do you think that sturgia need a rework?

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Shameless plugging my Legionaries are too good thre-

On a serious note, part of me does still hold by that. If legionaries weren't as powerful as they were, maybe Sturgian infantry can actually stand out. Right now its feels too much like a head to head between legionaries and veteran warriors.

Druzhiniks are actually really damn good, they should not go away. Maybe up their athletics and give them two handed axes so that they can double as infantry. Mounted infantry/dragoons, as someone else here suggested.

If they do get noble infantry, I hope they're two handed infantry. Besides Fian Champs, you can't just take noble troops and build your entire army around them. If Sturgia receive shield noble infantry, then that changes. Now all the sudden its about Fian Champs, Khan's Guard, your choice of heavy cavalry (prolly banner knights because of the Swadia meme) and then this Sturgian noble soldier.

If they were two hander infantry, then at least that allows other infantry to exist without feeling completely overshadowed.
 
Here:

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I'd rather see that in my game than the great wave of teal that keeps staining my maps.
 
I just replaced their cav with heavy 2h axe infantry, that made things much more interesting, and those 2h guys just wreck everything with minimal losses lol. So I was running bat archer/2h axe/noble cav army made of all noble troops, the basic units are not that great. Though, now with the 1h perk fix the one handed noble troops might be beastly.

Also, today I was skimming through troops to find nobles with 1h skill, and noticed there is a Nord entry, that is empty. Hopefully they will add proper Nord faction later and we can just forget about Sturgia and their crazy totalitarian egomaniac king lol.
 
Heres what sturgia needs: a massive battle AI buff. In VC, AI lords kept units in ranks or walls and kept them within reinforcement range of the spawn point. I was recently in a massive battle with 4-1 odds in sturgias favor against the empire. The Empire fell back to a hill by their spawn point and formed up. Sturgia mass charged and got slaughtered as they weren’t moving as a formation. I don’t know if the infantry commander was killed, but this sort of thing happens alot
 
Heres what sturgia needs: a massive battle AI buff. In VC, AI lords kept units in ranks or walls and kept them within reinforcement range of the spawn point. I was recently in a massive battle with 4-1 odds in sturgias favor against the empire. The Empire fell back to a hill by their spawn point and formed up. Sturgia mass charged and got slaughtered as they weren’t moving as a formation. I don’t know if the infantry commander was killed, but this sort of thing happens alot

Sturgia uses the exact same AI that all other factions use. Belief that devs created completely different AI for each faction is cute, but is not true. Same with belief that Sturgian king have some special AI that is more "stupid" then any other AI.

AI newer mass charges unless it's a bandit AI as far as I can tell. Not even if commander dies. And attacking AI will fall back to it's reserves spawning point when depleted in the same way VC AI does.
 
Sturgia uses the exact same AI that all other factions use. Belief that devs created completely different AI for each faction is cute, but is not true. Same with belief that Sturgian king have some special AI that is more "stupid" then any other AI.

AI newer mass charges unless it's a bandit AI as far as I can tell. Not even if commander dies. And attacking AI will fall back to it's reserves spawning point when depleted in the same way VC AI does.
Well, I watched two factions behave wildly differently, and yes, Sturgia mass charged for 5-10 whole minutes. So either I’m a ‘cute’ liar or maybe someone has seen something you haven’t yet. It could be that different army constitution played a part. Much of the reserves were recruits. I will say Sturgia declares simultaneous wars all over the place. I figured this was due to reduced prosperity and a constant need to regain lost ground
 
I however don't agree with that assesment, even by keeping them behind the shield wall for the charge, even if they survive the run, they still tend to die way more than shield units. Might be because, their atletics + lower armor coupled by AI being poor at using weapon length and tending to always charge. Yes, they hurt, but in the end, you can't replenish them as fast as they die being high lvl units and all.
(oh, i noticed they tend to use throwing weapons and switch to their 2h quite late, maybe they get ganked during that switch and that is why they die easy)
((or maybe they are just bad at blocking))

Also, sturgians have good shield infantry and good archers and good cavalry. The problem is the tier those units are at,.
Regarding 2 handed: I think we are largely saying the same thing. I’m saying it’s possible to make them work w babysitting - but fundamentally less efficient (worse apm usage, more recruits lost) than a proportionate # of shield infantry + archers tank-and-spank.

Regarding ‘does Sturgia have good archers or cav’, I think we are defining terms in importantly different ways. I agree that higher tier Sturgian archers are fine, and I really like their high tier noble cav. What I mean when I say that the faction struggles I these areas, I’m saying that they have poor access via SP campaign troop trees. E.g The T2 woodsman, which is the preq for T3 archesucks IMO, so I always go warrior at T2.

Counterexample: Imperials have good shield infantry because it’s good at every tier along the way to the Legionary, not only/primarily because the Legionary is good in itself.
 

Looks like the only thing they've managed to conquer is that one Battanian castle. Maybe that one castle North-West of Mazhadan as well? I don't remember who owns that at the start of the game. Well that's better than their usual fate. How far into the game is that?
 
Looks like the only thing they've managed to conquer is that one Battanian castle. Maybe that one castle North-West of Mazhadan as well? I don't remember who owns that at the start of the game. Well that's better than their usual fate. How far into the game is that?

There's a date on the screen, I don't remember it anymore as I started new game on 1.4.0. Not that it's something exceptional, in lot of my games Sturgians did fine.
 
You can do it if you want to, they have same armor and comparable weapons to veteran warriors and superior stats. Although I don't see the reason given on horses they are much more surviable and given they are much harder to get and level then veteran warrior.
True actually... my comment feels quite silly now.
Unless you maybe make them more numerous but give them far worse horses, like sumpter horses. Still not sure if it would be worthwhile to dismount them any more often than cavalry.
 
There's a date on the screen, I don't remember it anymore as I started new game on 1.4.0. Not that it's something exceptional, in lot of my games Sturgians did fine.

That's a screenshot from
day 493
patch 1.2.1
 
I just replaced their cav with heavy 2h axe infantry, that made things much more interesting, and those 2h guys just wreck everything with minimal losses lol. So I was running bat archer/2h axe/noble cav army made of all noble troops, the basic units are not that great. Though, now with the 1h perk fix the one handed noble troops might be beastly.

Also, today I was skimming through troops to find nobles with 1h skill, and noticed there is a Nord entry, that is empty. Hopefully they will add proper Nord faction later and we can just forget about Sturgia and their crazy totalitarian egomaniac king lol.
There won't be any Nord faction, because it's too early for them to invade Calradia. Also, Skolderbrotva and Sea raiders are Nords. You can recruit them, if you're such a viking nerd.
The only problem with Druzhinniks is how rare they are. More settlements should offer their noble troops. Turning them into T6 is dubious idea imo, since shock (when they actually use their warrazors) and veteran units already pretty good.
 
There won't be any Nord faction, because it's too early for them to invade Calradia. Also, Skolderbrotva and Sea raiders are Nords. You can recruit them, if you're such a viking nerd.
The only problem with Druzhinniks is how rare they are. More settlements should offer their noble troops. Turning them into T6 is dubious idea imo, since shock (when they actually use their warrazors) and veteran units already pretty good.

I don't care, giev Nord.

I also don't care about Druzhinniks - yay another boring noble cav, that doesn't really help Sturgians all that much anyway. The heavy infantry nobles mean that there is a noble tree for every main unit type, and those guys with noble stats, and a nice 2h axe, were doing miracles. That was the only thing keeping me playing lategame lol.
 
Heres what sturgia needs: a massive battle AI buff. In VC, AI lords kept units in ranks or walls and kept them within reinforcement range of the spawn point. I was recently in a massive battle with 4-1 odds in sturgias favor against the empire. The Empire fell back to a hill by their spawn point and formed up. Sturgia mass charged and got slaughtered as they weren’t moving as a formation. I
Respawn points should be reworked. They should be:
1) Noticeble for the player
2) Dymanic

Becouse right now they stream of running to slaughter infantry is just stupid.Or this back and forth running

Lets hold a respawn poin, like Alexander the Greate in battle at gaugamela
 
Geography, the economy and a leader who opens up wars on multiple fronts seem like bigger issues to me than the troops. The decision to mash Russian and Nord elements together seems flawed though would have been better to either have both or just pick one and be one with it.

Would have been better to make it into 2 different factions. I don't see how that would be too much work for the devs to change either. Setting up troop trees is easy. They don't even need to make any new items, there's already Nordic weapons, gambesons, mail and helmets in the game. Just add some settlements and lords. I'm sort of glad they did the mash instead of going full Slav though, otherwise it wouldn't be as easy to mod the Sturgian troops into Nords since we wouldn't have the items.
 
No Nords for you.
Use those awful troops overhaul mods instead lol
On a serious note, I really don't get why some of you aren't seeking mods. A world of Huskarls awaits for you.

I personally wouldn't, but only because I don't care about Huskarls. I might try mess around with Sturgia myself, but only for adjustments to equipment.
 
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I don't care, giev Nord.

I also don't care about Druzhinniks - yay another boring noble cav, that doesn't really help Sturgians all that much anyway. The heavy infantry nobles mean that there is a noble tree for every main unit type, and those guys with noble stats, and a nice 2h axe, were doing miracles.

Druzhiniks are one of the very few things keeping me from getting raped by Khuzait or Imperial horse archers in my Sturgia playthrough. I need another shieldless unit about as much as I need another hole in my head.
 
Druzhiniks are one of the very few things keeping me from getting raped by Khuzait or Imperial horse archers in my Sturgia playthrough
I took advise from this forum, and their javeline cav is really good in this task.
 
Druzhiniks are one of the very few things keeping me from getting raped by Khuzait or Imperial horse archers in my Sturgia playthrough. I need another shieldless unit about as much as I need another hole in my head.

Win wars faster by sieging, instead of chasing cav armies around.

Also I could have made those guys 1h+shield/2h/throwable, like Huscarls in wb, but that felt like a bit Too good. The shieldless 2h guys still managed to survive longer than any of the Druzhinniks I had lol.
 
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