Games on Steam can still be DRM free. I've owned many games that don't rely on Steam to launch. It's up to the devs to use it or not.
I have as well, and that is very nice. I would prefer being able to archive the game installer and especially be able to install it without needing steam/internet. My local internet isn’t the most reliable.Games on Steam can still be DRM free. I've owned many games that don't rely on Steam to launch. It's up to the devs to use it or not.
I would have said the same a few years prior, but as much as i absolutely hate the EPIC game store, it showed us that Steam can get into big trouble pretty quick.Steam prints money, I don´t think it will ever go offline. Just think about them making 30% out of all sold games and dlcs (also ingame currency stuff I think).
Just give me all of their earnings they make in 30 minutes and I guess I don´t have to work ever again.
Of course they have to pay for the servers/employees/support and so on but still...Steam prints money.
More and more studios go with epic because of exclusivity deals and better sale revenue*I would have said the same a few years prior, but as much as i absolutely hate the EPIC game store, it showed us that Steam can get into big trouble pretty quick.
EPIC made a lot of mistakes, and handled a lot of things really really badly, but there can and most likely will be one day in the not so far off future that replaces Steam as the most used Launcher.
More and more big Studios go with EPIC now because they make more money over there
Yea sorry thats what i meant, pretty late over here, and english is not my native language.More and more studios go with epic because of exclusivity deals and better sale revenue*
Don't take it wrong, i use epic games, but the launcher is far from user friendly, and lacks ton of basic features
There is very little chances that Valve will suddenly crashes and disappear, true, but there as a ton of other potential (if unlikely) events that could happen.I don´t have anything against DRM free stuff (why should I?) but to have the fear that Steam will disappear and so you can´t play your purchased Steam games anymore is just not realistic.
We're talking specifically about bannerlord, which uses SteamDRM, on the matter of Denuvo, there have been plenty of workarounds it, most recently with Red dead redemption 2.It's funny how some people think just because games are cracked - they've gone non-DRM. In recent crack history a lot of Denuvo-protected games has cracks connecting online to the scenes own unofficial key verification servers as they couldn't bypass the online procedure which verified the keys, and those servers can go down any moment. Hitman was/is one of those examples. I'd rather put my online connectivity in the hands of trusted recipients such as Steam who can be held accountable and strives to satisfy their customers, rather than risk having my personal data sold or looked through by script-kiddies. Anyway, to remain on the topic there's no reason for them to give you an extra free copy. The argument has a fallacy of using it against any game. I own this game here, thus I should also own the game there is not a sensible path for a for-profit-company. Just let me walk out with another jars of milk from the grocery shop as I've already paid for milk once.
That's just validating sh*tty company practices and hurting everyone in the long run.I'd rather put my online connectivity in the hands of trusted sources such as Steam who can be held accountable and strives to satisfy their customers, rather than risk having my personal data sold or looked through by script-kiddies.
How is my comment validating bad company practices? Steam grew large in the early 2000s as game sizes outgrew CD-roms, internet got faster and players wanted a proper way to find and befriend each others. Consumers, and their demand for a service like Steam made it a success, nothing else. Steam is still the leading DRM-software because they do something right. Maybe because they still pioneer the multiplayer scene after 20 years.That's just validating sh*tty company practices and hurting everyone in the long run.
What company would purposefully ruin their own reputation towards their customers by not upholding some sense of ethics? Why would Steam randomly remove my account, and not that other dudes account? Actually scrap that, I've rarely if ever seen someone complain that their account was unlawfully removed, even removed to begin with. Community, Trade, VAC and Game bans are frequent, but has detailed reasoning behind them. Game bans would be the same as a cd-key ban in RTW or a similar game old-time style, whilst VAC are anti-cheat, and Community bans would be for toxic behavior, Trade would be due to scamming or being a badly reputed trader. Most of which, except VAC are temporary bans too. You could receive an full on account restriction due to, eg, using VPN to purchase games cheaper, phishing or attempts to compete or sell non-legit stuff through Steam. Those bans will void any future key activation, interactions with the community, but will still allow you to download and play the games you already own.You explicitly say you accept to leave to Steam the right to decide if you are allowed to run a game you own or not, and you wonder why it's validating bad practices ? Is water wet too ?
The question is not about steam removing games from your account, it's about you actually owning a product. It's a similar situation with the recent launch of PS5 that allows customers to buy two versions, one that allows physical disks to be bought, and one only digitally.What company would purposefully ruin their own reputation towards their customers by not upholding some sense of ethics? Why would Steam randomly remove my account, and not that other dudes account? Actually scrap that, I've rarely if ever seen someone complain that their account was unlawfully removed, even removed to begin with. Community, Trade, VAC and Game bans are frequent, but has detailed reasoning behind them. Game bans would be the same as a cd-key ban in RTW or a similar game old-time style, whilst VAC are anti-cheat, and Community bans would be for toxic behavior, Trade would be due to scamming or being a badly reputed trader. Most of which, except VAC are temporary bans too. You could receive an full on account restriction due to, eg, using VPN to purchase games cheaper, phishing or attempts to compete or sell non-legit stuff through Steam. Those bans will void any future key activation, interactions with the community, but will still allow you to download and play the games you already own.
Does the fine print really matter when the result is the same. I see positive and negative aspects with both, that's all. I'm not going to completely be focused on negative aspects as there are positive aspects, same with non-DRM. Some indeed imply DRM takes time from game development into game protection development. But it doesn't void the fact that you know why it exist, I do. Everyone does. Some say it's an necessary evil.The question is not about steam removing games from your account, it's about you actually owning a product. It's a similar situation with the recent launch of PS5 that allows customers to buy two versions, one that allows physical disks to be bought, and one only digitally.
Guess which one will allow you to keep your games even if your account is hacked?
DRM has been at the controversy for many years now, but it is an actual issue whenever you decide to ignore it or not

Huh? The argument " i own game at point A i should own game at point B" is a perfecrly sound argument. I would argue almost irrefutable. Now, the real truth- copyright law heavly favors developers over consumers in America.The argument shows its fallacy when you begin using it towards any game. I own this game here, thus I should also own the game there is not a sensible path for a for-profit-company. Just let me walk out with another jar of milk today since I paid for a jar of milk yesterday from the grocery shop.
It's not a realistic point of view though. Copyrighted material is ultimately, and rightfully owned by their creators. We don't live in a happy dandy world where people give each others money for the fun of it. How do you think copyrighted material come into existence? Work ain't a hobby. Doesn't matter what you produce, you sure as hell hope your workspace will do good and be protected against foul play and not have your production be pirated or copied without any law protecting it, and potentially leading to you getting booted due to no income because everyone just take the cheapest option to get what you've invested in developing and coming up with.Huh? The argument " i own game at point A i should own game at point B" is a perfecrly sound argument. I would argue almost irrefutable. Now, the real truth- copyright law heavly favors developers over consumers in America.
sure it is. The same argument is had any time a new console comes out. Where microsoft is fighting for your to be able to play all your old games on your current xbox instead of buying them again, Sony is wanting you to pay twice for the upgrade to the new playstation. Even the newest Xbox Series X can play games back to the original Xbox if you own the game digitally. In fact, a lot of old games get special upgrades for free when you run them on a newer system. Look at Red Dead Redemption. It will play off the original Xbox 360 disc, but has a 4K update applied. No one had to buy that game again and it runs on a completely different platform!It's not a realistic point of view though. ...SNIP....