Comrade Temuzu said:I've been working on the scene for months, I've never had a CTD from looking over to whole map.The Bowman said:Depends where you look. If you are on the edge, it's a guaranteed CTD.
What are your computer specs? Same question goes for you, usnavy30.
It may feel that way, but it's an illusion.Dansk viking said:- The map as a whole feels more closed/restricted than the old one. You have the feeling that there are only certain paths you can take and walking into the forest is virtually impossible since the trees obstruct your sight all the way to the ground even. I can't help feeling that the old map was more fitting, more open, and more user friendly.
Yeah, I didnt know how crafting works in the mod, so I just placed them in the center of the village, nobody ever told me they should be closer to the weapons themselves. However, seems like Aldric quickly edited the map to add the crafting location next to the weapons, so there's that.Dansk viking said:Ah well. What I meant with "user friendly" was mostly referring to the crafting placement in the colony, but also my general impression I guess. I appreciate that you want your map to have its own style, but I still have the feeling that it's a bit confining. Please take my words with a pinch of salt, I haven't explored your map fully, I'm just giving you my immediate impression.
warhamer said:Okay can you please remove the KOS ability of outlaw? You should not be able to tell in real life that someone committed a crime through looks unless it's obvious like wearing a mask. The reason why I ask it because I want to play an outlaw but be able to RP as one and not be shot on sight or shoot people on sight. I've tried working with it but every time I do I get shot or killed before being able to RP. It honestly only makes sense that natives would KOS people and that people would KOS natives, if it is obvious that I am an outlaw then kill me but if I just walk by you and you know I am one because of my name tag that just ruins the RP of the game.
Yeah it is because the faction leader declares in faction chat "Natives/outlaws are KOS" so it is breaking any chance of doing anything as it is persistent watch guards. Also of course these new faction 'rules' break the official rules stated. Still any sonuva***** that kills someone while unarmed is a randomer. Self defense is reasonable right? I'll fight back any person that tries to hurt me with a weapon.gokiller said:warhamer said:Okay can you please remove the KOS ability of outlaw? You should not be able to tell in real life that someone committed a crime through looks unless it's obvious like wearing a mask. The reason why I ask it because I want to play an outlaw but be able to RP as one and not be shot on sight or shoot people on sight. I've tried working with it but every time I do I get shot or killed before being able to RP. It honestly only makes sense that natives would KOS people and that people would KOS natives, if it is obvious that I am an outlaw then kill me but if I just walk by you and you know I am one because of my name tag that just ruins the RP of the game.
Agreed with that. It's just to common that people go outlaw so they can shoot every single person they see. There is barely any roleplay involved with that.
Had to be a split second or something else it is up for me on the list.Elduar said:Uhm, did the EU server just go down?
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If you buy a lappel you need to combine it with one of the infantry uniforms called red uniform or green uniform. Not the named regiment uniforms just the ones with a colour before the name, otherwise you are invisible.parade said:I got this wierd invisible uniforms bug - can someone help me?