DRM Free release

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It's not a realistic point of view though. Copyrighted material is ultimately, and rightfully owned by their creators. We don't live in a happy dandy world where people give each others money for the fun of it. How do you think copyrighted material come into existence? Work ain't a hobby. Doesn't matter what you produce, you sure as hell hope your workspace will do good and be protected against foul play and not have your production be pirated or copied without any law protecting it, and potentially leading to you getting booted due to no income because everyone just take the cheapest option to get what you've invested in developing and coming up with.

As I previously said, it's not realistic for Steam and GOG to encourage their users to use a free game copy over at their competitor, nor is it realistic to imply a for-profit game company would just hand you a free copy, when they'd hope you'd purchase the game twice instead if you really, really want a copy of the game on another platform. The implications of doubling their hundreds of thousands already purchased game copies may be large aside from the economical issue, as it will also give hackers and those banned a second chance in the multi-player, unless TW spend a lot of investment on making sure no-one will exploit such a socialistic good-will thing.

If I bought a physical game disc in the past, I'd take it for granted that I'd only receive that copy on that medium. I wouldn't expect a free Steam key or GOG key, even if those alternative mediums exist, nor if I forgot the cd-rom in a move, damaged it or otherwise forgot where it was, or if I gave the multiplayer key to all my friends leading to me not being able to get a stable multiplayer connectivity.
I was never arguing the economical logic. Where your initial point really failed, and where the fallacy truly was, is that you DO NOT own a game when you purchase it. You purchase a license to use that software. More like buying a life long pass to a theme park than purchasing a car.

What i am at issue with is this "free copy" argument. I paid a ton of money to game game on pc and expect certain benefits for that. One of those involves me being able to keep two copies on my hardrive especially if a game has thousands of mods and multiplayer. Also, if you have ever modded a game, having a second copy is a god send to debugging.
 
I'm not asking for something for nothing here. I purchased the game, and they got the compensation for their work. What difference does it make to them how I play it?
I'll tell that to the cashier at the store the next time I visit. I bought this item once, so I should not have to pay for it again ...and I bought it from your competitor by the way, just to ensure you as a reseller and service won't gain any money whatsoever of this transaction, but you will still have to pay the employees in the store of which I take this item from! Jokes aside, there are points having a game be both non-DRM and DRM. Often non-DRM games get requested onto services like Steam anyway due to the community stuff that's available there, and DRM games get requested to create non-DRM alternatives due to reasons such as players want to ensure they are able to play the game offline after being gone from the computer for a year, etc.

Example of being shortsighted at its finest.
And no, results are absolutely not the same.
Come on. We spent much time comparing the two items, and it appears ''ownership'' and ''subscription'' in relation to services like GOG and Steam share similar traits for the ordinary ToS and law-abiding citizen. Not many would be impacted on a daily basis even if they were to play The Witcher 3 via Steam instead of by a GOG download. The statistics wouldn't show several million players online and playing games via Steam every day if they thought they were severely impacted by DRM.

I was never arguing the economical logic. Where your initial point really failed, and where the fallacy truly was, is that you DO NOT own a game when you purchase it. You purchase a license to use that software. More like buying a life long pass to a theme park than purchasing a car.

What i am at issue with is this "free copy" argument. I paid a ton of money to game game on pc and expect certain benefits for that. One of those involves me being able to keep two copies on my hardrive especially if a game has thousands of mods and multiplayer. Also, if you have ever modded a game, having a second copy is a god send to debugging.
True, I stand corrected. You own a license of the game on Steam, which of course they could void should you commit some fraudulent stuff. I, myself accidentally bought a scammed game gift on the grey market once and got it removed from my Steam account. But to remain on your topic, you can create two installations and swap between them by simply changing their folder names. However, I expect the Bannerlord launcher to be just as good as the Warband launcher when it comes to selecting and launching different mods.
 
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Come on. We spent much time comparing the two items, and it appears ''ownership'' and ''subscription'' in relation to services like GOG and Steam share similar traits for the ordinary ToS and law-abiding citizen.
So basically there were whole pages explaining in details how both are fundamentally different, and the conclusion you draw is that they are the same.
/facepalm
 
I'll tell that to the cashier at the store the next time I visit. I bought this item once, so I should not have to pay for it again ...and I bought it from your competitor by the way, just to ensure you as a reseller and service won't gain any money whatsoever of this transaction, but you will still have to pay the employees in the store of which I take this item from! Jokes aside, there are points having a game be both non-DRM and DRM. Often non-DRM games get requested onto services like Steam anyway due to the community stuff that's available there, and DRM games get requested to create non-DRM alternatives due to reasons such as players want to ensure they are able to play the game offline after being gone from the computer for a year, etc.

That is a completely different argument. First of all, this is not a physical good. Buying it again literally nets you nothing. Second of all, it's not a consumable. It's not going to run out and require a second purchase. Valve doesnt care if you buy something from a competitor anyways. If they did, they wouldn't let you buy cd keys from other retailers (Humble, Amazon, Fanatical, Greenman Gaming, D2D, itch, etc, etc, etc.) and then activate them on Steam. They would mandate that any downloads from their service to be purchased from them.

Like I said before, if you want to play the M&B drm free, they give you a CD key on steam that can be used to play the exact same game from taleworld's page. The key is what tells the game you own it, and the same key is used regardless of whether you're playing on steam or the drm free version. You are not getting an extra copy of the game.
 
Just something to be said in the beginning: I pre-ordered bannerlord on steam.
Then here is the thing: bannerlord steam version does not use any drm technology other than the basic steamwork. So cracking it does not cost you more than 20 second. But everyone who loves it should pay for it, for sure.

And for your request: steam or gog, they have a charge for every copy they sell. So don't expect "getting a steam version means I can get a gog version for free". Just do it by yourself.
 
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