Drop your multiplayer campiagn ideas HERE

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MrMeat 说:
You know, considering that most people on this forum have their own ideas of how multiplayer campaigning should work, Taleworlds probably won't attempt to create it anyway.

True dat.
 
Hello !

Wouldn't be posible this thing with the campaign , making the time behave like in Knights of Honor ? The game has continuous time : http://www.youtube.com/watch?v=tXSp8auuM7M (an example ) .

When a battle takes place the parts involved would fight as others move on the map , also so the battle wouldn't be supported by a server would be supported by each ones computer , the  server would only memorize the result , I read something like that Guild Wars has such a function.

Also when you exit with a character let's say you get lost in the masses , it's so much space around .

Anyway this would be an ultimate medieval game . What would you want more .
 
The only way I feel making a multiplayer campaign could work would be to remove pausing.  This would change the nature of the game so that the player would need to reach a safe place before managing his party or planning, but I don't view that as a bad thing.

I also don't see the possibility of having lots and lots of players in the world at the same time.  The game would simply be too chaotic and technically demanding for more than 5 to 10 people to populate the game world, if you ask me. 

Basically, I think if a multiplayer campaign mode were to be developed, it would be for private games.  I don't think a public campaign server would work, really. 

I'd go into it more, but I don't think the chances of it being an official feature are great enough to devote more than a few minutes to discuss this right now. 
 
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