Does it feel like you HAVE to execute people?

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vemerce

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I'm on my second playthrough now and we've been in a hardcore war with Vlandia for a while now. Vlandia only has a couple territories left on the map, but they still have all of their vassals.

So every single time I'm trying to siege a town, like 10 people show up and ambush me with their peasant armies. The same group will come back before I'm even finished sieging that town. It turns sieging a town with 250 guards into a 30 minute endeavor.

I've never played with executing lords, but I'm starting to wonder if I'm doing it wrong and I should be killing my enemies so they stop coming back with peasant armies every 2 minutes.

Maybe this is also how to prevent snowballing... Thin the herd?

Thoughts?
 
I havent done many campaigns so all I can say is what happened to my main, I played casually and joined the battanians and this was back when snowballing was huge so of course the southern empire, I kid you not, took over everything but vlandia and battania.

We wiped out the vlandians with the southern empire but then my tiny battania had to take on the massive empire of calradia alone, so I ended up chopping heads as a test and because they had numbers, I even ended up getting notifications that clans were getting wiped, after we took vlandia we've just been taking towns left and right and I've stoped around half way with the map just because honestly it's getting boring.

So yeah it does help a lot to wipe them out, but they do seem to replace lords with other clan memebers but lower levels, I assume anyway as i've done nothing but fight peasant armies since the wars in vlandia.
65NqSlS.jpg

Please keep in mind that this is a 900*+ day game and it's been through every patch since release.
 
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I havent done many campaigns so all I can say is what happened to my main, I played casually and joined the battanians and this was back when snowballing was huge so of course the southern empire, I kid you not, took over everything but vlandia and battania.

We wiped out the vlandians with the southern empire but then my tiny battania had to take on the massive empire of calradia alone, so I ended up chopping heads as a test and because they had numbers, I even ended up getting notifications that clans were getting wiped, after we took vlandia we've just been taking towns left and right and I've stoped around half way with the map just because honestly it's getting boring.

So yeah it does help a lot to wipe them out, but they do seem to replace lords with other clan memebers but lower levels, I assume anyway as i've done nothing but fight peasant armies since the wars in vlandia.
65NqSlS.jpg

Please keep in mind that this is a 1000+ day game and it's been through every patch since release.
That's interesting. It's 11 years into the game, almost. Game starts on Summer 1, 1084.

I don't know. I don't like the idea of executing people just because, but I think there needs to be less enemy lords running around.

The problem is two fold. (1) Like I said before, I fight the same peasant armies over and over again during a siege. (2) After I capture a fief and move on to the next target, one of the peasant armies takes back the one I just walked away from. It's super annoying.
 
That's interesting. It's 11 years into the game, almost. Game starts on Summer 1, 1084.

I don't know. I don't like the idea of executing people just because, but I think there needs to be less enemy lords running around.

The problem is two fold. (1) Like I said before, I fight the same peasant armies over and over again during a siege. (2) After I capture a fief and move on to the next target, one of the peasant armies takes back the one I just walked away from. It's super annoying.

I agree, im not really a fan of excecuting people just as much as I dont like that other families and clans dont have unique coloured banners, a lot of the best interactions came from single characters with a unique look in warband and this seems to have been lost, in Bannerlord I dont remeber a single lord I killed just because they all seem generic and I had no reason to interact with them.

This is also a problem becasue there is no reason for me to let them live if they're from another faction, not even on a personal friendship level.

e.g. if I mention Count Haringoth you might have an idea already of who he is, personality and his family flag.
 
I agree, im not really a fan of excecuting people just as much as I dont like that other families and clans dont have unique coloured banners, a lot of the best interactions came from single characters with a unique look in warband and this seems to have been lost, in Bannerlord I dont remeber a single lord I killed just because they all seem generic and I had no reason to interact with them.

This is also a problem becasue there is no reason for me to let them live if they're from another faction, not even on a personal friendship level.

e.g. if I mention Count Haringoth you might have an idea already of who he is, personality and his family flag.
This goes on to companions, too.
Everyone's just a *generic name* + *the skill he's good at trait name*, and they've all got backstories which just fit the archetype.

Warband's companions are very memorable. Same as all the characters of that game. When I mention Rolf, Jeremus, Baheshtur, or Lezalt, everyone knows who I'm talking about as long as they've got ~10 hours put in the game.
The thing about bannerlord is that you can find 10 different NPCs, or lords, with the same droopy eyes, same angled mouth, nose, and the difference being only the beard, and the hair. Noone's unique, and the faces just look grotesque.

Also, no, I don't have a problem with lords coming back, since they're armies are never as strong as the first time you beat them, so it really matters not in the late game if you've got 10 imperial recruits to kill, or a 1000. Buuut, that's coming from someone who's played mount and blade, and mount and blade warband, so take it with a pinch of salt.
 
I think the real problem is that AI lords escape so consistently and quickly. We wouldn't be tempted to execute them en masse if they'd just stay put for a while in chains. All Calradic dungeons are apparently constructed of cardboard and duct tape during this period. Or manned by universally corrupt and/or blind prison guards.

That said, no, I don't execute them (although I might make an exception for the dey Molarn, who not only defected but took fiefs and troops with them directly to enemy during wartime...grrr). I just put up with the peasant waves. Maybe I just haven't gotten tired enough of it yet.
 
I think the real problem is that AI lords escape so consistently and quickly. We wouldn't be tempted to execute them en masse if they'd just stay put for a while in chains. All Calradic dungeons are apparently constructed of cardboard and duct tape during this period. Or manned by universally corrupt and/or blind prison guards.

That said, no, I don't execute them (although I might make an exception for the dey Molarn, who not only defected but took fiefs and troops with them directly to enemy during wartime...grrr). I just put up with the peasant waves. Maybe I just haven't gotten tired enough of it yet.
I could be remembering incorrectly, but in Warband, couldn't you defeat the person who had captured one of your allies and then free them?

I watched one of my allies get defeated and captured by someone, then beat them, and didn't seem to free my ally my doing so. They still just escaped on their own a few days later.
 
So every single time I'm trying to siege a town, like 10 people show up and ambush me with their peasant armies. The same group will come back before I'm even finished sieging that town. It turns sieging a town with 250 guards into a 30 minute endeavor.

This is my experience as well. Once TW made execution penalties more severe, I downloaded the mod on nexus that lowers the prisoner escape chance. Now I just capture the lords and throw them into a dungeon.

If I see that one kingdom is getting too strong, I control the snowballing myself by a) declaring war on the strong kingdom and start capturing their lords and b) release the lords of their enemies from my dungeons.

So far I've been able to grow my small kingdom this way without one kingdom getting too strong and manipulating the system in this way is quite fun. I wish there were more diplomacy options that would allow this to be done in a less cheesy way. I think weaker kingdoms should inherently all work together to undermine stronger kingdoms in much the same way.
 
This is my experience as well. Once TW made execution penalties more severe, I downloaded the mod on nexus that lowers the prisoner escape chance. Now I just capture the lords and throw them into a dungeon.

If I see that one kingdom is getting too strong, I control the snowballing myself by a) declaring war on the strong kingdom and start capturing their lords and b) release the lords of their enemies from my dungeons.

So far I've been able to grow my small kingdom this way without one kingdom getting too strong and manipulating the system in this way is quite fun. I wish there were more diplomacy options that would allow this to be done in a less cheesy way. I think weaker kingdoms should inherently all work together to undermine stronger kingdoms in much the same way.
In my opinion, when Tale Worlds increased the penalty for executions, they should have also fixed the lords escaping all the time bug.

At times, this game gives me a feeling like the Civilization series, where you actually fight the battles. As such, I wish that smaller kingdoms could forge alliances, like you can in Civ. It would be neat when you're first making your kingdom to ally yourself with another small kingdom to fight the big dog.
 
**ck the lords, let me execute my childrens!
1. I am 100% sure they are not mine
2. I tired of scrolling down my clan window
 
I sort of felt this way on my most recent playthrough. I don't rush to join kingdoms, I like some independent play time. Well, by the time I joined Aserai we were down 2-3 cities to the Southern Empire and starting a fresh war with the Western Empire. So I basically felt if I didn't act my faction was going to get wiped. So, all Imperial-Cultured lords die to the axe. I'm curious how long Western Empire can hold 3-4 cities with 1 lord left.
 
I sort of felt this way on my most recent playthrough. I don't rush to join kingdoms, I like some independent play time. Well, by the time I joined Aserai we were down 2-3 cities to the Southern Empire and starting a fresh war with the Western Empire. So I basically felt if I didn't act my faction was going to get wiped. So, all Imperial-Cultured lords die to the axe. I'm curious how long Western Empire can hold 3-4 cities with 1 lord left.
I tried the execution method, but ended up rolling back the save. Turns out, a lot of those lords I was killing had friends in my faction and it was making everyone hate me and not give me any fiefs anymore. lol
 
I tried the execution method, but ended up rolling back the save. Turns out, a lot of those lords I was killing had friends in my faction and it was making everyone hate me and not give me any fiefs anymore. lol

Just keep proposing stuff that you know will fail anyway and side with the lords who will oppose it you want to raise rep with (yes, vote against your own policy proposal). 300 influence buys like 75 rep and influence is basically limitless.

(No I don't actually do this but it does work.)
 
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They need to make lords give you their parole and promise not to attack you for a period of time if you release them, just like what happens when you try to barter an enemy army to release you.
 
This actually makes the game somewhat a little more realistic.

If you are taking over a kingdom, lords left alive should be able to raise armies against you and besieging a castle or city should be taking months if not years. Being forced to execute lords is a historical requirement for nations in a war of conquest as leaving an enemy alive means future trouble. What they should be adding to the game is having defeated lords that are freed show up at random parts of their kingdom/former kingdoms map to raise an army so they are not all just appearing in which-ever castle/city they still hold, but also at former villages to raise peasant armies still loyal to their former kingdom or even appearing in hills/forests.
 
What do relation scores do?
I charmed a dude with -99 hate on me to join my faction and that left me scratching my head.
 
there is a chance for the vassal to defect with anything below 20 relation
im in the earlyish stages in a playthrough, where 5 of my 6 vassals straight up hate me. One of them confuses me though, he gets pissed when I execute anyone, weird thing is none of the people I've put to the block are friends of his
 
imo we should execute the entirety of the Northern Empire (Roman Senate corrupts), with no exception, the Khergits (rapist morons), then let the rest be. In warband when playing mods that allowed execution, and if on the vanilla map, I'd always wipe out all traces of Nomads.
 
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