Do peace treaties work? If so then for how long?

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fanugi

Sergeant
When your faction agrees to a Peace Treaty how long do they last? Next to the Peace Treaties is says 1400D or 700D, i think that is the daily tribute amount and not days of the peace treaty. As Sturgia we went to peace with Vlandia and Battania, then a couple in game days pass and WHAM back into war. Where does the tribute go, the king?

And why does Sturgia keep going to war with everyone at the same time? Are they mad because their land sucks and it's cold? War, what is it good for?
 
So far, having my own kingdom it seems to work. AI did not have declared war against me since the day I made peace.
 
You are right about the 1500D being tribute and that goes to the entire faction in little fractions unless it is a minus 1500D that means you are paying tribute and every vassal contributes a bit while the king has to pay the most and they usually break peace if they think they can beat the enemy kingdom and dont want to pay tribute anymore
 
Sturgia's rather poorly organized as people who are spread thin along the top of the map, they border the khuzaits, northern empire, battania, and vlandia. So if every other kingdom borders 2-3 other kingdoms, and they all use the same peace/war algorithm... idk I'm not a programmer. There was a dev post addressing this exact issue that specified how they were fixing it.
 
Don't know how it's coded, but it always 'feels' as though a faction cycles through it's usual enemies, trying to avoid multiple wars, but doesn't leave much of a gap between them (if they have full parties, they're wasted if not at war...). It also 'feels' like the amount of tribute makes some difference; the recipient of a high tribute will wait a bit longer, while the paying faction may go to war a little sooner to stop paying. But - no evidence.
 
I feel like the problem lies in between what the code is doing and our interpretation of it. I need to know WHY a faction declared war. Like sturgia's been raiding the empire again, or the khuzait exports are getting ridiculously expensive, or the two kings just hate each other and want greener land. There needs to be a buildup. Citizens complain, prices are high, towns get rowdy, etc.

I'm hoping this stuff gets added in later ofc. Just gotta wait and see.
 
I feel like the problem lies in between what the code is doing and our interpretation of it. I need to know WHY a faction declared war. Like sturgia's been raiding the empire again, or the khuzait exports are getting ridiculously expensive, or the two kings just hate each other and want greener land. There needs to be a buildup. Citizens complain, prices are high, towns get rowdy, etc.

I'm hoping this stuff gets added in later ofc. Just gotta wait and see.
If your faction is declaring war, it is because they believe the enemies strength level (numbers of troops & their tiers) compared to its fiefs is at a ratio that makes it possible for them to fight. If someone is declaring war on you, it is because they think that you are weak enough for them to fight.

If two kingdoms are in a peace treaty (peace where someone is paying tribute) sometimes the weaker faction will declare war because they've increased their strength enough to lower the amount of tribute they have to pay. So they will declare war and quickly ask for peace, to essentially renegotiate peace.

As a player kingdom, if you get too many settlements without recruiting other clans, your strength to fiefs ratio will make your kingdom look extremely weak and open for attack. The key to not getting dog piled on is to grow your kingdoms land and clans together. I found 3-4 settlements a clan is a sweet spot for not being considered too weak.

I think they could add some of these situations to war/peace notifications.
 
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If your faction is declaring war, it is because they believe the enemies strength level (numbers of troops & their tiers) compared to its fiefs is at a ratio that makes it possible for them to fight. If someone is declaring war on you, it is because they think that you are weak enough for them to fight.

If two kingdoms are in a peace treaty (peace where someone is paying tribute) sometimes the weaker faction will declare war because they've increased their strength enough to lower the amount of tribute they have to pay. So they will declare war and quickly ask for peace, to essentially renegotiate peace.
This is pretty accurate.
It also seems you could get longer peace time by paying tribute to stronger factions. Obviously that is pretty expensive.
 
This is pretty accurate.
It also seems you could get longer peace time by paying tribute to stronger factions. Obviously that is pretty expensive.
Unless that faction who you are paying too wants to push for more tribute which is rare but happens sometimes
 
If two kingdoms are in a peace treaty (peace where someone is paying tribute) sometimes the weaker faction will declare war because they've increased their strength enough to lower the amount of tribute they have to pay. So they will declare war and quickly ask for peace, to essentially renegotiate peace.

This is new to me and clears up those quick war declarations, thank you
At some point I'm hoping there will be a negotiations/diplomacy stage between war and peace
 
I feel like the problem lies in between what the code is doing and our interpretation of it. I need to know WHY a faction declared war. Like sturgia's been raiding the empire again, or the khuzait exports are getting ridiculously expensive, or the two kings just hate each other and want greener land. There needs to be a buildup. Citizens complain, prices are high, towns get rowdy, etc.

Definitely, this goes for pretty much every strategy game where wars just happen suddenly with no buildup. There should be days of open belligerence before war and some way to prevent it. The developers keep fiddling with the length of treaties and the possibility of war, but none of this really matters when there isn't any context to begin with.
 
Definitely, this goes for pretty much every strategy game where wars just happen suddenly with no buildup. There should be days of open belligerence before war and some way to prevent it. The developers keep fiddling with the length of treaties and the possibility of war, but none of this really matters when there isn't any context to begin with.

Yeah, wars should have a reason for them and a main objective, once the attacker achieves the objective they should sue for peace or try to push a bit more if they think they heavily outnumber the enemy or something, if the defender is able to hold the objective for a good time or even push back it should also push for peace in their favour.

Reasons could be border incidents, geopolitical worries, reclaim lost territory, greedy expansion, force the enemy into tributary (think this is the only objetictive for war right now) etc etc, it would be even cooler if this was tied to the personalities of the monarchs, all in all we should atleast be given a reason for the war to be happening at the bare minimum.

Would also love if there was a peace conference between both factions kinda like HOI4 or EU4 were it accumulates points for the actions of both sides and the victorious faction can use this points in a barter screen demanding things in their favour or an ally's like territory, money, exclusive rights for something or revoking the enemy right's into something etc
 
Caladog would 100% only raid his neighbors for tribute and loot.
Derthert seems like he'd sue for peace and pay the price.
Raganvad's too busy half-assing 4 wars to worry about winning anything.
The empire leaders are too busy pushing and pulling each other's borders to put any effort into their surroundings.
Aserai would haggle for the best tribute deal by declaring war and then "jk look how strong we are pay us pls"
Monchug? Swooping in to take the empire's land. Pure expansionism.

10 bucks on the khuzaits every time

Can probably see how giving kingdoms a personality will seal their fate.
BUT THEN
Civil war, a polar opposite leader usurping the throne? Shuffles the deck a little bit. Even simple succession could change things.

Can't wait to see the potential after another 5 years.
 
Thanks for the input on this thread, I appreciate it. Hopefully there will be more depth to the faction relations in the future. Dare to dream!
 
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