Dodging in Bannerlord

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Ok I know that it is a bit late to give ideas since majority of the work is complete but I just found this idea and I believe it can really improve the combat mechanics.

By double tabbing character will just take a fast step in direction of...well depends on the letter you double tab (w,a,s,d) and the camera angle.
But it will not be a huge step and noone will be able to spam it because it will have a bit clunky animation like kicking so it will take a 2 seconds to make a new Dodge.The speed of the dodging and the size of the step will increase with agility.

This will increase the depth of the combat system for example when an axeman hurl his one handed axe the enemy will be able to dodge to the opposite direction by double tabbing and avoid his enemys attack or maybe at the very time spearman thrusts his spear player will double tap and dodge to left or right(balance must be made good ofc we dont want any classes to be weak)

Actually just came to my mind on horse(if riding skill is above 6 or sth)when the player double tabs a or d the character will hug the saddle from side(to avoid arrows).
and in MP for example only Khuzaits will be able to perform it.

Just an idea maybe it is a bad one or a late one I am curious of your opinions.
 
KhergitLancer80 说:
This will increase the depth of the combat system for example when an axeman hurl his one handed axe the enemy will be able to dodge to the opposite direction by double tabbing and avoid his enemys attack
See, this is where dodging becomes a big problem. Projectiles in Mount & Blade are relatively slow. They're slow enough that the target can see them coming if they're looking at them, and anyone with respectable reaction time could reliably dodge them at long range. Players with very good reaction times could probably dodge arrows at medium range reactively, and everyone else could just play the mindgame that we already see in Warband archer duels (where the archer anticipates a dodge in a specific direction and fires there instead of directly at the target, so the target tries to trick the archer with unpredictable movement). The problem wouldn't disappear at short range, either. In Warband, your speed is pretty constant on flat ground so you can't move left or right far enough & fast enough to actually dodge projectiles up close, but a dodge move that makes you move farther & faster than a normal step would change that.

Players could play the archer duel mindgame even at point blank, and with the accuracy stats on bows that we've seen in gameplay videos for Bannerlord we might as well remove the class entirely if that is the case. They would be so inefficient as to be impotent, and would be entirely dependent on luck and enemies not paying attention to land shots at medium and long range. Any opponent that focuses on an archer will be able to approach that archer rather safely, which shouldn't be the case, and every shot from an archer becomes a dice roll.

Don't turn archers into short range skirmishing infantry. That's not what they are. That's what infantry with throwing weapons are for.
 
Thanks for the respond. I have thought all of this before opening this thread.
Now judging from your comment I understood I couldnt describe it enough.
The animation for this will be very rusty just like kicking animation.The player will crouch a bit make more of a ''hop'' rather than step or jump and once land crouch a bit again.Also because player will crouch a bit before and after the ''hop'' an experienced player will be able to understand it before it happens and turn it to his advantage because after the landing the dodger wont be able to move for a second.You can think of it like the one in Assassins Creed but not as agile and further as it.

https://www.youtube.com/watch?v=PeUXepsGqoM (2:07)
Lets say player is a 2h swordman

Fighting against spearman: You wont be as fast as his thrust attacks but you can use backwards dodge to buy some time.Also another advice for all the polearms from me is that thrusting with polearms should be cancellable with another thrust I mean if I made a thrust I must be able to pull it back before it is complete without making a defence position.But only for thrust attacks.Because spear thrusts must be spammable it is what makes spear effective in my opinion.

Against cavalry:well the dodging range will just be one step and its start will be rusty like I said so a launched lance can easily be turned to close such a short difference.The dodger must do the timing perfectly if he makes it early cav will kill him once he landed if he does it late cav will kill him before he moves and cav can still kill him if cav is skilled enough and managed to read the direction of dodge.

Against Archers: I dont think it will be unfair for them and if they manage to read the dodge before it happens(remember dodger crouches a bit before the dodge) they can hold their arrow for a second until the dodge ends and at this point it will actually be a massive advantage for the archer because the dodger will stun for a second and he will became a very easy target.Plus archer has a sword.

Irrevelant Note: I think archers are already a bit OPer than other troops and they gain all their OPness from the unrealistic side of the game.
For example in MP Deathmatch 2h swordsman shakes his Mouse side to side in order to dodge the arrows in normal speed while in reality he would run towards the archer and slay him.Mount and Blade could bring a charging system like Battlefield 1.Archers place were battlegrounds not 1vs1 tournaments.

Why I Think It Is A Good Idea:Because in sword combat dodging is also as important as blocking.Some games completely focus on dodge while some completely ignore it and focus on block but the real combat includes both.They can make its balance by setting its rustyness.
If there was no kicking in Warband when they say we will include it to Bannerlord majority would think it will destroy the combat but we saw they managed to balance it in WB.

I dont think they can add this to Bannerlord anyways since it requires a new animation and they are probably done with the animations.
But they can still add the ''cancellable spear thrust with another thrust''.



 
 
So, what you're suggesting is a jump that isn't a jump. There's a reason we don't jump, and it's precisely because you can see it start and typically react quickly enough to capitalize on the brief recovery time when they land. This is kind of the issue. Dodging can't be too fast because then defending is too easy--some would say it's already too easy--but dodging also can't be too slow because then it's just like jumping.

As for archers being OP, I don't think so. The current consensus is that if any class is more powerful than others it's cav, but even that is controversial and the argument boils down to a matter of degree. Also, a two-handed swordsman isn't going to run straight at an archer in reality if he can help it. Armor is great, but armor isn't perfect and it doesn't offer complete coverage. Warband isn't set in the 15th century and Bannerlord is set before Warband, so nobody will be running around in full plate harness with custom-fitted plates covering all of their limbs and most of their joints. Chainmail and splints will be the most common metal armor constructions, and those don't offer universal or reliable protection against arrows. A soldier without a shield charging an archer is only doing so out of desperation. We don't need a charging or sprint feature for infantry to close gaps even faster, and the game should not be balanced for deathmatch under any circumstances.

"Plus archer has a sword" also makes me laugh, because archers have little to no powerstrike. What good is a sword if it deals no damage? Archers also have 1 point in athletics so they run slower than infantry. Thanks, Lust. :facepalm:

Positioning is already incredibly important in melee combat in Warband without a dodge feature. Good positioning is what separates good players from great players. It's easy to be distracted by the wonky feints in duels between highly skilled players, but if you can ignore that then you should pay attention to how they move. It's very deliberate, as they are simultaneously trying to set up their attacks for optimal damage, luring their opponent into kick range, and orienting themselves for fast follow-up double swings while trying to prevent their opponent from doing the same. Dodging a swing isn't as important as being in a position to hit first and hit hard, and adding more defensive features makes it that much harder to be offensive in a melee system that already has considerable defender's advantage.
 
Real men dodge with ASD, not with dark souls gimmicky mechanics like dodging. I do not like the idea, personally, at all. You can't go and put dodging in a game that has classes with very variable movement speeds. Dodging would break archery beyond belief, rendering it useless. What bannerlord could use is an alternative attack to weapons that can't thrust. For example, having a one-handed axe in big scale multiplayer is useless. You get outranged and sniped most of the time. It would be cool to have a 'push' that would interrupt (not stagger) attacks. Dodging would lead to a lot of cancer with 0 tactic planning of movement. Warband does it right. Low weight can dodge easily, heavy weight cannot. I dont want to see a fully geared nord being able to dodge **** too in multiplayer, it would be OP and easy.
 
If there will be a dodge like in AC, we will see bunch of spawning ninjas in multiplayer. If not, then you can already dodge by walking.
 
Orion 说:
So, what you're suggesting is a jump that isn't a jump. There's a reason we don't jump, and it's precisely because you can see it start and typically react quickly enough to capitalize on the brief recovery time when they land. This is kind of the issue. Dodging can't be too fast because then defending is too easy--some would say it's already too easy--but dodging also can't be too slow because then it's just like jumping.

As for archers being OP, I don't think so. The current consensus is that if any class is more powerful than others it's cav, but even that is controversial and the argument boils down to a matter of degree. Also, a two-handed swordsman isn't going to run straight at an archer in reality if he can help it. Armor is great, but armor isn't perfect and it doesn't offer complete coverage. Warband isn't set in the 15th century and Bannerlord is set before Warband, so nobody will be running around in full plate harness with custom-fitted plates covering all of their limbs and most of their joints. Chainmail and splints will be the most common metal armor constructions, and those don't offer universal or reliable protection against arrows. A soldier without a shield charging an archer is only doing so out of desperation. We don't need a charging or sprint feature for infantry to close gaps even faster, and the game should not be balanced for deathmatch under any circumstances.

"Plus archer has a sword" also makes me laugh, because archers have little to no powerstrike. What good is a sword if it deals no damage? Archers also have 1 point in athletics so they run slower than infantry. Thanks, Lust. :facepalm:

Positioning is already incredibly important in melee combat in Warband without a dodge feature. Good positioning is what separates good players from great players. It's easy to be distracted by the wonky feints in duels between highly skilled players, but if you can ignore that then you should pay attention to how they move. It's very deliberate, as they are simultaneously trying to set up their attacks for optimal damage, luring their opponent into kick range, and orienting themselves for fast follow-up double swings while trying to prevent their opponent from doing the same. Dodging a swing isn't as important as being in a position to hit first and hit hard, and adding more defensive features makes it that much harder to be offensive in a melee system that already has considerable defender's advantage.

Again thanks for the respond
1- Suggesting a jump that isnt a jump ? No idea what that means.I shared a video did you check it ? I was actually looking to the duels in Game Of Thrones but only Mountain vs Oberyn had dodges close to what I meant.
Pirates of the Caribbean has dodges that closer to what I meant but both the Oberyn vs Mountain and PotC duels are weird not  like Jaime vs Ned Stark kinda typical duels(btw I assume you watch GoT if you dont sorry)
2-I have found its solution like this:
Dodging will be like jumping you will be able to swing your weapon while performing it( you need to press LMB before the Dodge just like jumping).So dodging will not be only for defending but also for attacking(Yes its name is Dodge but in practise there is no law).Also I dont think it will contribute a lot to the defence because like I said it will not be spammable after a Dodge if you try it again without waitingfor  seconds(just like lance thrusting actually you cant spam it too) your character will just take a step and stop.Devs can balance it perfectly with getting feedback from some testers ot test it themselves.
3)Dodge is not the same thing with positioning. Positioning is covering the right distance between you and your enemy and making your weapon reach the enemy faster but Dodge is avoiding hard situations temporarily.


What will it contribute: a) sometimes people spam 1h axe/sword attacks(left to right one, over the shoulder) and it just continues until the shield breaks and it is very hard to counter even for good players.
b) Like I said avoiding bad situations temporarily.In Warband Multi sometimes 2 enemies start to toast you between themselves and because you continue to walk with same speed they succeed but if you Dodge left- back you can earn a few seconds more/ face only one of them by making the other one behind his ally.
c)You can attack someone with using the Dodge like thrusting and it can give you a very little speed bonus as well but if you fail it will turn to a disadvantage for you.

4) I think you are confusing ''OP'' with ''Strong''. OP means more powered than it should have been while strong means strong.Something can be OP and weak at the same time.
Cav is not OP it is strong because it must be strong.There is no doubt that cav had advantage over infantry in medieval history(unless the inf is a pike or spearman).Archer is not that strong it is normal but it is OP because in small scale fights archers should have sucked.
I didnt know those archer stats thanks for the info.
5)Some OP things in WB balance other OP things. For example a cav can make a 180 shield protection while any infantry with even jarid can block a pike with the same speed of a galloping at full speed horse or a shield covers inf fully against an archers but also archer can break it with a few shots+inf cant run.

There is no need to be very conservative if it sucks devs can always remove it.I believe it can be balanced with playing with some stats.

You probably know better than me I usually play as cav and my infantry exp comes from the times my horse get an arrow to the head and I be on foot.
All things said they probably wont even see this thread lol
 
Varrak 说:
If there will be a dodge like in AC, we will see bunch of spawning ninjas in multiplayer. If not, then you can already dodge by walking.

Read the sentence before that carefully pls. ''Not as agile and further'' I just shared it because I failed to find a better example.
I shared it because I failed to describe the move in my mind.Didnt work anyways Orion still says '' a jump that isnt a jump ?'' lol.
Also I remember saying couple of times ''with a very rusty animation like kicking''
If there was no kicking in WB and someone suggested it in here you probably would say sth similiar like ''Everyone will go kickboxer etc'' değil mi ?
Plus walking away is not Dodge in my opinion.
 
578 说:
Real men dodge with ASD, not with dark souls gimmicky mechanics like dodging. I do not like the idea, personally, at all. You can't go and put dodging in a game that has classes with very variable movement speeds. Dodging would break archery beyond belief, rendering it useless. What bannerlord could use is an alternative attack to weapons that can't thrust. For example, having a one-handed axe in big scale multiplayer is useless. You get outranged and sniped most of the time. It would be cool to have a 'push' that would interrupt (not stagger) attacks. Dodging would lead to a lot of cancer with 0 tactic planning of movement. Warband does it right. Low weight can dodge easily, heavy weight cannot. I dont want to see a fully geared nord being able to dodge **** too in multiplayer, it would be OP and easy.

Real men ? I bet you didnt even shoot a sparrow lol.
1-I hate Dark souls ''dodges'' with passion believe me and no I would just forget about this game if they did that.
DS' combat system is entirely build on dodges even though dodges should be a very small part of combat like a detail just like kicking in Warband and thats what I am suggesting a ''detail that can help with

a) sometimes people spam 1h axe/sword attacks(left to right one, over the shoulder) and it just continues until the shield breaks and it is very hard to counter even for good players.
b) Avoiding bad situations temporarily.In Warband Multi sometimes 2 enemies start to toast you between themselves and because you continue to walk with same speed they succeed but if you Dodge left- back you can earn a few seconds more/ face only one of them by making the other one behind his ally.
c)You can attack someone with using the Dodge like thrusting and it can give you a very little speed bonus as well but if you fail it will turn to a disadvantage for you.
2-Dodge will also have stats and it will be more ''agile'' and distance you Dodge will increase as you increase your agility attribute and also a new ''skill'' called ''dodging''. In multiplayer everyone has a very primitive version of it and it will only be used for (a) or (b) and even at those it will not work a lot sometimes because it will have a rusty animation where in a second before the Dodge and after the Dodge character will bend his knees a bit and will be unavailable to move(can  swing sword though).

3-Dodge will help with the weakness of 1h axes in my opinion.

The idea just came to my mind maybe you are right it will f*ck all the balance and fun and the strategical depth of the combat system but it can also grant too much we cant know without seeing it(we probably will not see it anyways at least not in Bannerlord).
Though I dont think we should be very conservative sometimes.
 
KhergitLancer80 说:
578 说:
Real men dodge with ASD, not with dark souls gimmicky mechanics like dodging. I do not like the idea, personally, at all. You can't go and put dodging in a game that has classes with very variable movement speeds. Dodging would break archery beyond belief, rendering it useless. What bannerlord could use is an alternative attack to weapons that can't thrust. For example, having a one-handed axe in big scale multiplayer is useless. You get outranged and sniped most of the time. It would be cool to have a 'push' that would interrupt (not stagger) attacks. Dodging would lead to a lot of cancer with 0 tactic planning of movement. Warband does it right. Low weight can dodge easily, heavy weight cannot. I dont want to see a fully geared nord being able to dodge **** too in multiplayer, it would be OP and easy.

Real men ? I bet you didnt even shoot a sparrow lol.
1-I hate Dark souls ''dodges'' with passion believe me and no I would just forget about this game if they did that.
DS' combat system is entirely build on dodges even though dodges should be a very small part of combat like a detail just like kicking in Warband and thats what I am suggesting a ''detail that can help with

a) sometimes people spam 1h axe/sword attacks(left to right one, over the shoulder) and it just continues until the shield breaks and it is very hard to counter even for good players.
b) Avoiding bad situations temporarily.In Warband Multi sometimes 2 enemies start to toast you between themselves and because you continue to walk with same speed they succeed but if you Dodge left- back you can earn a few seconds more/ face only one of them by making the other one behind his ally.
c)You can attack someone with using the Dodge like thrusting and it can give you a very little speed bonus as well but if you fail it will turn to a disadvantage for you.
2-Dodge will also have stats and it will be more ''agile'' and distance you Dodge will increase as you increase your agility attribute and also a new ''skill'' called ''dodging''. In multiplayer everyone has a very primitive version of it and it will only be used for (a) or (b) and even at those it will not work a lot sometimes because it will have a rusty animation where in a second before the Dodge and after the Dodge character will bend his knees a bit and will be unavailable to move(can  swing sword though).

3-Dodge will help with the weakness of 1h axes in my opinion.

The idea just came to my mind maybe you are right it will f*ck all the balance and fun and the strategical depth of the combat system but it can also grant too much we cant know without seeing it(we probably will not see it anyways at least not in Bannerlord).
Though I dont think we should be very conservative sometimes.



Why the **** should I shoot a sparrow and what manliness has to do with it?

Back on topic, the problem with the left-to-right swing that you mention is purely because of the physics direction. In warband, the reality is that you dont swing left to right but UPPER LEFT to low right. That caused the left swing to be abused by turning at an extreme amount, also known as 'spamming'. In Bannerlord the left to right is very different as you see from the videos. I insist, we do not need more mechanics in bannerlord fighting, the new chain combo system will be enough. Warband is fun because its bare bones. It's you and your gear. I dont want this to turn in an arcade call of duty medieval game. All dodge will do is make low ping players even more powerful alongside with those low-weight gear - even naked - people, which we do not need. At all. They are cancer enough in warband as it is. If you want to counter spam, learn good blocking and chambering.
 
578 说:
KhergitLancer80 说:
578 说:
Real men dodge with ASD, not with dark souls gimmicky mechanics like dodging. I do not like the idea, personally, at all. You can't go and put dodging in a game that has classes with very variable movement speeds. Dodging would break archery beyond belief, rendering it useless. What bannerlord could use is an alternative attack to weapons that can't thrust. For example, having a one-handed axe in big scale multiplayer is useless. You get outranged and sniped most of the time. It would be cool to have a 'push' that would interrupt (not stagger) attacks. Dodging would lead to a lot of cancer with 0 tactic planning of movement. Warband does it right. Low weight can dodge easily, heavy weight cannot. I dont want to see a fully geared nord being able to dodge **** too in multiplayer, it would be OP and easy.


Real men ? I bet you didnt even shoot a sparrow lol.
1-I hate Dark souls ''dodges'' with passion believe me and no I would just forget about this game if they did that.
DS' combat system is entirely build on dodges even though dodges should be a very small part of combat like a detail just like kicking in Warband and thats what I am suggesting a ''detail that can help with

a) sometimes people spam 1h axe/sword attacks(left to right one, over the shoulder) and it just continues until the shield breaks and it is very hard to counter even for good players.
b) Avoiding bad situations temporarily.In Warband Multi sometimes 2 enemies start to toast you between themselves and because you continue to walk with same speed they succeed but if you Dodge left- back you can earn a few seconds more/ face only one of them by making the other one behind his ally.
c)You can attack someone with using the Dodge like thrusting and it can give you a very little speed bonus as well but if you fail it will turn to a disadvantage for you.
2-Dodge will also have stats and it will be more ''agile'' and distance you Dodge will increase as you increase your agility attribute and also a new ''skill'' called ''dodging''. In multiplayer everyone has a very primitive version of it and it will only be used for (a) or (b) and even at those it will not work a lot sometimes because it will have a rusty animation where in a second before the Dodge and after the Dodge character will bend his knees a bit and will be unavailable to move(can  swing sword though).

3-Dodge will help with the weakness of 1h axes in my opinion.

The idea just came to my mind maybe you are right it will f*ck all the balance and fun and the strategical depth of the combat system but it can also grant too much we cant know without seeing it(we probably will not see it anyways at least not in Bannerlord).
Though I dont think we should be very conservative sometimes.



Why the **** should I shoot a sparrow and what manliness has to do with it?

Back on topic, the problem with the left-to-right swing that you mention is purely because of the physics direction. In warband, the reality is that you dont swing left to right but UPPER LEFT to low right. That caused the left swing to be abused by turning at an extreme amount, also known as 'spamming'. In Bannerlord the left to right is very different as you see from the videos. I insist, we do not need more mechanics in bannerlord fighting, the new chain combo system will be enough. Warband is fun because its bare bones. It's you and your gear. I dont want this to turn in an arcade call of duty medieval game. All dodge will do is make low ping players even more powerful alongside with those low-weight gear - even naked - people, which we do not need. At all. They are cancer enough in warband as it is. If you want to counter spam, learn good blocking and chambering.



It has more to do with manliness than playing a video game.At least in my village :party:

Anyways,
I dont know about the new chain combo system can you explain or give a link ?


Also what about hugging horse saddle from near ?
Ok dont look at me like that :lol: :lol: :lol:
I am not crazy  :party:
I am talking about very skilled light cavalry.
As you already know because of the armour and the great lance Swadian Knights are the best cav in SP and MP.
In MP yes by outmanuavring them it is possible to defeat them or using throwables but they can also do these.

Khergits and Khuzaits represent C.Asian nomads. They are supposed to be the best riders but in gameplay a khergit lancer has no pros on any other factions cavalry(worse than swadia). Their unique weapon(hafted blade) sucks(It is good on foot though).

When on horse if player double tabs left or right he will perform this as long as he releases the second tab.
In SP if player has a riding skill above  6 or 7 he will be able to perform it.
Among the recruits Khuzait soldiers all of them above tier 3(example) can perform it.

In MP only Khuzaits can do it.
Hanging to the horse from near will not give them a lot of advantage.
-Cover themselves from archers from near.
-Against the infantry it can give them a bigger range.

*They wont be able to perform it if they wear a shield on their back(except a very small circular one maybe)
*They cant change the direction of their horse while they are performing this.
*Only 1h weapons can be used(bcuz player will use his other hand to keep the horse)

some examples

When mounted by double tabbing left or right the rider will do this :

https://www.youtube.com/watch?v=sbejm_clXcs

A beautiful example from Game Of Thrones:

https://www.youtube.com/watch?v=ioMJMZptFw0 ( watch 4:16)
 
If the character can dodge, can other npcs dodge? Hard to imagine seeing 800 some AIs dodging in the battle, it would be pretty chaotic isnt it
 
kae66 说:
If the character can dodge, can other npcs dodge? Hard to imagine seeing 800 some AIs dodging in the battle, it would be pretty chaotic isnt it

Why would all 800 of them Dodge at the same time ?
They can jump at the same time or spin around themselves at the same time as well  :lol: :lol: :lol: :lol:
 
It has more to do with manliness than playing a video game.At least in my village :party:

Anyways,
I dont know about the new chain combo system can you explain or give a link ?
I dont know about this


Killing sparrows has nothing to do with manliness anymore, you do not need to kill wildlife to survive. Let that be a manliness symbol for the older ages.

We do not have any written solid info on combo system, but it has been confirmed and you can see it in some videos. What it is: (EXAMPLE) Your character swings left, based on some factors we dont know yet, there will be a faster second swing available to you and it can be seen through animation.



https://youtu.be/BMeqj8WG0a8?t=246      (4:06 - 4:0:cool:
https://youtu.be/bJ4hcjaQmko?t=218        (3:38 - 3:40)
https://youtu.be/9kcwGFWTxpc?t=948      (15:50 - 15:53)
 
578 说:
It has more to do with manliness than playing a video game.At least in my village :party:

Anyways,
I dont know about the new chain combo system can you explain or give a link ?
I dont know about this


Killing sparrows has nothing to do with manliness anymore, you do not need to kill wildlife to survive. Let that be a manliness symbol for the older ages.

We do not have any written solid info on combo system, but it has been confirmed and you can see it in some videos. What it is: (EXAMPLE) Your character swings left, based on some factors we dont know yet, there will be a faster second swing available to you and it can be seen through animation.



https://youtu.be/BMeqj8WG0a8?t=246      (4:06 - 4:0:cool:
https://youtu.be/bJ4hcjaQmko?t=218        (3:38 - 3:40)
https://youtu.be/9kcwGFWTxpc?t=948      (15:50 - 15:53)

Well I saw these but I thought they just connected the animations for a more realistic scene.

Also tell me what do you think about the ''hugging saddle from near'' idea as well(from my prev comment)
 
KhergitLancer80 说:
578 说:
It has more to do with manliness than playing a video game.At least in my village :party:

Anyways,
I dont know about the new chain combo system can you explain or give a link ?
I dont know about this


Killing sparrows has nothing to do with manliness anymore, you do not need to kill wildlife to survive. Let that be a manliness symbol for the older ages.

We do not have any written solid info on combo system, but it has been confirmed and you can see it in some videos. What it is: (EXAMPLE) Your character swings left, based on some factors we dont know yet, there will be a faster second swing available to you and it can be seen through animation.



https://youtu.be/BMeqj8WG0a8?t=246      (4:06 - 4:0:cool:
https://youtu.be/bJ4hcjaQmko?t=218        (3:38 - 3:40)
https://youtu.be/9kcwGFWTxpc?t=948      (15:50 - 15:53)

Well I saw these but I thought they just connected the animations for a more realistic scene.

Also tell me what do you think about the ''hugging saddle from near'' idea as well(from my prev comment)


The animations are way too fast to be simply connected with one another, I think this is the combo they talk about, I cant be 100% sure though. I dont really see the point in the whole saddle thing you suggest. I do believe that simplicity is the key. These mechanics like dodging and saddle hugging sound very clunky to me.
 
578 说:
KhergitLancer80 说:
578 说:
It has more to do with manliness than playing a video game.At least in my village :party:

Anyways,
I dont know about the new chain combo system can you explain or give a link ?
I dont know about this


Killing sparrows has nothing to do with manliness anymore, you do not need to kill wildlife to survive. Let that be a manliness symbol for the older ages.

We do not have any written solid info on combo system, but it has been confirmed and you can see it in some videos. What it is: (EXAMPLE) Your character swings left, based on some factors we dont know yet, there will be a faster second swing available to you and it can be seen through animation.



https://youtu.be/BMeqj8WG0a8?t=246      (4:06 - 4:0:cool:
https://youtu.be/bJ4hcjaQmko?t=218        (3:38 - 3:40)
https://youtu.be/9kcwGFWTxpc?t=948      (15:50 - 15:53)

Well I saw these but I thought they just connected the animations for a more realistic scene.

Also tell me what do you think about the ''hugging saddle from near'' idea as well(from my prev comment)


The animations are way too fast to be simply connected with one another, I think this is the combo they talk about, I cant be 100% sure though. I dont really see the point in the whole saddle thing you suggest. I do believe that simplicity is the key. These mechanics like dodging and saddle hugging sound very clunky to me.


I told you about the points also if you watched the game of thrones video you can see the advantage.It doesnt give a massive advantage.If the Vlandian cav aims his great lance for the Khuzait ones horse still win for the vlandian.
-It will give protection from archers on the other side
-It will increase the range of the player for the side he bends.Maybe with this killing archers will be easier or if it is mastered player will be able to even kill the spearmen with sword or pikemen with lance(very hard though enemy mustnt detect you until you really get close to him)
Even though I agree with you mostly I dont think it is as simple as that ''simplicity is the key''.
If this was true than everyone would play online chess instead of buying 50 dolar games.

Also dont you agree that Khuzait lancers must have a slight advantage over other factions in MP ?
What is the advantage of having more riding skill rather than riding more armored horses ?
 
KhergitLancer80 说:
I told you about the points also if you watched the game of thrones video you can see the advantage.It doesnt give a massive advantage.If the Vlandian cav aims his great lance for the Khuzait ones horse still win for the vlandian.
-It will give protection from archers on the other side
-It will increase the range of the player for the side he bends.Maybe with this killing archers will be easier or if it is mastered player will be able to even kill the spearmen with sword or pikemen with lance(very hard though enemy mustnt detect you until you really get close to him)
Even though I agree with you mostly I dont think it is as simple as that ''simplicity is the key''.
If this was true than everyone would play online chess instead of buying 50 dolar games.

Also dont you agree that Khuzait lancers must have a slight advantage over other factions in MP ?
What is the advantage of having more riding skill rather than riding more armored horses ?


No, because Khergit are a mongol-like race, they use bows. Knights on horses is different than nomads on horses. The steppes are different than open fields, too much armor would mean too slow on the steppes. Also, the most played action games are those that need deeper tactics and thinking and not only mechanical skill. But they are all simple to get into. Overwatch, CSGO, Rocket League are some more action based games that are in the top 10 TWITCH games that people watch. What do they have in a common? They are all simple as hell to get into. Warband's skill curve is bigger than any of those, if you bombard it with many in-combat systems that are all different the game will fail due to confusion and the fact that folks will not bother with it. They will play single player only.

Do not post quote pyramids
 
578 说:
No, because Khergit are a mongol-like race, they use bows. Knights on horses is different than nomads on horses. The steppes are different than open fields, too much armor would mean too slow on the steppes. Also, the most played action games are those that need deeper tactics and thinking and not only mechanical skill. But they are all simple to get into. Overwatch, CSGO, Rocket League are some more action based games that are in the top 10 TWITCH games that people watch. What do they have in a common? They are all simple as hell to get into. Warband's skill curve is bigger than any of those, if you bombard it with many in-combat systems that are all different the game will fail due to confusion and the fact that folks will not bother with it. They will play single player only.

I feel like you only read one sentence and reply.
1-C.Asians arent only known for horse archery. They were basically acrobats on horses.
2-I never wanted them to wear armors as heavy as Swadians.I just said that they should have an advantage over other cavs maybe not sth that forces players to learn a new mechanic but sth like they can make mounevre easier.
3-Like Armagan said a competetive trending games formula is easy to learn+hard to master.And warband did it almost perfect noone will have to use this saddle mechanic and people will explore it while playing their game they will see it from a pro and ask how can they do it.
4-Just think of the strategies that can be made with this mechanic in a battle match you do this next to the flag and enemy thinks it is just a horse and its rider is dead and as he looks somewhere else you slay him from his behind.
5-Also I think seeing this will encourage newcomers to like the game more. They will think how epic this is.

I respect your point of view but I believe you are a bit conservative maybe that is because you are so experienced with the WB's combat system and cant imagine a new mechanic easily.

Do not post quote pyramids
 
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