So if I have to walk 4 days to my settlement
You might also say, "no one is going to walk all the way back to their settlement
Yes, that is exactly what I would say. Because no one is going to walk all the way back to their settlement.
Fact is almost all the lords ever captured are captured by AI lords, and put in AI dungeons. They escape very quickly and respawn with a free army. All this other crap is just distracting from the problem at hand.
Snowballing was a major issue upon release.
Every defence this ridiculous system of instantly escaping lords respawning with free armies seems to fall back on this eventually. Nobody actually seems to be arguing that the current system is good. Everyone agrees it's bad, even the devs. So why do we have a system everyone thinks is bad? Fear of snowballing.
Well I've yet to see any evidence that a more sane escape rate causes snowballing. I tested it myself and saw no significant difference. No faction got wiped out. No faction got bigger than it normally does, Khuzait has got big in every game I have played. Battania got caught out of position all the way down in the desert fighting the Aserai, when the entire Khuzait host descended on their homeland. This has nothing to do with prisoners, just the AI being bad at dealing with spread-out empires. Despite this, they actually had more towns after the 500 days than they did in vanilla. Pretty much all the significant gains came when a faction got double or triple teamed. Nobody really lost much ground in 1v1 wars. Again this has nothing to do with prisoners. Respawning prisoners doesn't make any difference when you are in a three-front war.
The snowballing thing is a red herring. If prisoner escape rates have any effect on it, the effect is minor. It doesn't matter how good you are at designing systems, if you design them based on a false premise then it's not going to be good.
Seems to me that the devs are still afraid of this snowballing thing and that is the root cause of the system we have now. It wasn't like this originally, they are not dumb enough to think the current way is ideal. It is the way it is now out of fear of some problem, that isn't actually a problem. There is some "replacement lords" system in the works, but if they still think snowballing is a problem, and that it can be fixed by spamming free armies everywhere, then it is not going to address the cause of this issue.
There is nothing wrong with gaining a castle or two after wiping out your enemy's armies. That's what supposed to happen. That's not "snowballing", that's called winning a war. If some lord wants to get back into the fight then he should contact the captor and negotiate a ransom. This cheating AI nonsense is lazy, I don't care if it's early access. You want lords back out in the field in one day then pay the ransom. A fat ransom. A king's ransom if it's a king.
Imprisoned lords should have something like a five or ten day miminum before they can escape. One day is not enough. This would stop the absurd situations when you get attacked by the same lord multiple times during a single siege. It's easy to implement and would not cause any snowballing.
OR if they are going to escape instantly then they should not get free armies. They should start with nothing in their home town so it take them a while to build up. If they are dumb enough to get captured by looters mere moments after respawning, well they deserve it.
Either one of these simple changes would solve the issue entirely with no ill effects. Or just lower the overall escape chance?
But they just traded it for a possibly worse issue, and the way they handle it through the 'player bonus' as an ostensible means to just shut up the players about prisoners escaping doesn't even address the fact that people largely care that they escape because they're tired of the zombie lord instaspawn armies.
I agree having the player bonus does not address anything. It's a band-aid on top of another band-aid. Escape rate should be the same for player and AI alike.
Living in fear if snowballing is living in the past. That was one month ago, there have been tons of patches since then. Garrisons are bigger, militia just got buffed by 50%, and they made factions not declare war on the whole world at once.