DRM Free release

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Games on Steam can still be DRM free. I've owned many games that don't rely on Steam to launch. It's up to the devs to use it or not.
 
Games on Steam can still be DRM free. I've owned many games that don't rely on Steam to launch. It's up to the devs to use it or not.
I have as well, and that is very nice. I would prefer being able to archive the game installer and especially be able to install it without needing steam/internet. My local internet isn’t the most reliable.
 
Steam prints money, I don´t think it will ever go offline. Just think about them making 30% out of all sold games and dlcs (also ingame currency stuff I think).

Just give me all of their earnings they make in 30 minutes and I guess I don´t have to work ever again. :grin:

Of course they have to pay for the servers/employees/support and so on but still...Steam prints money.
I would have said the same a few years prior, but as much as i absolutely hate the EPIC game store, it showed us that Steam can get into big trouble pretty quick.
EPIC made a lot of mistakes, and handled a lot of things really really badly, but there can and most likely will be one day in the not so far off future that replaces Steam as the most used Launcher.
More and more big Studios go with EPIC now because they make more money over there
 
I would have said the same a few years prior, but as much as i absolutely hate the EPIC game store, it showed us that Steam can get into big trouble pretty quick.
EPIC made a lot of mistakes, and handled a lot of things really really badly, but there can and most likely will be one day in the not so far off future that replaces Steam as the most used Launcher.
More and more big Studios go with EPIC now because they make more money over there
More and more studios go with epic because of exclusivity deals and better sale revenue*

Don't take it wrong, i use epic games, but the launcher is far from user friendly, and lacks ton of basic features
 
More and more studios go with epic because of exclusivity deals and better sale revenue*

Don't take it wrong, i use epic games, but the launcher is far from user friendly, and lacks ton of basic features
Yea sorry thats what i meant, pretty late over here, and english is not my native language.

But what i tried to say is: Steam is big, really big, but far from invincible and EPIC, even tho not hated by a lot of people, became a real thread. Now imagine a Game Studio that actually gives a crap about their userbase.
 
I don´t have anything against DRM free stuff (why should I?) but to have the fear that Steam will disappear and so you can´t play your purchased Steam games anymore is just not realistic.
There is very little chances that Valve will suddenly crashes and disappear, true, but there as a ton of other potential (if unlikely) events that could happen.
Valve could be caught being in some shady business and legally closed down.
Gabe could get a heart attack and have his shares bought out by a competitor.
They could progressively change their user conditions to be unbearable, making people want to get out but still having their games tied to Steam.
Someone could simply move to a place where Internet is unreliable, or get caught in neverending roadwork that prevent connection or whatever, and unable to have a good connection at his home.

Lots of reasons to get DRM-free games even if Steam runs.
 
It's funny how some people think just because games are cracked - they've gone non-DRM. In recent crack history a lot of Denuvo-protected games has cracks connecting online to the scenes own unofficial key verification servers as they couldn't bypass the online procedure which verified the keys, and those servers can go down any moment. Hitman was/is one of those examples. I'd rather put my online connectivity in the hands of trusted sources such as Steam who can be held accountable and strives to satisfy their customers, rather than risk having my personal data sold or looked through by script-kiddies.

Anyway, to remain on the topic there's no reason for them to give you an extra free copy. The argument shows its fallacy when you begin using it towards any game. I own this game here, thus I should also own the game there is not a sensible path for a for-profit-company. Just let me walk out with another jar of milk today since I paid for a jar of milk yesterday from the grocery shop.

What no-one here has brought up is that GOG is more likely to go bankrupt than Steam due to the games on it ain't using any means of DRM-protection and its community aspect is limited. Sure, I like CDPR and I bought The Witcher-series on GOG prior to buying it on Steam during a sale (might've actually received a Steam key but changed Steam account as of late). However, I focus on their good and pioneering games, and not necessary on whether their games are DRM-protected or not.
 
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It's funny how some people think just because games are cracked - they've gone non-DRM. In recent crack history a lot of Denuvo-protected games has cracks connecting online to the scenes own unofficial key verification servers as they couldn't bypass the online procedure which verified the keys, and those servers can go down any moment. Hitman was/is one of those examples. I'd rather put my online connectivity in the hands of trusted recipients such as Steam who can be held accountable and strives to satisfy their customers, rather than risk having my personal data sold or looked through by script-kiddies. Anyway, to remain on the topic there's no reason for them to give you an extra free copy. The argument has a fallacy of using it against any game. I own this game here, thus I should also own the game there is not a sensible path for a for-profit-company. Just let me walk out with another jars of milk from the grocery shop as I've already paid for milk once.
We're talking specifically about bannerlord, which uses SteamDRM, on the matter of Denuvo, there have been plenty of workarounds it, most recently with Red dead redemption 2.
 
I'd rather put my online connectivity in the hands of trusted sources such as Steam who can be held accountable and strives to satisfy their customers, rather than risk having my personal data sold or looked through by script-kiddies.
That's just validating sh*tty company practices and hurting everyone in the long run.
 
That's just validating sh*tty company practices and hurting everyone in the long run.
How is my comment validating bad company practices? Steam grew large in the early 2000s as game sizes outgrew CD-roms, internet got faster and players wanted a proper way to find and befriend each others. Consumers, and their demand for a service like Steam made it a success, nothing else. Steam is still the leading DRM-software because they do something right. Maybe because they still pioneer the multiplayer scene after 20 years.

Other companies has tried to mimic Steam without success. GOG, uPlay, Origin, Epic, Xfire, Blizzard exist there as options for you, but TW nor Steam will provide game keys to competitors for free, unless they go full philanthropic due to an Alien invasion. If you want to talk about responsibility, read the latest cave news; Facebook and Google has had to pay large fines due to allowing **** on their medias. Steam can also be held accountable, if they do something unethical or break a law.

And I have to tell you, I love having the ability to try a game for a couple hours whether I like it or not, and then refunding it at full price. If you want to truly talk about ****ty company practices, look at the physical stores which was EB Games and GameStop. But I suppose you either like Steam or hate it. Whether you or I like it, we do live in a capitalistic society where you get through the day by earnings, not by giving extra game copies away for free.
 
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How is my comment validating bad company practices?
You explicitly say you accept to leave to Steam the right to decide if you are allowed to run a game you own or not, and you wonder why it's validating bad practices ? Is water wet too ?
 
You explicitly say you accept to leave to Steam the right to decide if you are allowed to run a game you own or not, and you wonder why it's validating bad practices ? Is water wet too ?
What company would purposefully ruin their own reputation towards their customers by not upholding some sense of ethics? Why would Steam randomly remove my account, and not that other dudes account? Actually scrap that, I've rarely if ever seen someone complain that their account was unlawfully removed, even removed to begin with. Community, Trade, VAC and Game bans are frequent, but has detailed reasoning behind them. Game bans would be the same as a cd-key ban in RTW or a similar game old-time style, whilst VAC are anti-cheat, and Community bans would be for toxic behavior, Trade would be due to scamming or being a badly reputed trader. Most of which, except VAC are temporary bans too. You could receive an full on account restriction due to, eg, using VPN to purchase games cheaper, phishing or attempts to compete or sell non-legit stuff through Steam. Those bans will void any future key activation, interactions with the community, but will still allow you to download and play the games you already own.
 
What company would purposefully ruin their own reputation towards their customers by not upholding some sense of ethics? Why would Steam randomly remove my account, and not that other dudes account? Actually scrap that, I've rarely if ever seen someone complain that their account was unlawfully removed, even removed to begin with. Community, Trade, VAC and Game bans are frequent, but has detailed reasoning behind them. Game bans would be the same as a cd-key ban in RTW or a similar game old-time style, whilst VAC are anti-cheat, and Community bans would be for toxic behavior, Trade would be due to scamming or being a badly reputed trader. Most of which, except VAC are temporary bans too. You could receive an full on account restriction due to, eg, using VPN to purchase games cheaper, phishing or attempts to compete or sell non-legit stuff through Steam. Those bans will void any future key activation, interactions with the community, but will still allow you to download and play the games you already own.
The question is not about steam removing games from your account, it's about you actually owning a product. It's a similar situation with the recent launch of PS5 that allows customers to buy two versions, one that allows physical disks to be bought, and one only digitally.

Guess which one will allow you to keep your games even if your account is hacked?

DRM has been at the controversy for many years now, but it is an actual issue whenever you decide to ignore it or not
 
The question is not about steam removing games from your account, it's about you actually owning a product. It's a similar situation with the recent launch of PS5 that allows customers to buy two versions, one that allows physical disks to be bought, and one only digitally.
This.
 
The question is not about steam removing games from your account, it's about you actually owning a product. It's a similar situation with the recent launch of PS5 that allows customers to buy two versions, one that allows physical disks to be bought, and one only digitally.

Guess which one will allow you to keep your games even if your account is hacked?

DRM has been at the controversy for many years now, but it is an actual issue whenever you decide to ignore it or not
Does the fine print really matter when the result is the same. I see positive and negative aspects with both, that's all. I'm not going to completely be focused on negative aspects as there are positive aspects, same with non-DRM. Some indeed imply DRM takes time from game development into game protection development. But it doesn't void the fact that you know why it exist, I do. Everyone does. Some say it's an necessary evil.

PlayStation is a great example of what the gaming industry has done to progressively combat illegitime game copies. It's gone from free-for-all jail-breaking PS2 to play bootlegged game copies imported from Asia, to more protection in PS3 where it boots you into offline-mode if you attempt to play the game via the same CD-copy/PSN account at the same time as somebody else, into the future with PSN digital copies only where you skip the risk of losing or degrading your physical disk, and instead risk losing your account if you'd override the original OS to somehow play cracked digital copies or get hacked.

Personally, I have never had an issue getting my Steam, Origin, Spotify, PSN or EA account back, even when I sometimes remove the two-step-factor and had my accounts hacked twice due to snoopy public VPN providers and hacked sites where I've used the same PW. But sure, for a sloppy individual it's a big risk, but I can tell you I still sometimes wonder where the COD:WAW CD to my PS3 went. :xf-mad:

To go back on topic, TW doesn't run a charity, even if we all would love extra extra extra. It wouldn't be profitable for them, but it'd put them in a good spot if Steam supposedly went down to find a way for current customers to keep the access to their purchased games.

By the way, I really recommend the new PS Now app. I got the ability to play Resistance 3 on my PC like 8 years after I finished Resistance 2 with the PSN subscription since I was never going to buy an entire console just because one game. Also, World of Warcraft would be the biggest headache to those who prefer to own games, since you purchase the base game and the expansions, but if you stop subscribing then you got access to nothing. ?

Technology and development won't stop and we'll have to adjust to what's profitable in a capitalistic society whether we like it or not. Thankfully, you as a customer have the option to either buy a Steam game or not. So you might very well put them in bankruptcy!
 
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I’m not asking them to run a charity. I’m asking them to do the same thing they have already done for every other game they have made. They don’t have to give out gog keys for steam purchases, that was just an example. I own all of their games on steam and every single one of them except bannerlord can be played by downloading the game from their website and inputting a key.

It is not having a separate copy of the game. They are both tied to the same key so if that key is given to someone else, it will have an error when both are used at the same time.

another option is to use gog connect that redeems automatically through Gog from one account and only one time.

I’m not here trying to argue about whether steam is better or not. Who cares? It’s just a preference. When epic came out, everyone moaned and whined that some new game wasn’t on steam. Take that view point and apply it to other people. Consider the fact that some people don’t want to or like that they have to have everything on steam. That may seem insane to you, but it doesn’t make it wrong.
 
The argument shows its fallacy when you begin using it towards any game. I own this game here, thus I should also own the game there is not a sensible path for a for-profit-company. Just let me walk out with another jar of milk today since I paid for a jar of milk yesterday from the grocery shop.
Huh? The argument " i own game at point A i should own game at point B" is a perfecrly sound argument. I would argue almost irrefutable. Now, the real truth- copyright law heavly favors developers over consumers in America.
 
Huh? The argument " i own game at point A i should own game at point B" is a perfecrly sound argument. I would argue almost irrefutable. Now, the real truth- copyright law heavly favors developers over consumers in America.
It's not a realistic point of view though. Copyrighted material is ultimately, and rightfully owned by their creators. We don't live in a happy dandy world where people give each others money for the fun of it. How do you think copyrighted material come into existence? Work ain't a hobby. Doesn't matter what you produce, you sure as hell hope your workspace will do good and be protected against foul play and not have your production be pirated or copied without any law protecting it, and potentially leading to you getting booted due to no income because everyone just take the cheapest option to get what you've invested in developing and coming up with.

As I previously said, it's not realistic for Steam and GOG to encourage their users to use a free game copy over at their competitor, nor is it realistic to imply a for-profit game company would just hand you a free copy, when they'd hope you'd purchase the game twice instead if you really, really want a copy of the game on another platform. The implications of doubling their hundreds of thousands already purchased game copies may be large aside from the economical issue, as it will also give hackers and those banned a second chance in the multi-player, unless TW spend a lot of investment on making sure no-one will exploit such a socialistic good-will thing.

If I bought a physical game disc in the past, I'd take it for granted that I'd only receive that copy on that medium. I wouldn't expect a free Steam key or GOG key, even if those alternative mediums exist, nor if I forgot the cd-rom in a move, damaged it or otherwise forgot where it was, or if I gave the multiplayer key to all my friends leading to me not being able to get a stable multiplayer connectivity.
 
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It's not a realistic point of view though. ...SNIP....
sure it is. The same argument is had any time a new console comes out. Where microsoft is fighting for your to be able to play all your old games on your current xbox instead of buying them again, Sony is wanting you to pay twice for the upgrade to the new playstation. Even the newest Xbox Series X can play games back to the original Xbox if you own the game digitally. In fact, a lot of old games get special upgrades for free when you run them on a newer system. Look at Red Dead Redemption. It will play off the original Xbox 360 disc, but has a 4K update applied. No one had to buy that game again and it runs on a completely different platform!

The point is that Taleworlds and a LOT of other devs provide DRM free copies of their games to anyone who has bought their game on one platform or another. Look at the Humble store, Itch, or IndieGala! several games sold there include a steam key as well as a downloadable drm free installer right in the same purchase. Metro Exodus even includes a Steam key and an Epic key in the same purchase!

It's not unrealistic to ask a dev to continue what they had already done for their old games with their current one, ESPECIALLY when they already have a DRM free build available.

I'm not asking for something for nothing here. I purchased the game, and they got the compensation for their work. What difference does it make to them how I play it?
 
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