[DR] Deutschritter [EU/DE] [Best Battle Clan] [Recruiting]

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TheBard

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Since the tournament is drawing to a close, we decided to watch at old stuff and to compile our match history. I hope you like it.

Check OP for match history, it's hidden in spoilers to not bloat the OP.
 

IceNoVa

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Fixed something that went wrong with the formatting that I was so kindly provided with, everything should be fine now.
 
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TheBard

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I mean you could actually go with best German clan?
Or is there another activ German Clan
Best Turkish Clan for sure.

And no, there are just some scattered remnants of what used to be the "United NW Front" against us.
 
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NW players are at a supreme advantage when playing Bannerlord because they have had years to adapt to a restrictive class system and boring combat.
 
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Hairless

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NW players are at a supreme advantage when playing Bannerlord because they have had years to adapt to a restrictive class system and boring combat.
I wonder where does the "boring' part come from. How come Bannerlord dynamic fighting with at least 2 teamfights happening during one round, faster combat and 3 flags is boring compared to Warband competetive matches which had to reduce round time cuz it was ****fest of waiting for flags 90% of time?
 
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I wonder where does the "boring' part come from. How come Bannerlord dynamic fighting with at least 2 teamfights happening during one round, faster combat and 3 flags is boring compared to Warband competetive matches which had to reduce round time cuz it was ****fest of waiting for flags 90% of time?
FASTER COMBAT. LOL

We had to go from Fastest to Medium in WPL1 because the combat was too fast.

The flag timer for Warband was identical to the flag timer for Bannerlord for well over 60% of warbands lifetime. Actually it may have been faster. On many Warband maps you could hardly run from your spawn to any of the flags before the flag timer popped. River Village is prime example.

Bannerlord combat is tuned to be boring. Shields have immaculate health, as well as immaculate coverage in melee. Block delay removes potential for exciting clutches. Crackshot archers have been neutered by a horrendous cone of fire and a simplification of aiming. Movement speed makes fights sluggish and swing delay removes aggressiveness. Javelins are so mandatory and easy to use that for infantry it is often beneficial to be in melee as infrequently as possible. You say two simultaneous teamfights are a big deal as if split pushes were not a thing in warband. Split pushing was even better in warband because you had more bodies to send in different directions. 8v8 will always give a team more movement and composition options than 6v6.
 

Alyss

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FASTER COMBAT. LOL

We had to go from Fastest to Medium in WPL1 because the combat was too fast.

The flag timer for Warband was identical to the flag timer for Bannerlord for well over 60% of warbands lifetime. Actually it may have been faster. On many Warband maps you could hardly run from your spawn to any of the flags before the flag timer popped. River Village is prime example.

Bannerlord combat is tuned to be boring. Shields have immaculate health, as well as immaculate coverage in melee. Block delay removes potential for exciting clutches. Crackshot archers have been neutered by a horrendous cone of fire and a simplification of aiming. Movement speed makes fights sluggish and swing delay removes aggressiveness. Javelins are so mandatory and easy to use that for infantry it is often beneficial to be in melee as infrequently as possible. You say two simultaneous teamfights are a big deal as if split pushes were not a thing in warband. Split pushing was even better in warband because you had more bodies to send in different directions. 8v8 will always give a team more movement and composition options than 6v6.
I think he meant that combat ends faster because everyone use a weapon that one hits and a broken mechanic that can hardly be countered, which is the definition of boring.
 

IceNoVa

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Gave OP a very brief update now that BEAST goes into round two.
We're again sending out two teams, now instead of DR 1 and DR 2 they have the joyful names
Furor Teutonicus (Div A) and Acedia Teutonicus (Div C).

Best of luck to our competitors and to a great tournament!
 

TheBard

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Both teams of DR have to celebrate their triumph. Both are able to defeat their adversaries in BEAST#2! Helfen, wehren, heilen!