thse thatched roofs are not objects anymore on all of the mapsI found 15 piles of exploding pots and 11 ballistas inside the castle and I think I might have missed some. Isn't that a bit over the top? I think exploding pots should be placed only near catapults, because of their immense power.
I'm afraid this map heavily favours cavalry and archers due to large open spaces and nice archery spots. Not really room for infantry. I would place more obstacles in open spaces and around flags so cavalry couldn't move as freely as they can now.
Also these two thatch roofs seem quite hollow:
I found 15 piles of exploding pots
Not only yours its meta way to get D
I hope there is plans to make these a little less stupid then. It's already a strategy of mine when defending on Fen Altai to go up to D and throw all the stones away ASAP because if the attackers get up to there it's impossible to get it back.
+It is impossible for attackers to win in this map, based on my anecdotal evidence.
The trick is to take D and B first by focusing siege tower and ram (and hope defenders don't really pay attention to them). Taking A is basically only possible when the defenders have to divert attention to other places.It is impossible for attackers to win in this map, based on my anecdotal evidence.
its with every siege map its not something special to this one@Mabons I'll look into it asap.Thank you.
This issue is fixed with the latest hotfix.Quite often this map freezes when it gets to team selection screen. It sometimes unfreezes but most of the time it just stays frozen until I ALT F4 and go play something else.
That's a ballista bug that can happen on any mapThe ballista's are cooked on this map...
Specifically the one above C and D, though there are a few others that are wonky too. Other than that, the map is alright, maybe a little bland. The wooden areas around C are really cool though, and I like the level of verticality there and the interesting areas to fight.
Fair enough, a couple of the ballista's were working fine so I thought it might be the specific ballista.That's a ballista bug that can happen on any map
Yeah unfortunately it can happen to any ballista. I've also seen ballistas that were somehow turned the wrong way, so they wouldn't cover the area that they're supposed to cover. Like the whole ballista was just turned 45 degrees to the left for some reasonFair enough, a couple of the ballista's were working fine so I thought it might be the specific ballista.
Hey @Yukmouth++ thank you for your feedback. There should be some disadvantageous places for cav in this map especially most of the flag points. Yet there will be some changes related to that. Hopefully you will fell better after changes arrives.