does leadership work on marnid and borcha?

Users who are viewing this thread

STevo

Recruit
If I inrease the leadership skill of marnid or borcha... does it add to my max party size? or do i have to inrease my main character's leadership skill.
 
Well you can't upgrade their leadership skill anyway (as Ingolifs pointed out) and one of them already comes with leadership 3 (Marnid right?). Having leadership 0 (as my priests often do) with Marnid and his leadership 3 means I can still only have 15 dudes total in my party.
 
Yeah, the only skills that work for the entire party are "party skills". Click on a skill and read the description in the parenthesis to find out what type it is.
 
In general, only the ones requiring intelligence are party skills.

Only upgrade those for your heroes.

You need your own charisma as you are the leader. Strength and agility related stuff are personal combat skills.
 
Their leadership skill might affect the number of soldiers you can leave with Marnid or Borcha when you separate.

Or it might not.
 
That it does. Still, it's not very important as you likely wouldn't leave more than a dozen or so troops with them.

In Mag 7 mod though, rearguard mode is terrific and you might want to make the perpetual rearguard hero have decent leadership skills.
 
djl said:
Their leadership skill might affect the number of soldiers you can leave with Marnid or Borcha when you separate.

In the early days, I left troops with Marnid, but lately I just haven't been able to do it. Maybe I've just forgotten how to do it. Isn't it in the dialog menu from the "we have to separate for a while"? That's where I thought it was, but I haven't been able to find it lately.
 
Who in their right mind would put soldier's under the command of marnid?

Might be a morale decrease by seeing him strafe into every allie arrow that ever hit's the sky's Lol..

The one time i left marnid with 10 vaegir knight's for 2 day's , 2 days!!!

I came back and i had 4 knight's left and marnid had 8% health...
 
That's nothing. I've had forces of 15 sharpshooters annihilated when I left him alone for 1 day.

I never put troops under his command again.

Right now, in Mag 7, I do have a 2H specialty hero leading a pack of infantry to serve as rearguard. They can't get into much trouble since I always go back and help them.
 
Thats the first reference ive ever seen to someone actually using the rearguard mode. Im glad someone found it useful. heh.
 
Is it considered an abuse to gain a tactical advantage this way? I think that observationally, I seem to have higher tactical advantage when having two groups than one even if the two sum to the same size as one larger one.

Also, I like to run ahead full speed and have some flexibility instead of being forced into a fight.

I have cav and heroes only in my main army and predominantly missiles with some infantry with the rearguard troops.

When I enter a battle, I tend to see a decent mix also which seems nice.

All in all, great idea to have rearguard mode. Did you get the behaviour from merchant caravans?
 
Its supposed to be an advantage if used right but I dont know how the 3-way calculations are done. I really just put it in at the last minute to inspire other modders to do similar things with the AI codes. Im sure it could be greatly improved if someone took the time to figure out a good implementation for friendly generals.

I didnt take the code from the merchants iirc. I just found the operation that controls AI after armagan released the operations list and tried out some different AI values. When I found one that worked well I slipped the code into conversations.txt for .14. It was sort of a last minute thing.
 
Back
Top Bottom