Dodging

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Munchkin9

Sergeant
I hope this hasn't been suggested before, a search didn't bring back anything concrete.

Here's my idea:

It is safe to say that Mount and Blade's combat system is the most interesting complex and yet intuitive combat system that exists and has existed. There is controlled yet simple attacking, similar blocking that requires speed and control, there is an even tougher set of moves known as chambering. And all this is filed perfectly into something that doesn't out right seem complicated, but contains a depth never seen before in computer games. And even things that were not directly written into the code play an important role, such as moving properly in combat, out stepping weapon ranges, hitting from sides, and confusing players with feints. And all this adds up to a game that one can spend months if not years trying to master (I know I have).

However, in all this is one critical thing missing, you guessed it: dodging. This, properly done, would add not only a new depth to the combat, but also turn fights that are already impressive, into something epic. Imagine for a second: Two men face one another, one has a large, heavy, two hand sword, and the other holds a light quick short sword. The first man brings his two-hander down and the second man blocks skillfully with his short sword. However, this blow is heavy and the second man doesn't have time to recover, so the first man brings the sword around striking horizontally. The second man sees this attack, but doesn't want to be stunned again, by the heavy weight of the weapon. So instead he ducks down letting the sword pass cleanly over his head and strikes the first man in the stomach with a short powerful jab of his sword. The combat has ended.

Now in more understandable words: a dodge much like chambering would avoid any stuns and would allow you to avoid attacks with weapons that cannot block like daggers and bows. However, the difference would be that a dodge can avoid two different types of attacks with the same move, a crouch can avoid any horizontal attack, and a sidestep can avoid thrusts, and overhead swings. Also technically, though this could be tough to get in, a dodge should be able to dodge the same things from behind, and a crouch should also dodge things from the side, but that is another story. This dodge would allow the dodger to attack immediately, however, it probably wouldn't stun the attacker so that they still have a chance to block, just like chambering is now.

As for how this should be controlled there are a couple options:

1. Use the same system as chambering but for a right click instead. So in the middle of an enemy attack you right click block in the desired direction and the character will make that dodge. Issues with this is that these could be done too accidentally.

2. A new button would have to be introduced, something accessible, so either on the mouse (middle mouse button? but not everyone has one, and that causes issues with weapon switches), or more preferably the spacebar. So it would work like chambering (like the above) except instead of the right mouse button it would be the spacebar so you are 'jumping aside'. This sounds like the best method too me as jumping is rarely used in combat and when it is, it's not during an enemy's swing, and it sounds pretty intuitive as shown by the above words 'jumping aside'. Issue with this: failed dodge results in jump (ouch and looks bad in a fight).

3. The last option I can think of is double tapping a movement key, 's' being a crouch, and 'a' and 'd' different sidesteps, and I don't really see what 'w' could be, except maybe a shield bash or something as other people have suggested. The issue with this is that, at least for me, double taps are very hard to pull of especially in a heated combat, and also accidental double taps would just be a pain, and I know they would happen.


That is all I can think of for now, if I think of something else I will add more. Sorry about and spelling or grammar mistakes but I didn't have time to read over this. And sorry about making such a long post, but when you got to go, you got to go. :wink:
 
Hmm, crouch and sidestep? I think you can already sidestep in MnB. You know, just step to the side when the enemy thrusts. No need for new buttons. Crouch could just be mapped to Ctrl like in other games.
 
I've actually worked out a fairly good system for this. Dodging a stab or overhead is as easy as just sidestepping yes, (but there is the ability to turn a stab or overhead and still hit you after the blade's past, which sucks) but you can also duck under head-aimed slashes by stabbing straight down at the ground, or if you get a run at it, jumping over low slashes.
 
Well, people dont listen to me when I say this, but the whole light sword and 2h comparison, people have said that 2hs should recover the same speed as 1hs since in RL, "they arent really that heavy." BS.

I totally agree, some addition dodging methods should be added. Or even more parrying/blocking with a swing. I know you are limited to what you can do with a comp vs real life, but I think more angles of blocking and parrying would add another dimension.
 
Extra direction of blocking would be cool but unwieldy so no.

As for side stepping already existing, true, but as stated people can just rotate and hit you. Trust me I know about all this, I practice dodging immensely I consider it one of my strong points. But it isn't really always viable as people move fast enough that almost no matter what they are in range, so something has to be done. So ya like you said at the very least crouching. BUT NOT CONTROL. I'm sorry but I have always hated that control in other games, control is impossible to each from the wasd position, well on my keyboard anyway, its a little better on others but even so, something closer at hand needs to be used. You will notice that I did not mention control in my earlier post, and I did that on purpose.
 
would be lame to horizontal slash down into someone who crouched and not kill them.... i dont mind a faster double tap for sidestep or backing up...or something...and i've always loved the shield bash idea but that all might be to much =3
 
Dodging would be a fine addition. Personally, I've always liked the concept of a quick step triggered by a double tap of a movement key. In-game, it'd cover two time units' worth of distance in one time unit and have the remaining time unit spent in a cooldown phase. It's a pity that M&B's standard combat movement is so slow and constant.

Period manuals also indicated the use of a step when performing a defensive action to add an additional layer of protection and/or add impetus to the defensive action. Blocking or parrying during or shortly after stepping should increase the amount of stun inflicted on the attacker simply because his weapon has been knocked aside.

Cedric Ferguson 说:
Well, people dont listen to me when I say this, but the whole light sword and 2h comparison, people have said that 2hs should recover the same speed as 1hs since in RL, "they arent really that heavy." BS.

Bollocks. Try it for yourself. A two handed sword is far easier to control than a one handed sword simply because of leverage. It'll recover much more easily and quickly.

This assertion is mainly based on my handling of the Albion Liechtenauer (plus a few other training and sharp swords) and the I.33, both of which are very finely balanced in their own manner. The Liechtenauer is balanced like a sword of war, which means it's pretty hefty (as swords go) and has significant blade presence, and it's still faster and easier to control than the I.33.
 
ok... about ducking to avoid side slashes: what if the slash is aimed at your feet? not only would it look ridiculous to have people ducking under slashes but it wouldn't work half the time especially against noobs who often aim low out of habit.

btw i agree with quickstep dodges probably should be done in the way mentione dhere:
Night Ninja 说:
Dodging would be a fine addition. Personally, I've always liked the concept of a quick step triggered by a double tap of a movement key. In-game, it'd cover two time units' worth of distance in one time unit and have the remaining time unit spent in a cooldown phase. It's a pity that M&B's standard combat movement is so slow and constant.

Period manuals also indicated the use of a step when performing a defensive action to add an additional layer of protection and/or add impetus to the defensive action. Blocking or parrying during or shortly after stepping should increase the amount of stun inflicted on the attacker simply because his weapon has been knocked aside.

Cedric Ferguson 说:
Well, people dont listen to me when I say this, but the whole light sword and 2h comparison, people have said that 2hs should recover the same speed as 1hs since in RL, "they arent really that heavy." BS.

Bollocks. Try it for yourself. A two handed sword is far easier to control than a one handed sword simply because of leverage. It'll recover much more easily and quickly.

This assertion is mainly based on my handling of the Albion Liechtenauer (plus a few other training and sharp swords) and the I.33, both of which are very finely balanced in their own manner. The Liechtenauer is balanced like a sword of war, which means it's pretty hefty (as swords go) and has significant blade presence, and it's still faster and easier to control than the I.33.
 
This strikes me as wholly superfluous. Dodging is already very doable and crouching needs to be in for different reasons already. I wouldn't duck in the middle of a swordfight anyway. No time for that nonsense! :razz:
 
AWdeV 说:
This strikes me as wholly superfluous. Dodging is already very doable and crouching needs to be in for different reasons already. I wouldn't duck in the middle of a swordfight anyway. No time for that nonsense! :razz:

It's not dodging when you're strolling around like an arthritic gouty old ****er. :razz:
 
Night Ninja 说:
AWdeV 说:
This strikes me as wholly superfluous. Dodging is already very doable and crouching needs to be in for different reasons already. I wouldn't duck in the middle of a swordfight anyway. No time for that nonsense! :razz:

It's not dodging when you're strolling around like an arthritic gouty old ****er. :razz:
:lol:
 
You all have good points and I hadn't thought about a downward slash. So in the end, maybe the system is fine as it is. Pity though. I do still think the shield bash is interesting, however, I think that if it is done wrong it could make shields way to powerful. It would have to be very short range in my opinion OR limit it to certain types of shields, notably small ones, and it sounds logical to me (Though I admit that I have never handled a real shield, swords yes, shields no) that a larger shield would be hard to throw around effectively, trying to hit another person. Also when a someone is shield bashing they should be vulnerable at least to melee attacks.

...Are we allowed to get off topic in here?
 
Sure, you can swing short swords and 2hs both at the same speed, but for hammers and such, there should be greater recovery times due to increased momentum. Thats what I was getting at.
 
I already hate "dodging"!
Almost every time I thrust my spear the opponent makes a retardet action and is impossible to hit.
 
Frankly that statement just makes you sound like a rager that got beaten by someone better. Thrusts and upper cuts are fairly easy to dodge, but they are also the most powerful attacks, so it balances out. Try forcing your self closer to your opponent if he keeps dodging, and use swings. Also remember there is a sort of glitch that lets you 'swing' thrusts and upper cuts but turning while doing the attack. This will give you a higher chance of hitting.
 
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