Does anybody same with me???about 1.4 BETA skill tree

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Galiathus

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After 1.4 BETA modified the one-handed sword skill tree, my 1.3 archive can't learn the one-handed sword skill ...
 
my guy learns it, then some time later, he will unlearn it. Then you have to choose perk again. Then later he unlearns it again. Might have to start a new campaign i guess.
 
same here, have to reapply the one handed skills every so often on multiple characters
 
my guy learns it, then some time later, he will unlearn it. Then you have to choose perk again. Then later he unlearns it again. Might have to start a new campaign i guess.
My problem is more serious. learning the skills, click Finish, and then re-enter the character interface, the one-handed sword skills are all reset
 
Maybe you need to start a new campaign

In fact, I currently played all these files from 1.1.
A little reluctant.
The most annoying thing is that yesterday I was thinking about trying a new gameplay and opened two new archives, and the game was updated.
 
Always start a new save especially for the beta branch. Any issues you run into when loading a save made for a different version are your own fault.
 
With how much changed in the 1h perk tree, I HIGHLY doubt old saves are compatible. I start a new save for each new beta branch.
 
They really should be clearly stating it when a patch requires a new game. They must get so much useless feedback from players using old saves and reporting issues that shouldn't be there. I just can't understand the poor communication.
 
On latest patch they clearly mentioned about this issue. You shouldn't expect consistency on beta channel. They change lots of stuff on every revision.
 
Below you will find the latest updates to the beta branch. We also want to take this opportunity to address a frequently asked question regarding save game compatibility on this branch. While we strive to achieve stability for the beta, we cannot guarantee it and want to stress that you are using this branch with a risk for both general enjoyment as well as save game compatibility. If you desire a more stable experience, please use our main branch. Similarly, if you are using mods, please be aware that updates carry a significant risk to break them and your savegames - regardless of the branch you are on.

Come on, guys, this is the first paragraph of the patch notes.
 
Doesn't really matter since none of the 1H perks work anyway (except the extra HP one)

They seem to be working properly. Particularly nice one being the shield bash and it's longer stun time, which in many cases a follow-up connects.

Not to mention, if the perks aren't working, then there's no way to explain why 270 1h skill AI lords are now crazy killing machines that dish out 3 full swings in 1.5 seconds and destroying shields in under 10 seconds with a tournament sword.
 
They really should be clearly stating it when a patch requires a new game. They must get so much useless feedback from players using old saves and reporting issues that shouldn't be there. I just can't understand the poor communication.
not must, they do, I've seen it countless times. They also get feedback from mod-users TTing over crashes and Instability when it's their own doing Oo hahaha
 
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