Do Rhodok/Nord really need cavalry?

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Grey_Ghost

Sergeant at Arms
Subject pretty much sums it up. Currently playing in beta, it feels as if the addition of cavalry to these 2 factions sometimes breaks up the cohesiveness of playing as a team. It's a little hard to explain.
 
I'd like Rhodok mounted crossbowmen rather than your standard lance cavalry.  Otherwise I'm fine with the idea of all factions having cavalry.
 
Yes. I don't see a lot of nords or rhodocks cavalry, but sometimes it's necessary, 1 or 2 to disturb others faction's cavalry.
 
Actually, most of the successful skirmishes I play as Rhodoks or Nords are the ones where we ignore cavalry and focus on crossbows/archers and shield walls. I think it pretty much sums it up.
 
They need some cavalry to pull attention of enemy horseman, specially with Rhodoks

Today i had very successful round as Rhodok xbowman against Khergits. We had about 3 cav and they perfectly managed to keep Khergit horse archers attention away from inf units. Inf killed horses with xbows from distance with great success.

No doubt they need cav, but still both factions should be mainly inf

 
Rhodoks should have xbow calv. I didnt join the beta until they first added calv.


I really can't see a reason for nords to have cavalry
 
Becuase the people the nords are based actualy did have some few cavalry? Crossbow cavalry sounds pretty **** to me, they would only be able to use lighter crossbows which are a bit of a joke.
 
pentagathus 说:
Becuase the people the nords are based actualy did have some few cavalry? Crossbow cavalry sounds pretty **** to me, they would only be able to use lighter crossbows which are a bit of a joke.

Or they could use a new crossbow included with a wealth of other new items in the game?

Sorry needed to say that.

Yes they need cavalry but it should not be their focus.
 
They can use cavalry, but then they should use the cavalry wisely, there's no need to use cavalry to distract horses, you should use cavalry to attack archers, or to circle around and charge the ennemy infantry in the rear when they meet your battle lines. Usually cavalry like to charge rhodoks nords head on, so keep cavalry in the back, behind the lines, and when the enemy cav has been killed by the pike/shield wall, then the cav should circle round the field and either take out archers, or ttack infantry in the rear when they engage your pike/shieldwall.


that's how Nord/Rhodok cav should be used, and for that yes they do need their cavalry
 
Its nice that every team on Warband have mounted units, it gives better balance.

However, on the singleplayer I would like them not to have cavalry. But I guess that's up to the devs : )
 
I don't care whether Rhodok or Nords get cavalry, if they don't work nobody would use them. As they are they do serve a purpose for these two factions, the role they play may not be as big as the Khergits or the Swadian cavalry, but they do seem to have a role that no other troop in their factions can cover, that is, the distraction of the enemy cavalry.

If they were troop types that serve no purpose, nobody would use them, as they are now they are of value to the factions.
 
For offline play I'd like to see a difference between factions also in Warband. If they all have basically the same units just with slightly changed weapons, where's the uniqueness?

For online (not my focus) I can see how players will want cavalry. Though it could be part of the challenge/appeal of playing a specific group to NOT have them, but instead better infantry. What if they give them excellent pole-arm/spear infantry to offset the power of horses? As far as I'm aware, in real life horses were not usually the main defense against other horses. Rather you needed well-trained spear carriers who could hold a line.
 
the problem is that if we give uniqueness to factions, they will only be able to fight well in specialized types of battles, and if we give them all the same skills and troops, and only different weapons, there is no more identities for factions, and it would be better to keep only one or two factions with a lot of weapon variety for each troop, and in that way there is no advantage or disadvantage for certain factions on some maps and some game types. This is a complex problem, and the developers are doing all they can, i think, in order to keep the game in the middle way. (uniqueness and specialization versus universalism and equality between player's skills and equipments)
 
Kogrimar 说:
the problem is that if we give uniqueness to factions, they will only be able to fight well in specialized types of battles

Right now, the argument seems to be that horses are needed so they can deal with enemy cavalry. If they had great bowmen or a specific type of pike infantry they could deal with horses instead.

I'm liking the game (1.011) a lot but I can't get rid of the feeling that everything is VERY horse centric. From my layman history knowledge about the period, Archers and Pike infantry dealt with cavalry attacks very efficiently, but in M&B they just get overrun.
 
yes, sadly its true. Pikes and spears really do need to do like 3X damage to horses. max should be 3 hits and the horse is dead. and if a guy on a horse is hit by a spear while riding at the speed required for a 50% attack bonus, they should be knocked off.

Hell, I've gone just within pike range of horses in M&B, attacked, and once the horse rared it kept going despite my repeated pike stabs.

but then again, pikes and spears have always been extremely weak, an odd thing considering that these were some of the most used melee weapons in the middle ages. I wish I knew how to tweak weapon damage; I'd probably multiply all pikes and spears by 1.5. then there not too overpowered, but their also not useless.

I wanted to be an infantry spear/pike and swordsman, but I ended up not being able to do **** to cavalry, so I just use horses now.
 
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