Arkyll
Recruit

I might have just had a based idea.
Why not those combat difficulty settings go up or down depending on the tier of the enemy troop?
So like recruits have low difficulty and high tier and nobles have high difficulty?
It feels like higher tier units are smarter but that could be down to them just having higher proficiencies.
I will state that I do not like the top combat difficulty setting because the AI just indefinitely spams feints. (through your blocks, which looks bad and doesnt make sense)
But it sounds like a cool idea on paper.
Thoughts?
Why not those combat difficulty settings go up or down depending on the tier of the enemy troop?
So like recruits have low difficulty and high tier and nobles have high difficulty?
It feels like higher tier units are smarter but that could be down to them just having higher proficiencies.
I will state that I do not like the top combat difficulty setting because the AI just indefinitely spams feints. (through your blocks, which looks bad and doesnt make sense)
But it sounds like a cool idea on paper.
Thoughts?


