[e1.1.0] Infantry AI almost never block at any difficulty setting

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TurtleFactz

Regular
Summary: Any enemy unit on foot regardless of character level, skill levels, etc will rarely if ever block. This does not change regardless of what the difficulty the AI is set to. For example in tournaments it is now extremely easy to win compared to warband or in 1.0.10. There only seems to be a problem with enemy AI when on foot in melee, archers and cavalry are fine.
How to Reproduce: Any enemy AI fighting in melee on foot
Quest/Settlement Name (if related): N/A
Media (Screenshots & Video):
Version: 1.1.0
Computer Specs
:
OS: Windows 10
 
Noticed the same I just spammed head stabs to a imperial legionary he didn't even try to block a single one and I set combat difficulty to veteran.
 
In beta AI combat was definitely nerfed.
High tier troops seem to act as before, maybe a little weaker, but most troops are a complete joke (playing on realistic difficulty).
Fights with any AI wasn't too hard even before that, but right now low tier troops almost don't know about blocks. So archers became more powerful because of that.

I understand that most probably such changes were made because low tier infantry troops were too similar to high tier ones. This change has logic, but at the same time maybe combat was nerfed too much, maybe not. We'll see.
Hard to say about overall balance, because this change makes high tier troops more valuable, which is good, but the game definitely became easier for player as at least 50% or more of all the troops in the game are low/middle tier.
 
最后编辑:
In beta AI combat was definitely nerfed.
High tier troops seem to act as before, maybe a little weaker, but most troops are a complete joke (playing on realistic difficulty).
Fights with any AI wasn't too hard even before that, but right now low tier troops almost don't know about blocks. So archers became more powerful because of that.
I've found even the high tier AI to be garbage. They're maybe a little stronger than the "looter" tier AI, but still garbage. And with the fact that noone will block any more, including my own troops, just means archers are even more devastating now.

I understand that most probably such changes were made because low tier infantry troops were too similar to high tier ones. This change has logic, but at the same time maybe combat was nerfed too much, maybe not. We'll see.
Hard to say about overall balance, because this change makes high tier troops more valuable, which is good, but the game definitely became easier for player as at least 50% or more of all the troops in the game are low/middle tier.
Nah, as I said, high tier troops are even less valuable now because the archer AI has been buffed (tracking) and melee AI nerfed. I don't want high tier troops any more. I want a band of cheap-to-maintain easy-to-replace archers.
 
Dumbing down the AI is not the right way of making lower tier troops weaker. They should have worse equipment and skill points, but not be morons.
 
Noticing this issue as well. Have combat AI on highest difficulty and enemies almost never block attacks now. Very bad change.
 
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