I would try making a more realistic && challenger trade system,
with road/reward, on function a basic offer/need rule.
Basic concept:
- insert a risk_val for each city.
- for each caravan arrived on a destination:
risk_val.-- => reward for escorting too.
- if any caravan reach a destination after a certain laps of time:
create_quest (as city request) with reward(risk_val).
-on dangerous sector, caravan are less frequently.
- in same time, bandits try taking their chance.
So they appear more frequently this sector...
- on "safe_road", bandit are less frequently, but besser equiped.
So, with the Time doing... some "road" catch a reputation(% of reached caravan).
I just want find an auto-balancing system,
giving more animation in this nice world...
So, if someone have info about global var. can be used ?
For begin... can we integer new variable ?!
If answer is "not",
I mean is it possible to do somethings more limited, with the trigger.
What do you mean about ?
with road/reward, on function a basic offer/need rule.
Basic concept:
- insert a risk_val for each city.
- for each caravan arrived on a destination:
risk_val.-- => reward for escorting too.
- if any caravan reach a destination after a certain laps of time:
create_quest (as city request) with reward(risk_val).
-on dangerous sector, caravan are less frequently.
- in same time, bandits try taking their chance.
So they appear more frequently this sector...
- on "safe_road", bandit are less frequently, but besser equiped.
So, with the Time doing... some "road" catch a reputation(% of reached caravan).
I just want find an auto-balancing system,
giving more animation in this nice world...
So, if someone have info about global var. can be used ?
For begin... can we integer new variable ?!
If answer is "not",
I mean is it possible to do somethings more limited, with the trigger.
What do you mean about ?