Dodging in Bannerlord

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I am not conservative when it comes to ideas, but those you suggest in my opinion and only my opinion would be clutter. If I was the head of TW what I would do is actually give different animations to each race for attacking making them much more different than one another, further supporting their unique weapons and tactics, without adding more mechanics to the game itself. In the end everything that is in the game is vastly different on a 5v5 - 8v8 match and it's a whole another league in big scale sieges. Regarding cavalry I think it has enough mechanics like speeding damage, bump to thrust or swing, jumping over crowds, an instant kill couch that literally requires 0 skill and the biggest (obviously) maneuverability. I think it has mechanics already. Sword and board on the other hand does not, the same as spears. I think we should focus on these first.
 
Dodging would be cool, but not by using double tapping. This would make accidental dodging very frequent, thus frustrating.

I'm really sorry to be that guy, but your whole "saddle hugging" idea is just plain bad. It's a flashy move rather than a proper battle technique, unlikely to fit in M&B setting.
 
578 说:
I am not conservative when it comes to ideas, but those you suggest in my opinion and only my opinion would be clutter. If I was the head of TW what I would do is actually give different animations to each race for attacking making them much more different than one another, further supporting their unique weapons and tactics, without adding more mechanics to the game itself. In the end everything that is in the game is vastly different on a 5v5 - 8v8 match and it's a whole another league in big scale sieges. Regarding cavalry I think it has enough mechanics like speeding damage, bump to thrust or swing, jumping over crowds, an instant kill couch that literally requires 0 skill and the biggest (obviously) maneuverability. I think it has mechanics already. Sword and board on the other hand does not, the same as spears. I think we should focus on these first.

I agree about the spears for example an already launched spear thrust should be cancellable without taking a defence position.It should be spammable.
If a thrust reached 50%(example) of its way when we do the same character should be able to pull his spear and make a new thrust.

Btw is your profile pic from Vikings  ?


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FBohler 说:
Dodging would be cool, but not by using double tapping. This would make accidental dodging very frequent, thus frustrating.

I'm really sorry to be that guy, but your whole "saddle hugging" idea is just plain bad. It's a flashy move rather than a proper battle technique, unlikely to fit in M&B setting.

I dont think anyone would double tab accidentally that frequent.

Maybe, I just think that very high riding skill should not be wasted.

You can ride any horse with 5 riding skill level there should be sth new available for those who master it to 7.
Not a very OP thing but a thing that sometimes can be very handy.

This saddle hugging might be a dumb idea it can protect you from an archer in the left if you press double right or it may give you more range but more vulnerablity.

People, it would be a very extra mechanic because it can only be unlocked in 7 riding skill level and in multi only Khuzaits have as high skill as 7.

maybe not  exactly this but some horse acrobacy is needed for higher riding skills in my opinion.


do not double post
 
For some reason I see people using this to troll around rather than practical uses eg. Group of naked Khuzaits in mp riding around toggling saddle hugging on/off rapidly
 
KhergitLancer80 说:
If there was no kicking in WB and someone suggested it in here you probably would say sth similiar like ''Everyone will go kickboxer etc'' değil mi ?

This is not even an argument about what i said, just trying to change subject into something impossible so there would be another discussion.

Nope, i refuse to discuss kicking feature which is there for obvious gameplay reasons.

Again; If there will be a dodge like in AC, we will see bunch of spawning ninjas in multiplayer. If not, then you can already dodge by walking.
 
Varrak 说:
KhergitLancer80 说:
If there was no kicking in WB and someone suggested it in here you probably would say sth similiar like ''Everyone will go kickboxer etc'' değil mi ?

This is not even an argument about what i said, just trying to change subject into something impossible so there would be another discussion.

Nope, i refuse to discuss kicking feature which is there for obvious gameplay reasons.

Again; If there will be a dodge like in AC, we will see bunch of spawning ninjas in multiplayer. If not, then you can already dodge by walking.

From all those arguements have you found this ?

Also in AC the guy dodges like 6 steps back and he makes it very agile.
I was thinking of a more basic dodge like 3 steps back and not as agile.
I think I listed why it is needed enough.

Noone is against kicking btw I just gave an example about how some ideas sound like they will destroy the balance and combat system but can turn out to be good.

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Looter 说:
For some reason I see people using this to troll around rather than practical uses eg. Group of naked Khuzaits in mp riding around toggling saddle hugging on/off rapidly

Troll is going to troll as long as the balance stays it is fine

Do not double post
 
KhergitLancer80 说:
Also in AC the guy dodges like 6 steps back and he makes it very agile.
I was thinking of a more basic dodge like 3 steps back and not as agile.

6 steps?  :iamamoron:




AC example is still valid since it's no way 6 steps, and my argument about AC-ish dodge is also valid.
 
Varrak 说:
KhergitLancer80 说:
Also in AC the guy dodges like 6 steps back and he makes it very agile.
I was thinking of a more basic dodge like 3 steps back and not as agile.

6 steps?  :iamamoron:




AC example is still valid since it's no way 6 steps, and my argument about AC-ish dodge is also valid.


Well I sholdnt have commented before watching it again :lol:  It wont be OP as this it doesnt have to be like I said animation can be made rusty and timing can be made harder.
 
In the captain mode footage it looks as if the agility difference between light armoured infantry and heavy armoured infantry is sizeable. This is seen both in plain movement speed and jump height, distance and recovery. The lighter infantry jumped higher and longer as well as having less of the "stagger" effect on landing.

I'd wager in Bannerlord that jump will actually be useful as a dodge mechanic if you're in the right gear. There also appears to be crouching so I'd be interested to see if that can be used as a dodge as well.

In theory, your idea is fun but the amount of balancing and tweaking it would take would be absurd for what essentially sounds like a jump.
 
KhergitLancer80 说:
I shared it because I failed to describe the move in my mind.Didnt work anyways Orion still says '' a jump that isnt a jump ?'' lol.
A dodge as you describe it would just be a jump with a different name and less vertical movement. It would be functionally the same as jumping because it would have the same effect and drawbacks, it would just look different.
 
Orion 说:
KhergitLancer80 说:
I shared it because I failed to describe the move in my mind.Didnt work anyways Orion still says '' a jump that isnt a jump ?'' lol.
A dodge as you describe it would just be a jump with a different name and less vertical movement. It would be functionally the same as jumping because it would have the same effect and drawbacks, it would just look different.

I dont think they would be functionally the same thing
 
Jumping works differently in bannerlord, there is no stop movement after you land, in warband you became static after landing.
 
KhergitLancer80 说:
I dont think they would be functionally the same thing
Well, I can be running forward and press a key to play an animation that would force my movement in a fixed direction over a longer distance than a single running step, in a manner that is sudden and predictable but which is intended to catch my opponent by surprise. Upon finishing the animation there would be a slight recovery time before I could freely move again, and there would be a slightly longer cooldown before I could trigger that movement again.

Long story short, I can jump. Or, as you describe it, I can dodge. The only difference between jumping in Warband and your proposed dodge implementation is that you can't jump sideways very far in Warband, but you would be able to dodge the same distance sideways as you could forward or backward. I can turn my character with a quick mouse movement and jump at an angle more-or-less perpendicular to my original movement vector, so there isn't any practical difference at all.
 
578 说:
Jumping works differently in bannerlord, there is no stop movement after you land, in warband you became static after landing.

Well I was thinking of Warband I didnt think of the changes in jumping so after you said I checked  Purzelblumes video again and I liked the new jumps yeah.
WBs jumps were like from Super Mario sometimes.

But I failed to see a backwards one.Okey forget about the dodging and double tab stuff lets make it :
if you jump backwards it will look more like a Dodge rather than a Super Mario jump.Agreed ?
 
My 2 cents for this dodging or lunge.
I have a feeling it would be a good addition to increase variety in fighting but in MP will always be spammed if not controlled. In fact the more I think about it, even in SP, judging from other games experience it breaks fighting immersion( whether it is a lunge or roll-over, etc...), as you tend to avoid attacks in a simpler manner than parrying or timing your own attacks. So in the end you will roll over like a dog for every NPC attack.
I see this lunge implemented with a class constraint first. For example only light armored fighters should be able to do it and then a second constrain should involve a cool-down time (since stamina is out of discussion in M&B).
It would be cool to use this feature time to time to confuse your opponent or to escape a horse charge...
 
cifre 说:
My 2 cents for this dodging or lunge.
I have a feeling it would be a good addition to increase variety in fighting but in MP will always be spammed if not controlled. In fact the more I think about it, even in SP, judging from other games experience it breaks fighting immersion( whether it is a lunge or roll-over, etc...), as you tend to avoid attacks in a simpler manner than parrying or timing your own attacks. So in the end you will roll over like a dog for every NPC attack.
I see this lunge implemented with a class constraint first. For example only light armored fighters should be able to do it and then a second constrain should involve a cool-down time (since stamina is out of discussion in M&B).
It would be cool to use this feature time to time to confuse your opponent or to escape a horse charge...

The lack of stamina is what really makes these moves unfeasible. I would love to see stamina in BL, since fatigue was an important thing in battlefields.
 
FBohler 说:
cifre 说:
My 2 cents for this dodging or lunge.
I have a feeling it would be a good addition to increase variety in fighting but in MP will always be spammed if not controlled. In fact the more I think about it, even in SP, judging from other games experience it breaks fighting immersion( whether it is a lunge or roll-over, etc...), as you tend to avoid attacks in a simpler manner than parrying or timing your own attacks. So in the end you will roll over like a dog for every NPC attack.
I see this lunge implemented with a class constraint first. For example only light armored fighters should be able to do it and then a second constrain should involve a cool-down time (since stamina is out of discussion in M&B).
It would be cool to use this feature time to time to confuse your opponent or to escape a horse charge...

The lack of stamina is what really makes these moves unfeasible. I would love to see stamina in BL, since fatigue was an important thing in battlefields.


Sometimes too much realism can spoil the gameplay.
If they put a stamina system they cant just do it for jumping, sword swinging will also take stamina.
Now in middle of a duel if players cant move their characters it will destroy the gameplay sorry.
 
Or people will be constantly defensive with no one willing to attack in fear of magically exhausting their bodies in 5 seconds of swinging even though they're seasoned warriors who have fought and marched in armor for years. And to swing that sword to save your life when your arbitrary stamina meter is empty is suddenly impossible so you have to stand still for 2-3 seconds for it to refill through the power of Armagans Will surging forth through your veins allowing you the right to continue playing the game
 
Don't want to scrape it again to start smelling :lol:, but stamina as a concept is not a bad thing, it is only the implementation in games so far that holds for its reputation. And the winner of the worst example is in Elex :wink:.
Nevertheless, a cool down feature can solve this particularly for the lunge thingy.
 
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