Resolved [e1.1.0/e1.1.1] broked AI pathfinding in ladders + stuck in ladders, Siege performance is worst

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Since e1.1.0 is been released, all sieges are been annoyingly trouble with bug and FPS issues (never had FPS problems since ladder lag was fixed)

- AI is getting stuck on a ladder and not able to get to the wall until the siege match ended:
example: https://steamcommunity.com/sharedfiles/filedetails/?id=2065319039 and https://steamcommunity.com/sharedfiles/filedetails/?id=2065319077

- AI cannot use a ladder anymore. They just keep standing next to the ladder and wondering entire a siege.
example: https://steamcommunity.com/sharedfiles/filedetails/?id=2065319118

- Also something must be done to a performance that now sieges performance is been worst since the new patch. Before e1.1.0 release my sieges performance was running smoothly over 60fps. Currently, it is not running smoothly. (have GTX 1070 G1 Gaming 8GB, Ryzen 7 1700X, 16GB 3200mhz Ram)
 
+1 , probably the biggest issue im finding while playing right now.

-Huge fps drops when siege towers reach the walls
-AI pathing/decisions and use of ladders/siege towers. I would see only 1 ladder being used from a total of 2-3(depending). I would see units from 2 siege towers abandoning the siege towers completely and running into the castle wall for no reason to get shot by enemy archers(i noticed this happens always as soon as the battering ram breaks the outer gate. No logic for them to do this. In general weird pathing behaviour and decisions. Random fallbacking for no reason and many more.

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I have been informed that this issue is fixed on our development branch and the fix will be implemented with the upcoming patches. Thanks for reporting!
 
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