luigi
Squire
Hi again ! Download the mod here : https://www.mbrepository.com/file.php?cid=9&id=1185
I am back with tons of new items inspired by the European ealry Renaissance and a new mod to compile them all. I am still waiting for the Death of Renaissance Mod so I made this one to myself to give me a sense of what battles would be like in a Renaissance fashion.
You can now command Arquebusiers and hallebardiers against 'Forlorn Hopes' (a name taken from Medieval total war II) wielding powerfull zweihanders and flamberges.
There are no new armors or new features but the way you fight is changed a lot. Cavalry now has a really hard time against polearm users, firearms are deadly at close range but quite unusefull at long range, shield are limited to swordsmen and knights.
Known bugs :
Some High poly items
Some swords only have the first frame for the scabbard animation - I often get a problem making the second with the sword inside- so the scabbard disapear when the sword is draw
Khergit weren't able to adapt to the gunpowder technology for now (their horses fear the sound of guns shots), so they continue to throw their sharpened wood sticks at you
Some unbalanced items and troops
Have fun anyway
Credit :
Chel , for is real smoke script,
Janus , for the Battle size changer mod (it is not included but you should download it)
Every contributors to the editing tools and tutorials on this forum
Screenshots in-game :
screenshots of some of the weapons you'll find :
I am back with tons of new items inspired by the European ealry Renaissance and a new mod to compile them all. I am still waiting for the Death of Renaissance Mod so I made this one to myself to give me a sense of what battles would be like in a Renaissance fashion.
You can now command Arquebusiers and hallebardiers against 'Forlorn Hopes' (a name taken from Medieval total war II) wielding powerfull zweihanders and flamberges.
There are no new armors or new features but the way you fight is changed a lot. Cavalry now has a really hard time against polearm users, firearms are deadly at close range but quite unusefull at long range, shield are limited to swordsmen and knights.
Known bugs :
Some High poly items
Some swords only have the first frame for the scabbard animation - I often get a problem making the second with the sword inside- so the scabbard disapear when the sword is draw
Khergit weren't able to adapt to the gunpowder technology for now (their horses fear the sound of guns shots), so they continue to throw their sharpened wood sticks at you
Some unbalanced items and troops
Have fun anyway
Credit :
Chel , for is real smoke script,
Janus , for the Battle size changer mod (it is not included but you should download it)
Every contributors to the editing tools and tutorials on this forum
Screenshots in-game :
screenshots of some of the weapons you'll find :