At what point does the randomness take away from the tactics though? At what point do tactics, on plains maps, become wait for flag, skirmish around flag, take flag. It's the same **** as a campy nord town map, except the inf are cavalry.
Courtney said:
plains is purely for testing cav and rangeish skills between teams.
That's why, to me, it's not the best. Any map which so heavily favors a single class can't be good for a competitive scene, right (talking about plains maps here)? We're not talking just leaning towards cavalry here, we're talking it being flat out one sided. If we had a map that was all small/medium sized rooms, (but which changed at random!), I doubt we'd consider it a very good map. Infantry would be just too dominant. Sure, you
could throw in an archer and cav. Might not be a bad idea. But Infantry will always be such an overwhelming force that it makes too much variation in play counter productive, too much risk taking in your class setup counter productive.
Any map that throttles decision making all the way down to excluding an entire class isn't a good map for competitive, right? Or if you think it is, maybe we need a map, say, twice the side of the Arena middle area. And sure, as much as I adore it, the old Nord Town isn't a well balanced map. Maps like Verloren, Sandi, and Reveren are good, though. Closed and open maps where all classes can be played with effectiveness.
of course, absolutely nothing I just wrote matters. Despite years of our pleas the mysterious map making/coding/whatever they do gods never gifted us a way to solve our random plains reroll issues. Despite them trying, too, which is unfortunate. And we're at such a late stage in the warband life cycle that it wont be happening. Yep.
Hmm
Right
bye