Does the AI get instant armies?

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This is completely false, I think you just made those numbers up.

Best case numbers outside of a dungeon are 22.5% escape chance per day. That's best case. In a dungeon it's 7.5%. That's not "extremely low".

If you managed to capture a prisoner right next to a castle and deposit them immediately it would be an average of 13.3 days imprisonment. But if you have to travel some distance which you almost always will it is lower.

Here's the average imprisonment time assuming they spend a number of days outside prison and the rest inside:

Days outside en route to dungeonAverage days before escape
013.3
111.3
29.7
38.5

4
7.6
56.9
105.1
1004.4

But there is no minimum time, many of them will escape almost immediately.

Number of days before reaching castlePercentage of lords escaped en route
122.5%
239.9%
353.4%
463.9%
572.0%
678.3%
783.2%
887.0%
989.9%
1092.2%

So most of the time you're going to lose half of the lords before you even get to a dungeon. If you are attacked while or just before trying to siege an enemy town and the siege takes five days, 70% are going to escape and respawn right near you with an army ready to attack you again.

This is silly, if they are going to respawn with free armies then there should be a minimum time before they can escape, like ten days guaranteed imprisonment after which the chance progressively rises. Or if half of them are going to escape before you can even get to a dungeon then it should take them a while to get their act together.

Shhh get outa here with that logic, you have to agree or get out, it's early access quit giving feedback :wink:
 
Those numbers come directly from a dev (it's actually more days that he said originally):

Are you on e1.3.0? If you think the chances are incorrect open a bug report for it.

If those numbers are from a dev he did his calculations wrong (I never saw a dev say that directly, so I'm guessing people just misconstrue stuff). A 50% lower chance to escape is not a 50% longer time spent imprisoned. The average days to escape is a geometric distribution and is just the simple equation of 1/p where p is the probability to escape each day.
 
If those numbers are from a dev he did his calculations wrong (I never saw a dev say that directly, so I'm guessing people just misconstrue stuff). A 50% lower chance to escape is not a 50% longer time spent imprisoned. The average days to escape is a geometric distribution and is just the simple equation of 1/p where p is the probability to escape each day.
mexxico is a dev. I've quoted his comment in here several times, but I'll quote the whole thing again (including snippet of code):
Daily escape chance from walled settlement : will decrease to 7.5% from 10% (with 1.3.0)
Daily escape chance from mobile party : will decrease to 22.5%-45% from 30%-60% (with 1.3.0) (30% from a party with more than 81 healthy men, 60% from 0 healthy man party)
If player is capturer probabilities are multiplied with 0.33 if mobile (was there since EA), 0.5 if prisoner is at player's walled settlement (new at 1.3.0)

YzxtZ.png


So with 1.3.0 if you place your prisoner to one of your walled settlements escaping chance of prisoner will be 3.75% daily means nearly 25-30 days of average prisoned time.

We know this escaping thing is disturbing. When new heroes are added to game these probabilities will be decresed very much. Currently there is no replacements so it is risky to reduce daily escape chance to 2.5%s this can cause kingdoms to lose lots of settlements after losing one big army battle.
If you feel he programmed this incorrectly or did his calculations wrong then you can relay that to him, but Blood Gryphon didn't make it up.

Edit: FYI, (1/.0375) = 26.67.
 
Those numbers come directly from a dev (it's actually more days that he said originally):

Are you on e1.3.0? If you think the chances are incorrect open a bug report for it.

Err sure if you put them in a town that you own personally, but how often will that happen? You're not going to go halfway across the map just to extend the time they stay imprisoned by a day or two, and if you try they will escape before you get there. If you're in an army most of the prisoners will go to AI lords and will have the higher escape chance anyway.

20-30 days average time is nonsense, that will only happen if you personally capture a lord right next to one of your own fiefs.

You can see they are aware it's frustrating, and it's just a work-around to prevent snowballing while they implement the other features.
Not sure I agree with that. They plan to bring in extra new lords to replace the old ones. So you will just end up fighting a never ending stream of fresh lords instead of the same ones over and over. Maybe there is more to their plans than that but it doesn't sound like it really addresses the issue. The plan seems to be to replace the current obnoxious system with another, slightly different, but equally obnoxious system. I'll reserve judgement on that until I actually see what they do though.
 
20-30 days average time is nonsense, that will only happen if you personally capture a lord right next to one of your own fiefs.
Sure obviously when you factor in the separate chance to escape from a mobile party the math changes a bit, but no one anywhere said it was 25-30 days when taken as a whole. Everyone specifically said it's 25-30 days if imprisoned within a walled settlement (or "dungeon" in Blood Gryphon's case).

Edit: I guess technically Blood Gryphon said a dungeon rather than your dungeon, but is that even worth responding to, lol?
 
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mexxico is a dev. I've quoted his comment in here several times, but I'll quote the whole thing again (including snippet of code):

If you feel he programmed this incorrectly or did his calculations wrong then you can relay that to him, but Blood Gryphon didn't make it up.

Where did he say the average time to escape is 20-26 days? It's a maximum of 26 days basically only if you capture a prisoner and put him into your own fief instantly. It rarely if ever happens.

I also don't like the idea of a 'player advantage'. I'm in an army and we defeat 8 enemy lords, including the ruler and some leaders from the largest clans. 2 of them are captured by me and 6 by my AI allies. We continue marching on to our objective 2 days away. In those two days, how many lords do you think will still be captured? Let's say our objective is a castle that we're sieging. We begin the siege and assault on the third day, so 5 days spent from the time we defeated an enemy army. Now how many lords do you think will still be captured? Probably almost none.

Not sure I agree with that. They plan to bring in extra new lords to replace the old ones. So you will just end up fighting a never ending stream of fresh lords instead of the same ones over and over. Maybe there is more to their plans than that but it doesn't sound like it really addresses the issue. The plan seems to be to replace the current obnoxious system with another, slightly different, but equally obnoxious system. I'll reserve judgement on that until I actually see what they do though.

Yeah...I'm hoping that's not what is proposed as solution...

Sure obviously when you factor in the separate chance to escape from a mobile party the math changes a bit, but no one anywhere said it was 25-30 days when taken as a whole. Everyone specifically said it's 25-30 days if imprisoned within a walled settlement (or "dungeon" in Blood Gryphon's case).

Edit: I guess technically Blood Gryphon said a dungeon rather than your dungeon, but is that even worth responding to, lol?

It's not 25-30 days on average. The average escape time maxes out at 26 days and that's in a situation that basically never occurs. In almost all practical situations that number is significantly less.

At this point it's almost better to just kill 80% of a lord's army than it is to wipe them out and capture them.
 
Check the bottom.

His math is off then. Not calling him out and he probably did the calculations then pulled out a guess from what he remembers or something, but I hope they're not basing their expected results from those numbers because they won't match expectations.
 
Sure obviously when you factor in the separate chance to escape from a mobile party the math changes a bit, but no one anywhere said it was 25-30 days when taken as a whole. Everyone specifically said it's 25-30 days if imprisoned within a walled settlement (or "dungeon" in Blood Gryphon's case).

Edit: I guess technically Blood Gryphon said a dungeon rather than your dungeon, but is that even worth responding to, lol?
Think this is just a technicality. The overall tone was that escape chance is very low, but it's not in regular gameplay. In normal play lords escape very quickly. When conditions are perfect you can keep one or two imprisoned for 30 days.

If you're in a 10-lord army that captures 10 enemy lords, they will escape extremely fast. Some of those lords will not have 80+ healthy men, you will leak prisoners like a sieve.
 
His math is off then. Not calling him out and he probably did the calculations then pulled out a guess from what he remembers or something, but I hope they're not basing their expected results from those numbers because they won't match expectations.
Sorry, I just really don't know where this is coming from, haha. Clearly he says "if you place your prisoner to one of your walled settlements..."
To me that indicates that he's aware that 25-30 days is only in the case the lord is in your settlement, so he's not basing his total average imprisonment time on those expectations. It's just an example for those who are not math whizzes and won't understand what 3.75% amounts to.
 
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The overall tone was that escape chance is very low, but it's not in regular gameplay. In normal play lords escape very quickly. When conditions are perfect you can keep one or two imprisoned for 30 days.
Lol, I don't know what else to say man. Those numbers were chosen as a middle ground for now (as a temporary measure only) to prevent lords from escaping too quickly, but not being out of action long enough that their faction gets steamrolled after a major battle. No one is misleading anyone and saying the problem is solved and will never be looked at again.
 
Sorry, I just really don't know where this is coming from, haha. Clearly he says "if you place your prisoner to one of your walled settlements..."
To me that indicates that he's aware that 25-30 days is only in the case the lord is in your settlement, so he's not basing his total average imprisonment time on those expectations. It's just an example for those who are not math whizzes and won't understand what 3.75% amounts to.
the devs said this isnt a fix
so they know they are waiting for more lords to be added before having a fixed final system
 
Lol, I don't know what else to say man. Those numbers were chosen as a middle ground for now (as a temporary measure only) to prevent lords from escaping too quickly, but not being out of action long enough that their faction gets steamrolled after a major battle.
Gryphon said 26 days average imprisonment in a castle. This is false 99% of the time. It is only true in a rare edge case (depositing a lord in player owned dungeon immediately after capture). So yeah you can point out that he is technically correct in a rare edge case if you want.

I've been playing with a mod configured to reduce escape chance to 8% during peace time and 2% while at war. It's been fine. With ten imprisoned lords that's average one escape every 5 days. And then they escape much faster during peace time. They can still get ransomed before they escape. This whole paranoia about snowballing is a red herring. Escape chance affects lords from all factions equally, not just one.

Saying the numbers are just temporary is not useful, that's the same as saying "it's early access guys!".

They escape way too fast and I've seen no acknowledgement of the issue. On the contrary, it keeps being implied that the fast escape rate is necessary. Well I don't agree that it is necessary, I think this assertion needs to be challenged, especially after changes that have made garrisons bigger, which should make sieges more costly.
 
Gryphon said 26 days average imprisonment in a castle. This is false 99% of the time. It is only true in a rare edge case (depositing a lord in player owned dungeon immediately after capture). So yeah you can point out that he is technically correct in a rare edge case if you want.
Why's this false? As durbal will tell you, the average days to escape is a geometric distribution and is just the simple equation of 1/p where p is the probability to escape each day. Chance of escape per day in a player owned dungeon is 3.75%. So, (1/0.0375) = 26.67, which is where you get the stated average. It's not an edge case, simply because we are only talking about the chances the moment a lord is deposited in a dungeon. I think you're misconstruing what people are saying about this.

Put another way, say the chance of a lord to escape on the way to a dungeon was 1/2 per day (a coin flip) and then the chance for him to escape the dungeon was 1/6 per day (a die roll). If it takes me five days to get to the dungeon and I get lucky and successfully flip a coin on tails 5 times in a row to represent me making it, it's still a dice roll per day to keep him, 1/6. We aren't talking about the collective chance of the lord escape during any leg of the journey, just the average time he will stay in the dungeon if successfully placed there. I can't say, well yeah but 99% of the time you roll a 6, because the odds are equal for all numbers to be rolled haha, it's literally 16.67% not 99%. That's probability.

If you feel you need to play with mods to enjoy the game, more power to you.

I've seen no acknowledgement of the issue.
I've actually quoted mexxico's statement where he acknowledges this issue like 6 times in this very thread haha. I think you're just messing with me at this point.
 
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Gryphon said 26 days average imprisonment in a castle. This is false 99% of the time. It is only true in a rare edge case (depositing a lord in player owned dungeon immediately after capture). So yeah you can point out that he is technically correct in a rare edge case if you want.

I've been playing with a mod configured to reduce escape chance to 8% during peace time and 2% while at war. It's been fine. With ten imprisoned lords that's average one escape every 5 days. And then they escape much faster during peace time. They can still get ransomed before they escape. This whole paranoia about snowballing is a red herring. Escape chance affects lords from all factions equally, not just one.

Saying the numbers are just temporary is not useful, that's the same as saying "it's early access guys!".

They escape way too fast and I've seen no acknowledgement of the issue. On the contrary, it keeps being implied that the fast escape rate is necessary. Well I don't agree that it is necessary, I think this assertion needs to be challenged, especially after changes that have made garrisons bigger, which should make sieges more costly.
First, stop using my slightly off recollection of what devs said and please use the information that Bannerman provided with direct quotes from developers (wasting a lot of time over this idk why). I've edited my original post you referenced to reflect correct figures.

Have you been playing from the start? The snowball effect is real and only something they've recently improved on. You can see in the quote of Mexxico that Bannerman provided, he says that lowering the escape rate to 2.5% increased snowballing once a faction lost a major battle. I think its safe to assume he can say that because he tested it. I implore you to read Mexxico's comment on it again.

I've actually quoted mexxico's statement where he acknowledges this issue like 6 times in this very thread haha. I think you're just messing with me at this point.
Lol it honestly seems that way.
 
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I let the lords I capture go to level the charm skill.

I did sort of solve the issue by Savescumming when I see an enemy come near and then convince them to join my faction.
 
I let the lords I capture go to level the charm skill.

I did sort of solve the issue by Savescumming when I see an enemy come near and then convince them to join my faction.
ya but you can only have so many clans. found that out the hard way.
 
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