Does this game use warband code or the original MB code?

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ive seen people swear up and down that this game is using the older original MB code.  ive also seen people swear down and up that its using the warband code.  im aware that it uses the warband graphics engine.  has this been settled yet.........and if they are using original MB code how hard would it be to just overwrite it with warband code?
 
original. The campaign ai really shows it. Its almost comical that a guy with under 100 troops will sometimes try and siege a castle with over 200 troops. Or a large warband repeatedly leaving a siege 2 days in and more then enough troops to take the target.

Also, you cannot suggest targets to defend/attack to the lords. Marriage or making your own kingdom isnt in.

*shrugs* I hope they add in warbands features. If they do this game is a real keeper for me. Without those features, this game can get very annoying with the ai.
 
Caba`drin 说:
It runs on Warband's engine, but was originally built using the vanilla M&B's module system.

Caba`drin 说:
"Engine" in this instance is the .exe core that processes things like battles, graphics rendering, and translates the game campaign scripts, etc into action. The engine is indeed Warband's (as one can see from how battles work, graphics are rendered, etc).

"Module system" is the source of all the campaign scripts, item definitions, troop definitions, etc, etc, that gets compiled into the myriad of .txt files within the \Modules\<Module Name>\ folder. It provides the instructions on what to do and then the engine carries it out. The module system here is a mix of original M&B campaign scripts (with the lack of a player faction, marriage, etc) and Warband multiplayer mode definitions, etc.

(Another clear distinction, the "module system" is open for Warband and vanilla M&B and contains things modders can change to their heart's desire...the "engine" is not open for modification, without breach of license.)

The amount of time it would take to merge Warband's campaign scripts would likely be fairly minimal, but it would require the WFaS module system to be released.
 
Caba`drin 说:
Caba`drin 说:
It runs on Warband's engine, but was originally built using the vanilla M&B's module system.

Caba`drin 说:
"Engine" in this instance is the .exe core that processes things like battles, graphics rendering, and translates the game campaign scripts, etc into action. The engine is indeed Warband's (as one can see from how battles work, graphics are rendered, etc).

"Module system" is the source of all the campaign scripts, item definitions, troop definitions, etc, etc, that gets compiled into the myriad of .txt files within the \Modules\<Module Name>\ folder. It provides the instructions on what to do and then the engine carries it out. The module system here is a mix of original M&B campaign scripts (with the lack of a player faction, marriage, etc) and Warband multiplayer mode definitions, etc.

(Another clear distinction, the "module system" is open for Warband and vanilla M&B and contains things modders can change to their heart's desire...the "engine" is not open for modification, without breach of license.)

The amount of time it would take to merge Warband's campaign scripts would likely be fairly minimal, but it would require the WFaS module system to be released.

That's encouraging. How long do you think it might be before they release it?  (assuming they do)
 
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