Aeon said:
The problem is, the play button show animations at slow motion (frame by frame). Is there a setting to preview animations at "the right speed" - like ingame ?
Not yet. The module (including native) specifies the animation speed in the .py files.
So that info is not kept anywhere in the BRF file OpenBRF reads.
I could let user manually specify it.
Dain Ironfoot said:
I'm slightly confused about the copying of timing,
nothing fancy, it is just this: say you have an animation A, with its per-frame timings, which are fine,
and animation B, similar to A, but with the per-frame timings all wrong.
For example, B was obtained by exporting A, editing it, and reimporting it, and frame times got lost somewhere in the process.
Then you can do this: select A, copy (ctrl+C), select B, "paste timings", and the per frame timings from A get copied into B.
(this works with per vertex animation, or skeletal animation alike).