
That's kinda what i was getting at a nord and rus faction split however i do agree with what Zetsar said the map probably should just be reworked for a sturgia fix but other fixes come first obviouslyWould give the space for a Warband style Nord and Rus faction split of Sturgia which I think would make people happy. That said this is designed to show how things got to the state they are in Warband and so it feels fairly realistic that the Rus side (Sturgia) lost lots of it's original territory to become the Vaegirs as I've let to do a playthrough where they kept Varcheg and Revyl ; )
snow trait is implemented but i thought that meant for in a battle not a map speedYeah their fiefs are too far apart making them difficult to defend in time. Their trait, making it quicker to travel through snow, was also not working which exacerbated the problem. I think that may have been fixed already though.
yeah exactly can't understand why they made the decision to have sturgia in such a situation in the first placeSturgia sharing borders with both Vlandia and Khuzait is their main problem. Both of those countries have fast armies and are in isolated locations? How do you defend against two countries with cavalry armies that start isolated when you have a slow army and a massive territory to defend? You don't. You lose.
It's been brought up before here. Their territory's breadth makes it harder to hold, since their armies have to spend so much time in transit to get from one end to the other. From my experience, two-front wars practically seal their doom, and these have always happened in the opening months of my campaigns. Strugia shouldn't be smaller, it should be reshaped to be less of a ribbon. Shrinking Strugia would be a band-aid fix, allowing them to use their western choke point more effectively, but it obviously shrinks their economic and manpower base.
I would like to see the whole overworld map reworked, but it's secondary to getting core gameplay mechanics right now. The map doesn't have to be fully balanced, but it should give every AI kingdom a decent chance to win early wars.
Sturgia currently being picked apart like a roast chicken in my latest campaign... Vlandia, Battania, NE and Khuzait all having a great feast. Yes, Sturgia needs some strategic advantage otherwise their position will continue to remain untenable. I wasn't aware of the snow trait bonus, as most of my recent campaigns have been more focused in the south, but it sounds like the sort of thing that Sturgia really needs to stay in the game.
Yeah their fiefs are too far apart making them difficult to defend in time. Their trait, making it quicker to travel through snow, was also not working which exacerbated the problem. I think that may have been fixed already though.
Good points re Tyal and Revyl, they are very isolated and very hard to support. In my recent restarts, Varcheg has always fallen to Vlandia very quickly and this of course contributes to Revyl's isolation and eventual downfall. Unless they can get an early break, and capture another town or two to relieve the situation, Sturgia usually ends up with just the three core towns in the middle, Balgard, Sibir, and Varnovapol. With the loss of resource base and clans, it's very hard for Sturgia to bounce back after that. Well that's been my experience anyway.Back when I was actually observing Sturgia, it wasn't that their armies were too slow. It was that they had a few key points with most of their land being one giant tube. No matter how fast they were, if they have an army at Tyal, it can't escape. Same story with Reyvl. And once they get one of their big stacks wiped out the snowball starts rolling against them.