This isn't something for the devs, rather this should be discussion aimed towards all of us, the players and community of Mount and Blade. I've seen lots of diverse differing demands and people unsatisfied with the current product or its end result. In the devs' defense, it is still early access and much of it is to be refined or added later on which I'm understanding of and they did work on the game and announced it at least 2012(nine years ago from the time of this writing). In the players' defense, a lot of it is really really half-baked. Like, early access singleplayer campaigned voiced lines half-baked. Jesus...
Bannerlord, especially with what we want, seems that it will be a very big game. TaleWorlds' plans of course are different from our vision of the game. And who can blame them? Some of us want it to be more like the mods in Warband, others want it to just be a better Warband in general and let the mods cover all that stuff we want anyway, while many others want it to go to a completely new direction and take inspiration from other games such as Total War or Crusader Kings. We all enjoy different aspects of Mount & Blade and I think the game, with its own proprietary engine is actually capable of all that to the point of beating games waaay out of its genre. Mount and Blade style is just that great and very modular.
I really think we can all be satisfied as players - however, I do not think we have enough time to complete all of this with the supposed release date of the 2nd Quarter of 2022.
I personally think it would be best to accept Bannerlord as a constantly developing game in persistent early access, where then instead of our frustration for the stuff and mechanics we want not being implemented, our frustration at the devs for not giving a release when it's practically done should be the key decider of when the game seems finished. This way, we'd all decide as a community if a persistent majority says "It's a full game, holy ****e. Stop with the early access bull.", there would be great confidence and support from us that may help mitigate risk and hesitancy from TaleWorlds(it is still a business after all).
We must accept that TaleWorlds is now a business and no longer an independent passion project made from some garage. They have to earn their pay and eat, so there will be corporate nuances that may dampen or compromise the passion or vision of a few.
I used to love certain companies for having so much passion and love for their games. DICE as my personal example with the Battlefield franchise, until they just started become a Call of Duty competitor and later almost indistinguishable from Call of Duty and vice versa(according to me anyway). They simply beacme corporate and lost their touch, partly because it was profitable for them to take that approach.
I think TaleWorlds is currently in a good position, but over time, as with most game companies, I think it will lose vision and passion. We, as a community, must safeguard that passion and vision but remember that we too can sap it away with our persistent annoying demands and singlemindedness without regard for the difficulties of game design and concerns of others from the roleplayers, to the multiplayers to the speed runners, the hardcore and the casuals. I really hope TaleWorlds doesn't go the way of other studios that became big and lose their touch, part of that responsibility lay in attempting to appease ungrateful original fans vs attractive fast money from lowest common denominators.
Enjoy the game for what it is, but always stay hungry that it can be better while considering what it takes to get there. I hope this discussion may offer an alternative for community feedback relations.