, and having two options. There is no difference to the input, the output only changes, and then principles of programming and UX would apply.




