Do people like Smithing as a concept

Do you like smithing as a concept

  • Yes I think it's a good natural addition that adds something missing to the game

    Votes: 40 22.3%
  • No it is a grindy and unbalanced gimic that doesn't fit with the rest of the game

    Votes: 40 22.3%
  • Indifferent because I never use it/don't care

    Votes: 24 13.4%
  • Think it could work, but needs adjusting (in which case I'd be interested in your thoughts on how)

    Votes: 75 41.9%

  • Total voters
    179

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Yes.

I'd like to see armor and ranged weapon crafting, too. I like more options in any game, even if I may or may not decide to utilize them in a particular playthrough.
 
Smithing is great, obviously needs balancing etc. For example would be great if leather covered grips would require leather or hides to make them etc.
 
Crafting is in TES series, The Witchers series, FO series, MMORPGs, etc. and although I never focus on it during my games, there's no way in hell I would advocate against having it in Bannerlord because I know how many people love to have a great crafting system.
 
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I personally am not entirely convinced by the smithing skill as a concept.
I find it dull and grindy and then over the top and too powerful, stamina refreshing only in towns in particular I find mad. This is especially true at the speed the map changes currently, where a lot could happen while you wait, but in general it's a tedious mechanic that just makes the skill feel even grindier.

The big problem I have though is that I don't really get how it could work.
If done for profit it runs the risk of breaking an already fragile economy like it does now.
If done to craft the best gear for you and your companions it takes so long and the impact is too small if just weapons to make it worth the time invested in it. Maybe if they added armour and perhaps ranged weapons/ammo as well, but even then I have my doubts. It would either be a colossal chore to get high enough to make weapons better than you could buy, or else be uneven and a way of bypassing the normal restrictions on gear and be essential as the only way to get hold of the best gear in the game.
It feels the best use currently (other than breaking the economy, or being able to afford to increase charm by bartering an insanely priced crafted item at a loss to a lord) is that it is one of the few skills (assuming you can unlock some valuable recipes) that lets you have some control and agency in how you level up, but these all feel like an exploit rather than wanting the skill for any inherent value it has.

Lastly the notion of playing a ruler who has a nap and then gets together with his loyal companions to smelt pitchforks into javelins every time they hit a town just seems out of place with the rest of the game.

Sadly with how levelling works in that you need to raise as many skills as possible to level up so you can add focus points to the ones you want to specialise in I feel you can't ignore any skill entirely and so are almost forced to use it to get better and riding/hitting/shooting etc.

I'd rather it was replaced with an entirely different skill such as splitting out the medicine skill warband style to have one for healing and first aid and one for surgery and saving from death (or just splitting between one for yourself/companions and one for troops). You could stick Steward to cunning and Scouting to endurance, but that is a whole other topic.
I havent' read the thread but I agree with first post. I think smithing could be removed from skills and kept as a feature. If you own a castle you can ask the castle smith to forge custom equipment for you. If you own a city the same but better equipment. Then you go to smithy and forge the equipment you want. Then you wait a few weeks and that's it.
 
You should be able to unlock parts from the weapon you’ve smelted. Or at least each part could have a meter (more complex parts need to be smelted 0/10 times). Something so I’m not being chicken-blocked despite having millions of denars to make a wooden stick. I’m also noticing something like a color painter or picker would work wonders for me. I want to be able to freely change the colors of crafted items and my army more than the game currently allows. And armor crafting later on~!
 
I don't mind the concept of smithing in the game but right now it's broken to the point of being both a massive grind and an exploit at the same time.

Unlocking parts is an RNG joke...smelted well over 100 weapons of various types / tiers over 2-3 game days and unlocked 0 parts....zero! This was with curious smith perk unlocked for me and companions.
Making Javelins for 1 iron and 1 wood that sell for over 60k denars is ridiculous. I've yet to find a city that can afford to buy them. It's an economy breaking bug. It's a little ironic that they nerf caravans and workshops but allow you to print money by crafting cheap javelins...I know, I know, different teams, one thing balanced at a time blah blah...
Crafting and smelting those Javelins unlocks a lot of parts so now it's just a cycle of making and smelting javelins to unlock parts and leveling up.

If they are going to keep smithing in this form all of the above needs to be fixed, parts need to be unlocked much more regularly when smelting and crafting across all types of weapons. Also the parts unlocked should correspond to the weapon you smelt / craft. A tier 1 sword should give a % chance to unlock a tier 1 sword part etc. Maybe introduce a perk so you also have a % chance to unlock a part from the tier above.
The money you make from smithing should be in line with weapon prices (which in turn need to be balanced)
Stamina regen needs some work, it doesn't fit with the game atm. I can heal my mortal wounds moving from place to place but I'm too weak and tired to lift a smiths hammer?

IMO Smithing would really become worthwhile if you could upgrade your troops weapons and armor...I mean who cares if me and my companions have a nicer sword or polearm, I want my troops to have better weapons....but I understand that is not how troop upgrading works and it would be a huge task to implement that.
 
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Smithing can be fine side activity and some additional way to equip yourself and companions, but current realization is bloody horrendous mess.

For me personally, smithing need two things to be desirable gaming experience:

1. Item prices and exp gain must be balanced to reasonable rates. 72 000 gold per stack of javelins is bad, getting 70 levels by crafting one of this is bad too. Smithing must be profitable, but in reasonable way.
2. Smithing stamina must regenerate just with time passed, without need to wait in city.
 
SMITHING SKILL, EQUIPMENT DETERIORATION and MAINTENANCE system, PRICE BALANCE. <--link
It is a suggestion thread that wants to make the skill smithing something more than just "crafting weapons"

It is a suggestion thread that wants to make skill smithing something more than just "crafting weapons".
I use it as a lever for balancing prices.
If you use smithing for equipment maintenance, and for such maintenance you need certain products and tools, then the equipment purchase price can be reduced and the TIER can also be eliminated since maintenance of equipment would be a cost. which lasts over time and therefore if you are poor and at low levels you simply cannot afford the sparkling armor.
It also makes armor now considered low tier very important, both as "reserves".
It also removes the RNG factor from battle loot.
Get EVERYTHING the enemies had ... but run down.
And if you are not a good blacksmith, the best thing to do is to sell everything, but you can earn little.
If, on the other hand, you are a good blacksmith or you have someone in the party, then you can think of repairing something and wearing it or selling it.
 
you get tired so fast its stupid, it would take an in game week to build supplies for one sword, btw the most basic sword requires skill lv 90 to make without penalty,will be endgame with a 70 year old man character before I can build anything cool. Needs serious rework
 
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