In Progress [e.1.4.2] Are screen space reflections work as intended?

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Lesbosisles

Knight at Arms
Summary: Well, I don't know a thing about graphics features and how do they work, but it seems to me that Screen space reflections are working a little bit wrong in the game. Like, at the screenshots below - why there's a giant reflection of a spear in the distance on the water? And if I move camera a bit, I'll see a giant reflection of my character and his horse - all far-far away from the shore. SSR also creates weird looking water wimples, cause it seem to reflect itself a multiple times... Is there a way to make look a bit better?
How to Reproduce: Enable screen space relfections and go to some village/battle scenario when you can see the water.
Media: Screenshots with some weird relfections
Version: e.1.4.2 Beta-branch, but the problem exists since the very first EA version.

Playing mostly on max settings (shadows are set to "Medium" and "Static only"). GeForce GTX 1050 Ti, 4 Gb VRAM.
 
The QA team could not reproduce this issue. Are you still having the same problem on our current build? If yes, can you upload a video of this to upload.taleworlds.com? Please paste the link to this thread in the description box on the upload website so I can identify it.
 
The QA team could not reproduce this issue. Are you still having the same problem on our current build? If yes, can you upload a video of this to upload.taleworlds.com? Please paste the link to this thread in the description box on the upload website so I can identify it.
Done. The recording was made on Beta 1.5.5 with the latest Nvidia driver.
 
It seems there's an issue with the upload, I couldn't download your file. Can you try uploading again? Or uploading it to Youtube and sharing the link?
 
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