Latest version - The Deluge v1.010 for Warband v1.168 or newer (11.11.2017)
Download The Deluge 1.010 installer (261MB at MODDB)
or
Download The Deluge 1.010 installer (261MB at NexusMods)
or
Download The Deluge 1.010 installer (261MB at GoogleDrive)
or
Download The Deluge 1.010 zip archive (333MB at GoogleDrive)
or
Download The Deluge from Steam Workshop
Dedicated server files:
Download The Deluge 1.010 dedicated server files (133MB at GoogleDrive)
Impotant notes (for hosting dedics):
Please check the "TheDeluge_dedic_commands.txt" file to learn new dedicated server commands.
Version 1.010 changelog:
Download The Deluge 1.010 installer (261MB at MODDB)
or
Download The Deluge 1.010 installer (261MB at NexusMods)
or
Download The Deluge 1.010 installer (261MB at GoogleDrive)
or
Download The Deluge 1.010 zip archive (333MB at GoogleDrive)
or
Download The Deluge from Steam Workshop
Dedicated server files:
Download The Deluge 1.010 dedicated server files (133MB at GoogleDrive)
Impotant notes (for hosting dedics):
Please check the "TheDeluge_dedic_commands.txt" file to learn new dedicated server commands.
Version 1.010 changelog:
General:
- redid the UI for wider screens (16:9) and applied some fixes
- added complete polish translation
- added better version compatibility checks for safety reasons
- tons of fixes in names and texts (wrong names, typos, added missing texts etc.)
- added 9 new maps
- many small changes and fixes on old maps
- added new clan banners
- added moveable barrels of gunpowder, which explode when ignited or shot at ("spr_blackpowder_barrel")
- added new explosion effects and sounds
- added prop functionality to some doors using VAR parameters (setting hp in scene editor, adding damage filter)
- cannon ammo amount is now stored properly when packing/unpacking and transporting
- nerfed grapeshot cannon ammo
- AI should no longer be using broken melee weapons if they have undamaged weapons
- AI hussars will switch to swords when dismounted or being dehorsed
- fixed turkish-only music track plaing also for other factions
- added few modular scene props
- fixed a bug allowing to start bracing pikes during a jump
- fixed a bug allowing to "hide" an attack with X "charge" animation
- fixed personal/squad banner changing itself when dropping/picking-up
- fixed polls for bot number not working sometimes
- "reduce static mist" mod option replaced with "remove static mist"
- fixed sound of circling buzzards being too frequent and annoying
- pallisade and wood wall heaps are now correctly reset on round change, fixed missing use-texts
- fixed wrong HP on some doors after round change
- fixed bug with cannons being impossible to repair if they were left destroyed in previous round
Admin stuff:
- finished adding Admin Panel hints (also in polish)
- "Organized Battles" admin option now also allows to use special troops (engineers, generals...) in deathmatch and team deatchmatch modes
- added admin panel option and dedicated server command to turn off/on troop limits
- added admin panel option to auto-remove dropped banners
- dropped banners can also be removed manually by admin using "removebanners" command in F9 console
- fixed some F9 console commands not working properly
- added "reset" F9 console command for remaining game types (Sea Battles and Invasion)
Graphics:
- edited many flora textures for full antialiasing support and better performance
- fixed some minor problems with some textures
- fixed semi-transparent bark on few trees
- fixed squash_plant not disappearing during winter
- fixed white texture bugs on scene props "stone_1" to "stone_7"
- fixed holes in hussar armors
- tweaked most of player banners for better contrast-saturation
- tweaked lightning colors during thunderstorms
Game Modes:
- fixed broken spawns in Domination + added some tweaks and maps
- Domination flags can no longer be pulled down by mounted units
- added option to use Native bot command system instead of the new one
- fixed some issues with Duels and Duel rankings
Invasion:
- player's squad standard bearer now wields correct (player) banner
- player bots now respawn during supply rounds (if player has enough money)
- fixed players not getting gold for killing bots
- fixed wrong bot type spawned in squad when player is Commonwealth's Hajduk or Mercenary Pikeman
Sea Battles:
- fixed admin panel crashes
- fixed spawns at wrong positions (in the water)
- fixed a bug with all battle troops available after changing factions
- fixed not being able to spawn after choosing canoneer troop
- fixed musketeer and pikeman troops not getting armors or equipment
- Lion Pinnace is now playable in captains mode
- Full-Rigged Pinnace is now playable in captains mode
- fixed ship availability depending on map in captains mode
- improved camera controls while steering a ship (smoother movement for arrow keys, added mouse support)
- new option in Mod Options to turn off mouse camera controls for Sea Battles (to fix problems with game in windowed mode)
- fixed models and collision meshes of some ships
- added 3 more sea battle maps
- fixed missing sound when cannoball hits a ship
- fixed some player status indicators (eg. walking icon) not being shown
Troops:
- added all missing troop information on troop selection screen
- added missing spyglass to Tatar's Bey
- Common Tatar and Kazan Tatar have only 1 javelin pack now
- nerfed health of most of the Cossacks (-1 Ironflesh)
- swedish national troops now have proper swedish wams' instead of german ones
- improved shooting skill and agility of Swedish Dragoons, Musketeers and Mercenary Musketeers
- improved one-handed skill of Swedish Reiters and National Reiters
- removed burgonets from Swedish national pikemen
- added more Scotish outfits and armors to Swedish mercenary infantry
- removed shield skill from all troops
- added Rondartschier troop to Holy Roman Empire and removed shields from pikemen
- removed two-handed swords from Imperial pikemen
- removed tartan from Imperial musketeers
- removed helmets and breastplates from Polish Reiters (making them light cavalry)
- removed breastplates and shields from Polish pikemen
- improved fighting skills and reduced shooting skill of Cossacks' Infantryman
- improved shooting skill of Cossacks' Registered Infantryman
- removed polerams from Cossacks' Registered Infantryman
- improved Cossack Donskoy's shooting accuracy
Items:
- fixed those random items which were bugged and causing issues
- fixed basic hussar armor LOD colors
- dropped, unlit grenades can now be picked up again
- lowered price of blunderbuss
- increased price of grenades
- changed price of Muscotive National Cavalry armors
- lowered price of Deli shields
- fixed a bug causing round not ending if someone was killed while holding a lit grenade
- fixed a glitch with hiding grenade while throwing it
- nerfed free Reiter pistols
- fixed parring daggers' text saying they can't be used to block
- adjusted some weapon speeds
- broken long pikes can no longer be used while on horse
- fixed wrong scabbard for combined sword-pistol
- fixed granade launcher bugs
- redid the UI for wider screens (16:9) and applied some fixes
- added complete polish translation
- added better version compatibility checks for safety reasons
- tons of fixes in names and texts (wrong names, typos, added missing texts etc.)
- added 9 new maps
- many small changes and fixes on old maps
- added new clan banners
- added moveable barrels of gunpowder, which explode when ignited or shot at ("spr_blackpowder_barrel")
- added new explosion effects and sounds
- added prop functionality to some doors using VAR parameters (setting hp in scene editor, adding damage filter)
- cannon ammo amount is now stored properly when packing/unpacking and transporting
- nerfed grapeshot cannon ammo
- AI should no longer be using broken melee weapons if they have undamaged weapons
- AI hussars will switch to swords when dismounted or being dehorsed
- fixed turkish-only music track plaing also for other factions
- added few modular scene props
- fixed a bug allowing to start bracing pikes during a jump
- fixed a bug allowing to "hide" an attack with X "charge" animation
- fixed personal/squad banner changing itself when dropping/picking-up
- fixed polls for bot number not working sometimes
- "reduce static mist" mod option replaced with "remove static mist"
- fixed sound of circling buzzards being too frequent and annoying
- pallisade and wood wall heaps are now correctly reset on round change, fixed missing use-texts
- fixed wrong HP on some doors after round change
- fixed bug with cannons being impossible to repair if they were left destroyed in previous round
Admin stuff:
- finished adding Admin Panel hints (also in polish)
- "Organized Battles" admin option now also allows to use special troops (engineers, generals...) in deathmatch and team deatchmatch modes
- added admin panel option and dedicated server command to turn off/on troop limits
- added admin panel option to auto-remove dropped banners
- dropped banners can also be removed manually by admin using "removebanners" command in F9 console
- fixed some F9 console commands not working properly
- added "reset" F9 console command for remaining game types (Sea Battles and Invasion)
Graphics:
- edited many flora textures for full antialiasing support and better performance
- fixed some minor problems with some textures
- fixed semi-transparent bark on few trees
- fixed squash_plant not disappearing during winter
- fixed white texture bugs on scene props "stone_1" to "stone_7"
- fixed holes in hussar armors
- tweaked most of player banners for better contrast-saturation
- tweaked lightning colors during thunderstorms
Game Modes:
- fixed broken spawns in Domination + added some tweaks and maps
- Domination flags can no longer be pulled down by mounted units
- added option to use Native bot command system instead of the new one
- fixed some issues with Duels and Duel rankings
Invasion:
- player's squad standard bearer now wields correct (player) banner
- player bots now respawn during supply rounds (if player has enough money)
- fixed players not getting gold for killing bots
- fixed wrong bot type spawned in squad when player is Commonwealth's Hajduk or Mercenary Pikeman
Sea Battles:
- fixed admin panel crashes
- fixed spawns at wrong positions (in the water)
- fixed a bug with all battle troops available after changing factions
- fixed not being able to spawn after choosing canoneer troop
- fixed musketeer and pikeman troops not getting armors or equipment
- Lion Pinnace is now playable in captains mode
- Full-Rigged Pinnace is now playable in captains mode
- fixed ship availability depending on map in captains mode
- improved camera controls while steering a ship (smoother movement for arrow keys, added mouse support)
- new option in Mod Options to turn off mouse camera controls for Sea Battles (to fix problems with game in windowed mode)
- fixed models and collision meshes of some ships
- added 3 more sea battle maps
- fixed missing sound when cannoball hits a ship
- fixed some player status indicators (eg. walking icon) not being shown
Troops:
- added all missing troop information on troop selection screen
- added missing spyglass to Tatar's Bey
- Common Tatar and Kazan Tatar have only 1 javelin pack now
- nerfed health of most of the Cossacks (-1 Ironflesh)
- swedish national troops now have proper swedish wams' instead of german ones
- improved shooting skill and agility of Swedish Dragoons, Musketeers and Mercenary Musketeers
- improved one-handed skill of Swedish Reiters and National Reiters
- removed burgonets from Swedish national pikemen
- added more Scotish outfits and armors to Swedish mercenary infantry
- removed shield skill from all troops
- added Rondartschier troop to Holy Roman Empire and removed shields from pikemen
- removed two-handed swords from Imperial pikemen
- removed tartan from Imperial musketeers
- removed helmets and breastplates from Polish Reiters (making them light cavalry)
- removed breastplates and shields from Polish pikemen
- improved fighting skills and reduced shooting skill of Cossacks' Infantryman
- improved shooting skill of Cossacks' Registered Infantryman
- removed polerams from Cossacks' Registered Infantryman
- improved Cossack Donskoy's shooting accuracy
Items:
- fixed those random items which were bugged and causing issues
- fixed basic hussar armor LOD colors
- dropped, unlit grenades can now be picked up again
- lowered price of blunderbuss
- increased price of grenades
- changed price of Muscotive National Cavalry armors
- lowered price of Deli shields
- fixed a bug causing round not ending if someone was killed while holding a lit grenade
- fixed a glitch with hiding grenade while throwing it
- nerfed free Reiter pistols
- fixed parring daggers' text saying they can't be used to block
- adjusted some weapon speeds
- broken long pikes can no longer be used while on horse
- fixed wrong scabbard for combined sword-pistol
- fixed granade launcher bugs