Does anyone know what will happen to Sargot?

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Cornelis

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I saw that the developers posted, that before the launch Sargot was accidentally moved from it's original location which was much closer to Varcheg and Revyl, and it was then accidentally moved down near Jaculan where it sits currently. So I just wanted to make a new thread to discuss what the players think of the location currently and if you are all fine with the inevitable move of Sargots back to it's original location. Just wondering what you all think? Personally, I want Sargot back where it was to be more in line with the game history
 
They could just simply add in a lore to explain how the "old Sargot" was destroyed somehow, and the survivors moved north and founded a town of "New Sargot"... which eventually dropped the "New" and just became "Sargoth."

Not sure why people are so caught up with this, because game lore, is literally whatever the devs just make up.
 
I honestly don't care much. They could just as well rename the BL Sargot to something completely different, and not create a Sargot(h) where the WB one is, and boom, problem fixed, you can just explain that the WB city simply didn't exist yet at the time of BL.
 
I honestly don't care much. They could just as well rename the BL Sargot to something completely different, and not create a Sargot(h) where the WB one is, and boom, problem fixed, you can just explain that the WB city simply didn't exist yet at the time of BL.
That would be a much easier way of doing it i just wonder if that's the way they would really go about it or would they cop too much backlash from the community
 
True. Sargot was in the north in earlier versions.

Here


Charas is Shariz
Ocs Hall is Uxhall
Jaculan is Jelkala
Galend is Yalen
Varcheg is Wercheg

And I also have seen some village names from Warband. But still town placements are not same as Warband.
 
I do not want it moved. I want Sargot renamed and a new Sargot added so peeps will shut their pie holes about it. I have no idea why this is even an issue for some. It's obvious that the map has nothing in common with Warband and that is why the land mass looks nothing like the old game.
 
I do not want it moved. I want Sargot renamed and a new Sargot added so peeps will shut their pie holes about it. I have no idea why this is even an issue for some. It's obvious that the map has nothing in common with Warband and that is why the land mass looks nothing like the old game.
honestly I don't really care too much about it, but I'm even more surprised that someone cares about others caring about it. What's the problem if they move the town? Nothing will really change in practice now, will it?
 
I do not want it moved. I want Sargot renamed and a new Sargot added so peeps will shut their pie holes about it. I have no idea why this is even an issue for some. It's obvious that the map has nothing in common with Warband and that is why the land mass looks nothing like the old game.
would be a lot easier if they did do that just hope they don't put too many cities in one region
 
Maybe change Sargot to old name of Veluca? For the proximity with Jaculan ( Jelkala) should be the town of WB Veluca, then problem solved. The north Sargoth of WB is probably a town founded by the Nords invasion
 
honestly I don't really care too much about it, but I'm even more surprised that someone cares about others caring about it. What's the problem if they move the town? Nothing will really change in practice now, will it?

I am honestly shocked that someone cares that someone cares about others caring about it! :shock:

(I just had to do it, sorry :lol:)
 
honestly I don't really care too much about it, but I'm even more surprised that someone cares about others caring about it. What's the problem if they move the town? Nothing will really change in practice now, will it?
Sargot currently holds a major geographic bottleneck. So moving the town may affect the gameplay somewhat. What others have suggested about just renaming the town is a better solution in my mind.
 
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Sargot currently holds a major geographic bottleneck. So moving the town may affect the gameplay somewhat. What others have suggested about just renaming the town is a better solution in my mind.
Nah, it won't change anything, AI does not respect bottlenecks and what-nots. Sargot is too close to Jaculan, and the northern border of Vlandia lacks a town. They could move another castle or town into the "bottleneck" but it won't change much, though if they move it they'll 100% fill the area with something, it won't be a blank space. Again, there's no reason to be against their changes, it's obvious that they know more about it than you or me, so just let the devs do their work, without testing it prior to the change you have absolutely no clue if it'll work or not, you're just accommodated with it, still, it is a irrelevant change that means a lot "lore-wise".

As for map changes the most critical will involve Sturgia, so the entirety of the norther map is likely to change, and they'll probably redistribute the location of many fiefs, hence why they've not moved it yet most likely.

Me? I have absolutely no idea if or when they'll apply those changes, and if they don't I don't mind tbh, I don't really care. You'll still benifit way more by taking control of 4 bound village towns than by "geo-location", and as far as I am aware Sargot isn't one of them (4 village Towns), if I'm wrong and it is, then their strongest Geo Location will be the North, which not only makes sense since they are supposed to split into Swadia and Rhodok, but it also makes their disputes with Battania way more interesting since Sargot will be priority target for 2 kingdoms (Battania and Sturgia), shifting the power a lot. With Sargot being on that town cluster**** to the south, Vlandia rarely if ever lose stability. Charas and it's nearby castle are practically worthless (Castle has only 1 village while Charas has 2 villages one of them producing horses, worst fiefs of the map imo), if instead they put a new castle nearby Charas might become a bit more viable. If they fill it with villages, Charas becomes more viable too.

Sturgia, though, is still the one that suffers the most when it comes to fiefs, changing their position might translate into significant impacts, but most of all, they are the nation with the most ****ty towns of all others (2 bound villages for all except Sibir and the port town to it's south, which has a village so hard to access that it's in practice like having 2 villages economically.)
 
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Edit: Sorry...posted in the wrong thread.

BTW...don't care about Sargot....just saying
 
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Nah, it won't change anything, AI does not respect bottlenecks and what-nots.
The AI still has to move through the bottleneck, it does not matter if they even acknowledge there being a bottleneck. Furthermore, there are more chances for conflicts happening when there is a town near than if there weren't, as AI will go resupply in towns and villages during a campaign.
And a player may care about bottlenecks and I speak from experience. As a Vlandian player, when on a war with the southern kingdoms I tend to arrange an army near Sargot, just because of that bottleneck so that I can see any approacing armies from there.

But yes, I agree with you that map changes are more than likely to happen as they brought the save game compatibility patch recently, so this discussion may as well be for nothing.
 
The AI still has to move through the bottleneck, it does not matter if they even acknowledge there being a bottleneck. Furthermore, there are more chances for conflicts happening when there is a town near than if there weren't, as AI will go resupply in towns and villages during a campaign.
And a player may care about bottlenecks and I speak from experience. As a Vlandian player, when on a war with the southern kingdoms I tend to arrange an army near Sargot, just because of that bottleneck so that I can see any approacing armies from there.

But yes, I agree with you that map changes are more than likely to happen as they brought the save game compatibility patch recently, so this discussion may as well be for nothing.
it generally is for nothing, just like the whole never-ending cries about the arrow deflection perk. People are too obsessed thinking they are in charge of the game design, tbh there are things i'd like to change, yes, but going nuts over them is a waste of time, all we can do is give some bit of feedback and wait for them to show their hand.
Some people also seem to believe that Game Design choices are some sort of democracy, well it isn't, though if the end-product fails to cater to a numerical majority a game can be called a business failure, normally Designers know better what's good in a product than the consumer (exceptions mean that the Designer isn't good at his job). But guess work from laymen cannot be taken into account by professionals developing a product, hence why I find it weird from TW to never really disclaim which feedback they want, people are basically shouting into the void, and TW is only taking in what interests to them, and we don't even know what it is lol I've once claimed that the lack of a roadmap creates more noise than it should, but even after the roadmap I'm still seeing people going nuts over things that are not being asked for feedback (implicitly)
 
it generally is for nothing, just like the whole never-ending cries about the arrow deflection perk. People are too obsessed thinking they are in charge of the game design, tbh there are things i'd like to change, yes, but going nuts over them is a waste of time, all we can do is give some bit of feedback and wait for them to show their hand.

But you "attack" everyone who doesn´t have the same opinion (read: giving the same feedback) as you do. Think about it.

BTW, I also don´t care about Sargot.
 
it generally is for nothing, just like the whole never-ending cries about the arrow deflection perk. People are too obsessed thinking they are in charge of the game design, tbh there are things i'd like to change, yes, but going nuts over them is a waste of time, all we can do is give some bit of feedback and wait for them to show their hand.
Some people also seem to believe that Game Design choices are some sort of democracy, well it isn't, though if the end-product fails to cater to a numerical majority a game can be called a business failure, normally Designers know better what's good in a product than the consumer (exceptions mean that the Designer isn't good at his job). But guess work from laymen cannot be taken into account by professionals developing a product, hence why I find it weird from TW to never really disclaim which feedback they want, people are basically shouting into the void, and TW is only taking in what interests to them, and we don't even know what it is lol I've once claimed that the lack of a roadmap creates more noise than it should, but even after the roadmap I'm still seeing people going nuts over things that are not being asked for feedback (implicitly)
even though this discussion may as well be for nothing as you say i still very much enjoy hearing what you other players think i didn't make this thread to see what the developers would do because that's there game i agree with this "Designers know better what's good in a product than the consumer" i made this thread to see what your experiences have been and what you thought of Sargot i generally want to know i trust Taleworlds have been making great progress on the game development and i am keen to see it progress also to see the community evolve
 
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