I am not conservative when it comes to ideas, but those you suggest in my opinion and only my opinion would be clutter. If I was the head of TW what I would do is actually give different animations to each race for attacking making them much more different than one another, further supporting their unique weapons and tactics, without adding more mechanics to the game itself. In the end everything that is in the game is vastly different on a 5v5 - 8v8 match and it's a whole another league in big scale sieges. Regarding cavalry I think it has enough mechanics like speeding damage, bump to thrust or swing, jumping over crowds, an instant kill couch that literally requires 0 skill and the biggest (obviously) maneuverability. I think it has mechanics already. Sword and board on the other hand does not, the same as spears. I think we should focus on these first.






