(
"camp_xp_cheat",
[],
"XP cheat.",
[
(try_for_range, ":troop_no", kingdom_heroes_begin, kingdom_heroes_end),
# (add_xp_to_troop, <value>, ":troop_no"),
# (troop_raise_attribute, ":troop_no", <attribute_id>, <value>),
# (troop_raise_skill, ":troop_no", <skill_id>, <value>),
# (troop_raise_proficiency, ":troop_no", <proficiency_no>, <value>),
# (troop_raise_proficiency_linear, ":troop_no", <proficiency_no>, <value>),
# Example:
# (troop_raise_proficiency_linear, ":troop_no", wpt_one_handed_weapon, 300),
# (troop_raise_proficiency_linear, ":troop_no", wpt_two_handed_weapon, 300),
# (troop_raise_proficiency_linear, ":troop_no", wpt_polearm, 300),
# (troop_raise_proficiency_linear, ":troop_no", wpt_crossbow, 300),
# (troop_raise_proficiency_linear, ":troop_no", wpt_throwing, 300),
# (troop_raise_skill, ":troop_no", skl_power_strike, 10),
# (troop_raise_attribute, ":troop_no", ca_strength, 30),
# You can even give them better equipment :)
# (troop_clear_inventory, ":troop_no"),
# (troop_add_item, ":troop_no", "itm_warhorse", imod_lordly),
# (troop_add_item, ":troop_no", "itm_bastard_sword_a", imod_balanced),
# (troop_add_item, ":troop_no", "itm_mail_mittens", imod_lordly),
# (troop_add_item, ":troop_no", "itm_heraldic_mail_with_surcoat", imod_lordly),
# (troop_add_item, ":troop_no", "itm_mail_boots", imod_lordly),
# (troop_add_item, ":troop_no", "itm_flat_topped_helmet", imod_lordly),
# (troop_add_item, ":troop_no", "itm_tab_shield_heater_cav_b", imod_lordly),
(try_end),
]
),