Dream Patch Notes Beta 1.3

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Combat-

Brace spear added, plants spear / pike in ground and raises point toward charging units. Acts like a couched lance.

Spears thrusts are much quicker and shorter. Recovery is faster, unless blocked, then recovery is much longer.



Combat AI-

Allied Units maintain more distance from each other. 2nd row of infantry do not attempt force engagement with enemy, and instead try to replace front line soldiers who have been downed.

Unit collision increased, and a new preferred distance from allies added.

Spear infantry formation added at position 2, archers moved to 3, cavalry moved to 4, etc.

Phalanx AI added for infantry in position 2. Will attempt to hold formation, with soldiers in back row thrusting over hand to help front line.

Units are much more diligent about using their shields at all times.


Siege AI-

Siege tower ladders work.

Units at the top of the siege tower will wait until there are 8 units at the top before lowering the tower ramp and attacking.

Ramps added to inner walls for defenders.

Defender AI vastly improved, they will try to hold the gate, and fall back when walls and gate are breached.


Diplomacy-

Ruler support value added to each kingdom. Ruler must maintain a certain threshold of support or vassals with low relationship can force a civil war using influence. Influence cost based on Charm, Stewardship, and Rogue


Party Screen-

FORMATIONS ARE SAVED


Units-

All T2 units receive shields

We downloaded the Nexus mod "Unit Stat fixes" and just applied it to our game. Thank you Gunteraz your check is in the mail.


City Management-

Uncoupled Food from prosperity. City managers will try harder at keeping people happy.


Smithing-

You recover stamina on the world map


Trade-

Bought price is saved on exit so you can level trade now.


Perks-

We fixed em
 
Last edited:
That's definitely close to a dream patch.

Just needs something to decrease the masses of recruits in armies and a slight increase to finding armours in shops (the top level armour that your entire army is wearing except for you).
 
mexxico posted in some thread hes currently working on the t1 and t2 unit ratio, atm he managed to get them down from about 70% to 45% with u much more evenly spread between the higher tiers
 
Combat-

Brace spear added, plants spear / pike in ground and raises point toward charging units. Acts like a couched lance.

Spears thrusts are much quicker and shorter. Recovery is faster, unless blocked, then recovery is much longer.



Combat AI-

Allied Units maintain more distance from each other. 2nd row of infantry do not attempt force engagement with enemy, and instead try to replace front line soldiers who have been downed.

Unit collision increased, and a new preferred distance from allies added.

Spear infantry formation added at position 2, archers moved to 3, cavalry moved to 4, etc.

Phalanx AI added for infantry in position 2. Will attempt to hold formation, with soldiers in back row thrusting over hand to help front line.

Units are much more diligent about using their shields at all times.


Siege AI-

Siege tower ladders work.

Units at the top of the siege tower will wait until there are 8 units at the top before lowering the tower ramp and attacking.

Ramps added to inner walls for defenders.

Defender AI vastly improved, they will try to hold the gate, and fall back when walls and gate are breached.


Diplomacy-

Ruler support value added to each kingdom. Ruler must maintain a certain threshold of support or vassals with low relationship can force a civil war using influence. Influence cost based on Charm, Stewardship, and Rogue


Party Screen-

FORMATIONS ARE SAVED


Units-

All T2 units receive shields

We downloaded the Nexus mod "Unit Stat fixes" and just applied it to our game. Thank you Gunteraz your check is in the mail.


City Management-

Uncoupled Food from prosperity. City managers will try harder at keeping people happy.


Smithing-

You recover stamina on the world map


Trade-

Bought price is saved on exit so you can level trade now.


Perks-

We fixed em
they are yor dreams or real?
 
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