Which supplement is that from?


Naridill 说:Night Ninja 说:I was referring to the lycanthrope. I've played a werebear, and you can do some ridiculous things with it.
Now that I look at it, the race is actually pretty ok. The increased physical abilities in wolf form compensate for your lack of options while morphed.
Ah, okay. Yeah, I was upset that I don't even have a claw attack in wolf form. Astounds me that the wolf is 10 feet long with presumable lethal claws, yet manages to have an unarmed strike attack not surpassing that of its elven form if not for the strength bonus.
Also, yeah, the werebear gets +16 strength, no?![]()

Odgaud
Rgr1 Brd (nature)2
str 10
dex 12
con 14
int 16
wis 14
cha 8
Skills l1 l2 l3 rank total l1 l2 l3 rank totals
Ride 4 1$ 5 7 Listen 4 1 5 10
Handa 4 1$ 5 6(10) Hide 4 1 6 11
Moves 4 1 1 6 7 Surv 4 1 5 8
Knn 2 3 5 12 Spot 4 4 6
Ranger stuffs: Track, Favourite enemy (goblin)
Bard stuffs: Animal Companion, Wild empathy, Nature sense. Spell points 7+d10.
Gnome stuffs; +2 listen, +1 vs goblins & kobolds, spell-like ability, speak with burrowing animals 1/day. small, +4 dodge vs giants, +2 vs illusions, +1 dc spells from illusion school
Feats:
Mounted combat
Ride by attack
Equipment; (first item, then gp cost)
Mw darkwood lance 360 longsword 15 mwL crossbow 335 20 bolts 2
Mw dog barding 2 400 Mithral chain shirt 1000 Darkwood shield 257 Saddle 20
Pack saddle 5 Saddlebags 4 Waterskin 1 bitnbridle 2
Traveler's clothes (2) 2 Dagger 2 Scrollcase 2 2 Parchment 10 2
Ink 1 Inkpen 1 Sealing wax 1 Oil (2x) 1
hooded lamp 8 1lb soap 1 Rations (dog) 8 4 Rations (me) 4 2
Riding dog 150 Bedroll 2 Backpack 2 Signal whistle 1
sewing needle 0 50ft silk rope 10 Wetstone 1 Holy Symbol 1
gold:155
AC 18 (+1 sz,+4 mithral chain shirt, +2 shield +1dex)
Attack +4 melee lance (1d6)
+5 ranged lcrossbow (1d6)
Saves +4/+6/+4
Languages: Common, Gnome, Goblin, Elf, Dwarf
Age 64, height 3'1" weight 41lbs hp 21
Heylawive
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +2 natural, +3 mw studded leather), touch 12, flat-footed 15
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)
*Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Geroward
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+2 Dex, +4 natural, +3 mw studded leather), touch 12, flat-footed 17
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
*Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.