Marius_Marich said:
I am looking at the inventory right now and most axes have a greater cutting damage value than their sword buddies and that's idiotic.
Has anyone ever heard of weight distribution?
You answered your own question.
The center of mass is significant when it comes to impact energy.
An axe has its center of mass close to its tip, whereas it is close to the grip on swords.
This results in a bigger damage value on axes, even if the weight is equal to the specific sword.
...and since we removed the bonus against shields, there's no reason why we should lower the damage.
Blunt weapon damage is still to high(since they nullify armor)
That's not true, blunt and pierce
(the damaging effect itself) got a nerf, so its not as effective as it used to be.
In what universe is it equally easy(or even similar) to swing an axe/mace/polearm as a sword?
Its not, also the center of mass effects the speed value...
And weapons with the mass center close to the tip are unbalanced, which results in a short delay after a swing
(harder to spam with).
Flamberge cannot be slower than a two handed bar mace...which should be about 7 times more heavier and slower than it actually is...
There are countless comparisons such as this that indicate a balance overhaul is needed.
That's true, its sometimes hard to apply a matching weight for weapons
(base for damage, speed..etc calculation), especialy when there are as many weapons as we have.
Balancing those takes alot of time, for sure.
Not to mention the completely unjustified skill reduction while wearing armor...
It simulates the speed reduction of swings while wearing armor.
It would be stupid to think that swinging a weapon in full plate armor is exactly as fast as swinging it in allmost no armor.