Do AI gain experience and level up?

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amondrubee

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Lords and Kings seem weak and no more stronger than the average joe. Is there a way to tweak them so they better stats and health while remaining save-game compatible?
 
Nope.

You can change them via the troop editor but it'll take quite a long time to do it for all of them, and you'll have to start a new game for the changes to take effect.
 
That sucks.

Even a lowly Nord archer can kill King Ragnar. I wanted the lords and kings to act as the champion and bring death and mayhem to all who walks in their path. And it takes all your companions or an army to take them down.

Oh well. I'll just have to settle for the average joe.

EDIT: Went nosing in edit mode and found out how to change it. I went to character mode and clicked on the next button on the top-left until I found King Harlaus and so on. He was at level41. I can't edit his weapon proficiencies but I can add xp and make him level up. I'm using 1.011 and didn't use windowed mode when using edit mode. Haven't saved it yet in case some weird bug messes up my game.
 
I tried ctrl+w but it didn't work. ctrl+x worked though, adding a measle 1000xp. It's a slow process to get a level up.
 
You may use the module system to write a little script which loops through all the kingdom heroes and gives them xp or whatever and add that script to camp menu for instance. Would be much faster than CTRL+X.

Here's an example, Just to give you the idea...

Code:
	(
		"camp_xp_cheat",
		[],
		"XP cheat.",
		[
			(try_for_range, ":troop_no", kingdom_heroes_begin, kingdom_heroes_end),
				# (add_xp_to_troop, <value>, ":troop_no"),
				# (troop_raise_attribute, ":troop_no", <attribute_id>, <value>),
				# (troop_raise_skill, ":troop_no", <skill_id>, <value>),
				# (troop_raise_proficiency, ":troop_no", <proficiency_no>, <value>),
				# (troop_raise_proficiency_linear, ":troop_no", <proficiency_no>, <value>),

				# Example:
				# (troop_raise_proficiency_linear, ":troop_no", wpt_one_handed_weapon, 300),
				# (troop_raise_proficiency_linear, ":troop_no", wpt_two_handed_weapon, 300),
				# (troop_raise_proficiency_linear, ":troop_no", wpt_polearm, 300),
				# (troop_raise_proficiency_linear, ":troop_no", wpt_crossbow, 300),
				# (troop_raise_proficiency_linear, ":troop_no", wpt_throwing, 300),
				# (troop_raise_skill, ":troop_no", skl_power_strike, 10),
				# (troop_raise_attribute, ":troop_no", ca_strength, 30),

				# You can even give them better equipment :)
				# (troop_clear_inventory, ":troop_no"),
				# (troop_add_item, ":troop_no", "itm_warhorse", imod_lordly),
				# (troop_add_item, ":troop_no", "itm_bastard_sword_a", imod_balanced),
				# (troop_add_item, ":troop_no", "itm_mail_mittens",	imod_lordly),
				# (troop_add_item, ":troop_no", "itm_heraldic_mail_with_surcoat", imod_lordly),
				# (troop_add_item, ":troop_no", "itm_mail_boots", imod_lordly),
				# (troop_add_item, ":troop_no", "itm_flat_topped_helmet", imod_lordly),
				# (troop_add_item, ":troop_no", "itm_tab_shield_heater_cav_b", imod_lordly),
			(try_end),
		]
	),

PS. This is savegame compatible btw.
 
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