"The people who enjoy the game like smithing", said someone sometime related to a different poll
More like the people who enjoy smithing enjoy mobile games and slot machines because of the waste of time and the randomness."The people who enjoy the game like smithing", said someone sometime related to a different poll
Having to actually find a craftsman, give them materials and pay a ton of money for a custom crafted weapon (different craftsmen having access to different pieces) actually sounds like a much less laborious way of getting stuff. Slightly more immersive as well since me, a peasant, making high grade throwing axes and polearms seems a bit odd.If you actually look at those early videos they never said we could craft only that we could go and get weapons crafted.
Yeah I agree with that. Now I actively seek out wars and participate in them. For my first few dozen hours I was constantly walking around, trading, doing quests, trying not to go broke by going in every tournament ever. I got to clan rank 3 without fighting in a single war, more or less. It was honestly not that fun. Now all I focus on is warfighting, and only do things that support that character to that end. It's a lot more fun (I get to do more than one encounter per 30 mins) and I don't worry about trading, smithing and questing unless its to raise relations. (Impossible to find two handed hammers for smelting anyway). So I get what you mean, the mechanic is systematically integrated yes, but not in a way that successfully supports what is meant to be the core of the game.But most of these are barred behind a painful mechanic which is obviously not the gameplay this game was sold for.
there's one that takes roughly less time, which's Charm build and play as a mercenary forever. (I managed to amass 10m with it ridiculously fast, but the grind for Charm can take a while, beats smithing because you actually do stuff)Smithing is completely ruining the Singleplayer experience, and killing any hope of the balance possibility.
Investments like getting a workshop or funding a caravan? Useless! Taxing the peasants or receiving tribute from the defeated kingdoms? Needless! I can make tons and tons of denars via crafting some 2h cleavers in a random town that sells hardwoods. And I don't even need to own a smithing workshop in that town because some random idiot NPC there will just let me use his blacksmith gears and make a great deal of fortune without paying him at least some rents or tips.
I was hoping Smithing in MB2 to provide some advanced mechanic that allows us players to modify our troops. But instead the devs just let its Smithing feature to drag MB2 down to a cheap mobile game. I do have a phone, but please don't use the mobile game design philosophy to design a singleplayer PC game, especially not the great great M&B game.
It's crap. Most of the weapon parts float with eye-hurting gaps between blades, hilts, scabbards, you name it. Meaning if you go for looks, it sucks, and it has this ridiculous grinding for parts that's still mostly RNG based, but with the caveat that now you HAVE to unlock Tier by Tier part by part. It's so fking imbecile. You'll also be forced to waste some companion focus pts to actually get anywhere with it under a viable time-frame. And it doesn't stop there, you're also forced to keep waiting like a moron in towns because "sTaMiNa"... Really.I always got bored after 2 minutes with this, the order thing doesn't add any fun either, whole thing is extremely repetitive, grind few months irl to craft 1 sword just doesn't make sense to me, and the player exclusive skill tree is questionable too
old gamescom version of smithy could to be much better, cash/®ional based instead of grind based so no one need to crawl through the asylum first
So charm is also broken? Great game!there's one that takes roughly less time, which's Charm build and play as a mercenary forever. (I managed to amass 10m with it ridiculously fast, but the grind for Charm can take a while, beats smithing because you actually do stuff)
More like the people who enjoy smithing enjoy mobile games and slot machines because of the waste of time and the randomness.
I also disagree with an earlier reply that smithing doesn't integrate with the game at all. You use towns to buy base materials using currency or smelt weapons from the game, then you make weapons that can be sold, used or smelted. You can also make weapons by request to increase relation with notables and earn more cash. That integrates with the rest of the game in many ways, even if it doesn't necessarily impact the core area of gameplay for most people.
I'd make it even simpler and let the blacksmith provide all the materials so all you have to do is pick out your components and pay the cost. I like the idea of different culture blacksmiths having access to different components.Having to actually find a craftsman, give them materials and pay a ton of money for a custom crafted weapon (different craftsmen having access to different pieces) actually sounds like a much less laborious way of getting stuff. Slightly more immersive as well since me, a peasant, making high grade throwing axes and polearms seems a bit odd.
Actually I'd like to put something like that on my character. Must look hilarious 🤭....just to get a helmet that isn't a sack cloth with eyeholes.
I can't even being to imagine how busted this would be. If I can make a weapon that's worth 50K+ how much worse would it be if I could make armor worth 250K+? You could buy out a town's resources and still not equal what a high tier armor would be worth. If we could go to a smith and get a piece of armor crafted that we want that would be fantastic.
that would take a huge amount of time because they probably had a plan to make "armor parts" just as with weapons. It wouldn't be very good if you ask me, the clippings and floating of items already excrutiating at times as it is. In fact I don't use smithed swords for that reason.
I'm not trying to be a **** but I honestly see how anyone could rp as a smith in this game.I think it's petty cool to roleplaying smithy but problem is too grinding and too limited reward (I wasn't talk about money, it's just quest/order offer mere tiny gold, not beyond than that. Smithy should be very good profit, but downside, you too busy working on smith rather than battle, more or less, Smith is always useful to army, it's core to keep all weapon and armor in good health and even design better than normal, so I am glad it's part of game, but there is no craft of arrow/bow/armor, even horse armor to make custom looking, and personal touch. But Biggest problem is just too grinding and rest lot of to level up to get what you want, and too many locked, and unlocked weapon random, it's take forever if playing normal game without cheat/mod that allowed to unlock all items, even then, rest then craft, then rest, then craft, buy lot of wood and iron again and again, it's not fun. Should smithy part of game, oh yes, but should be lot of grinding? No, no way.
While Smithing should be very profit, it's second since everything other can be profit too, trade, raiding, loot, quest's paycheck, so go on but real a main reason is personal craft your own looking/damage/speed weapon/armors, and role playing in medieval age.
wtf i though this forum banned trolling.Smith is always useful to army, it's core to keep all weapon and armor in good health and even design better than normal, so I am glad it's part of game