does persuasion help recruit prisoners?

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That's to be the common belief, yes. And it reduces the chance of recruited prisoners running away.


The real trick however, is to have a huge quantity of one type of prisoners. As soon as you convince one of them, all will join you.
And the more of one type there is, the higher the chance, eh? :P
 
also, putting the newly joined troops in a castle or town can also prevent them to escape. (I guess all of us know that, right?)
 
Indeed.
Your recruited prisoners will try to escape at midnight of the first following night.

Tip: if you recruit some prisoners, garrison them before midnight. When midnight is past, you can take them back in your army.
They are now fully assimilated as your troops, and won't try to run away.
 
Another super-duper-top-secret hint:

Let them gain experience as soon as possible. Even a battle against a single looter (if they would still exist in NE) would be enough, to prevent 30 recruited Einherjars from deserting  :wink:

Edit: I'm not sure, but I think Samuel's hint only works, if you already have some of these troops garrisoned in this fief. But as I said, I'm not sure though...  :?
 
Recruiting from your prisoners works like this:
It creates a random number between -2 and 12, if it's higher than your persuasion skill the prisoners declines, otherwise one whole group of them agrees. I don't know how it is determined which group agrees to join you.
About midnight the program sees if troops of that recruited type in your party run away.
- If you don't have troops of that type (advanced them or put them in a garrison) nothing happens
- If you have troops of that type a number of them are checked if they run away, the program does not check if these are the former prisoners or some other troops you acquired.

So if you put all troops of that type into a garrison you won't loose any. If you manage to upgrade them that works too.
 
That's good information to know thanks.

Personally I rarely recruit from my prisoners. I actually carry most of my captured lords around with me. I recall during a Vegir war before having 8 of their lords as my prisoners, one of which being the king. Needless to say the vegirs didn't put up much of a fight after that. Seeing as they were warring myself, the swadians and the khergits ^^ Honestly though they don't offer enough at all for the kings/lords. I think they tried to offer me 8k one time for the vegir king. I just laughed and declined. My train of thought being what would I rather have him with me, or 8k and a 200+ army running around pissed off at me.
 
Berpol said:
So if you put all troops of that type into a garrison you won't loose any. If you manage to upgrade them that works too.

As far as I have experienced your recruited prisoners don't even need to upgrade. Every XP gain is fine, and they won't run away any more.
 
Well, then it would have been incredible luck.

After defeating the DK I had about 50 of their cavalry as prisoner, with about half a dozen different troop types. Every time I recruited some men, I killed a few hungry bandits, and in about a whole week, which this took, not a single DK escaped.  :?
 
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