Do you want more complex features, such as proper formation behaviour in Bannerlord?

Do you want more complex features in Bannerlord?


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Terco_Viejo

Spanish Gifquisition
Grandmaster Knight
TW should hire you as a consultant lol
Nah, it's not necessary :iamamoron:.

I can't imagine how many consultants were willingly and honestly giving quality feedback during the closed alpha beta process and EA's first year. There are some of us still preaching for the wilderness, yet most of us tired of banging our heads against the great wall time and time again have given up on a game they were supposed to love and a franchise that is treading water and unable to properly plug the leaks.


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On the first page you have comparative videos created by Philozoraptor; there you can get an idea of the remarkable differences.
 

Danny5

Squire
Nah, it's not necessary :iamamoron:.

I can't imagine how many consultants were willingly and honestly giving quality feedback during the closed alpha beta process and EA's first year. There are some of us still preaching for the wilderness, yet most of us tired of banging our heads against the great wall time and time again have given up on a game they were supposed to love and a franchise that is treading water and unable to properly plug the leaks.


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On the first page you have comparative videos created by Philozoraptor; there you can get an idea of the remarkable differences.
Haha thats what I was talking about
 

Ulfhedinn

Sergeant at Arms
Practically since the 2019 beta period, a segment of the community (myself included) have been complaining about how the Fallback command works. I got tired of waiting for feedback response that would take effect as a change in the player's gameplay experience as Taleworlds seemed to be unaware of the malfunctioning of the Fallback command. Not long ago, I transferred this feedback that had been dragging on for years to the support section making this thread; assuming that this malfunction was due to a bug.

Well, recently M.Arda, whose work I have no complaints about, told me (us) in a very kind and informative way that at the end of the day "that" was not a bug but an intended design decision and glueing a beautiful [Resolved] green tag in the thread header.

eca.jpg


Then, looking for relief in the guys from Realistic Battle Mod, I conveyed my regrets regarding the problem of this particular command. Well, in less than four days (and probably less) the players who enjoy RBM received an update where among other things the Native issue was addressed.

Today I have found the time to make a Native vs Mod comparison video which I am happy to share with anyone who might be interested but especially with @MArdA TaleWorlds , @Dejan and @Callum for their eventual reflective analysis internally.


Sorry for the quality, I don't have a pc masterace for 4 simultaneous recordings. :lol:

How is the Native fallback a satisfactory design decision for Taleworlds seeing this blushing comparison?
I certainly don't think so.

Thanks in advance for your attention.

Has this already been fixed?
 

Terco_Viejo

Spanish Gifquisition
Grandmaster Knight
Has this already been fixed?
Well... for Taleworlds there is nothing to fix because currently the fallback command is working as planned (intentional design according to them)... In my opinion this is myopic design.

On the other hand, the RBM guys did understand how this ai logic was supposed to work and in their corresponding module (ai module) the fallback command performs as it should. Just watch the comparison in the video in my comment above... night and day.

I can understand that certain systems have little room for manoeuvre... but this kind of stuff... oh boy... I can only bring my hand to my face and facepalm.... a lot of these :facepalm: accumulated unfortunately.
 
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