DnD Game: The Goblin Menace

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So what sets the limit on how much equipment we can have? If it's a general, "Be reasonable" kind of limit, what constitutes "reasonable"? I'm not trying to be an arse or a munchkin, mind you, but I'm just more used to having a hard limit on how much gp we have during character creation to spend on equipment and such.

...so, Warlock?  :mrgreen:
 
Ares 说:
I'm in if you still have a space. Where do you want character sheets delivered?
Post them here.  Once I've filled it, 5 characters with built sheets, I'll make a new thread, and you 5 get the first 5 posts, where you post your character sheets and inventory.
 
13 Spider Bloody Chain 说:
So what sets the limit on how much equipment we can have? If it's a general, "Be reasonable" kind of limit, what constitutes "reasonable"? I'm not trying to be an arse or a munchkin, mind you, but I'm just more used to having a hard limit on how much gp we have during character creation to spend on equipment and such.

...so, Warlock?  :mrgreen:
You're a seasoned adventurer, given access to a rich king's armory.  Give yourself what you think a reasonably well-off level 3 would do.  As for Warlock, they fall under my own magic system.  If you've got any more questions about the magic, ask me for my MSN over PM.
 
Do you want them in character creator format, or a more readable one?
And what's the deal on magical items? Are they fairly common or are you going for a low magic scheme? And is it worth me buying a horse?
Going for a rogue here, for all those still rolling their sheets.
 
Ares 说:
Do you want them in character creator format, or a more readable one?
And what's the deal on magical items? Are they fairly common or are you going for a low magic scheme? And is it worth me buying a horse?
Going for a rogue here, for all those still rolling their sheets.
It's going to be fairly low-magic.  You will all have access to horses from the start, from the king's stables.  Give the sheets in whatever form you want.  As long as I can pick it out, it's good.
 
Sene Arrabel
Half Elf Paladin of Torm
Lawful Good
Base Attack Bonus 3
22 HP
13 Str
13 Dex
11 Con
12 Int
11 Wis
14 Cha
5 Fortitude
3 Reflex
3 Will
1 Initiative
4 Melee
4 Ranged
AC 19
4 gp, 1 sp
6 Heal
4 Move Silently
6 Riding
1 Search

Masterwork Heavy Lance 1d8
Masterwork Longsword 1d8
10 Arrows (20)
Full Plate +8
Large Shield
Backpack
Bedroll
Blanket
Candle (10)
10 foot Chain
Grappling Hook
Bullseye Lantern
10 Rations
Tent
Silver holy Symbol
Heavy Warhorse
Military Saddle
Ring of Protection
Ring of Fortitude

Light, Medium, and Heavy Armor Proficiency
Martial and Simple Weapon Proficiency
Mounted Combat Proficiency
Shield Proficiency
Weapon Focus Longsword
Aura of Courage
Divine Health
Divine Grace
Lay On Hands
Aura of Good
Detect Evil
Smite Evil

Languages Common, Elven, and Goblin
 
Character:  Edrein Eviroska Player:  Ares
Classes: Rogue Level: 3
Race: Human Alignment: neutral good
Religion: none Experience: 0
Hit Points: 22 Base Attack Bonus: 2


Strength: 13 Foritude: 1+2 =3
Dexterity: 17         Reflex: 3+3 =6
Constitution: 15 Will:         1+1 =2
Intelligence: 16 Inititive: 3+0 =3
Wisdom: 13 Melee: 2+1 + =3
Charisma: 15 Ranged: 2+3 + =5


Money: pp - 0 gp - 58 sp - 5 Armor Class: 3+ 10 +3 =16

Skills:

balance 2 + 3 = 5
bluff 6 + 2 = 8
climb 2 + 1 = 3
decipher script 1 + 3 = 4
diplomacy 2 + 2 = 4
disable device 6 + 3 = 9
disguise 2 + 2 = 4
escape artist 2 + 3 = 5
forgery 2 + 3 = 5
gather information 6 + 2 = 8
hide 7 + 3 = 10
intimidate 4 + 2 = 6
jump 2 + 1 = 3
listen 2 + 1 = 3
local knowledge 4 + 3 = 7
move silently 7 + 3 = 10
open lock 5 + 3 = 8
search 5 + 3 = 8
sense motive 2 + 1 = 3
sleight of hand 3 + 3 = 6
spot 2 + 1 = 3
tumble 2 + 3 = 5
use magic device 2 + 2 = 4
use rope 2 + 3 = 5


Equipment:

Masterwork, Rapier 1d6 (1)
Shortbow, composite 1d6 (1)
Arrows (20) (10)
Masterwork, Studded leather  (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Caltrops 2lb (10)
Crowbar 5lb (1)
Flint/steel (1)
Grappling hook 4lb (3)
Hammer 2lb (1)
Ink (1)
Inkpen (1)
Lantern, hooded 2lb (1)
Parchment (10)
Piton (20)
Pouch, belt 3lb (3)
Rations 1lb (10)
Rope (50ft) 5lb (2)
Sack (2)
Spyglass 1lb (1)
Tent 20lb (1)
Waterskin 4lb (2)
Whetstone 1lb (1)
Climber's kit 5lb (1)
Disguise kit 8lb (1)
Thieves' tools, masterwork 2lb (5)
Peasant's outfit 2lb (1)
Bit and Bridle 1lb (1)
Horse, light (1)
Riding saddle 25lb (1)
Saddlebags 8lb (1)
Ring of darkseeing



Feats/Specials:

armor proficiency light
Martial weapon proficiency
simple weapon proficiency
stealthy
weapon finesse
Trap sense
Evasion
Sneak attack
Trapfinding


Languages:

Common
Goblin
Orc
Undercommon

I'm running Ed as an agent in the service of the king's intelligence/justice department. Think along the lines of Sam Fisher meets Lazlo Woodbine. Could possibly have been asigned to the party by the king for this mission.

Edit: My bad, I rolled him as a 3, I just messed up when I was typing.
 
Gculk, that editor you linked to is flawed. It displays dexterity 16 with +7 modifier, and a level 3 druid with a base attack bonus of 3. Admittedly, I've only played 3.0, but that can't be right.

I also can't find a nice way to copy the character information, but since it's inaccurate anyway I don't know if it matters.

I'll hold on actually making a char, a lot of people expressed interest before I got here. It'd be unfair to try and come before them by just posting a char. You should know about the flaws in the creator though, since you had people without knowledge of the rules, they might not spot such errors.
 
Greenhorn here.

Player Swadius
Name Kuxi Asroe
Race Human
RaceNum 0
StartingClass 2
Barbarian 0
Bard 0
Cleric 3
Druid 0
Fighter 0
Monk 0
Paladin 0
Ranger 0
Rogue 0
Sorcerer 0
Wizard 0
Alignment 0
Religion 8
Strength 11 11
Dexterity 13 13
Constitution 16 16
Intelligence 10 10
Wisdom 8 8
Charisma 16 16
Money 1716.9000000000005
BaseAttackBonus 2
FortitudeSave 5
WillSave 3
ReflexSave 3
HitPoints 29
ArmourBonus 4
ArmourIndex 68
ShieldIndex 80

forgery 2 + 0 = 2
gather information 3 + 3 = 6
knowledge history 4 + 0 = 4
knowlege nature 2 + 0 = 2

armor proficiency light
armor proficiency medium
armor proficiency heavy
endurance
great fortitude
lightning reflexes
shield proficiency
simple weapon proficiency
Turn undead

Gauntlet (1)
Shortspear 1d8 (1)
Crossbow, light 1d8 (1)
Studded leather +3 (1)
Hide +3 (1)
Shield, small, steel +1 (1)
Shield spikes (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Bell (1)
Blanket 3lb (1)
Bottle (3)
Bucket 2lb (1)
Case (2)
Crowbar 5lb (1)
Fishhook (1)
Fishing net 5lb (1)
Flint/steel (1)
Lamp 1lb (1)
Rations 1lb (3)
Rope (50ft) 5lb (2)
Spade 8lb (1)
Tent 20lb (1)
Waterskin 4lb (2)
Whetstone 1lb (1)
Antitoxin (10)
Sunrod 1lb (1)
Healer's kit 1lb (3)
Holly and Mistletoe (5)
Holy Symbol, wood (5)
Holy Symbol, silver 1lb (1)
Magnifying glass (1)
Cleric's vestments 6lb (1)
Bit and Bridle 1lb (1)
Guard dog (1)
Donkey (2)
Feed per day 10lb (3)
Pack saddle 15lb (2)
Saddlebags 8lb (2)

Language: Common

NOTES
Amnesia, because I'm lazy.

Better view of stats:
jgjvvk6.png
 
He's just decked out with jewelry. Best to go around in style.

As for the mistletoe, he's expecting lots of kisses.

And for holly, it's Christmas time in...umm..

Where's this set again?
 
Character:  Lans Amarande
Player:  G36E
Classes: Ranger 3
Level:  3
Race: Human
Alignment: Neutral Evil
Religion: None
Experience: 3000
Hit Points: 22
Base Attack Bonus: 3

Money: 1PP, 145 GP, 3 SP.
Armor Class: 10 + 3(Dex) + 4(Armour) + 2(Shield) = 18

Encumbrance: 79/230 lbs. Light Encumbrance.

Currently equipping: Masterwork Studded Leather Armour, Masterwork Composite Longbow

Attributes.
Strength: 16 Foritude: 3 + 2 = 5
Dexterity: 16 Reflex: 3 + 3 = 6
Constitution: 16 Will: 1 + 2 = 3
Intelligence: 14 Inititive: 3 + 0 = 3
Wisdom: 14 Melee: 3 + 3 + = 6
Charisma: 6 Ranged: 3 + 3 + = 6

Skills:
Climb 6 + 3 = 9
Heal 6 + 2 = 8
Hide 6 + 3 = 9
Jump 6 + 3 = 9
Listen 6 + 2 = 8
Move Silently 6 + 3 = 9
Spot 6 + 2 = 8
Survival 6 + 2 = 8
Use Rope 6 + 3 = 9

Equipment:
Masterwork, Longsword 1d8 (1)
Masterwork, Longbow, composite 1d8 (1)
Arrows (20) (10)
Masterwork, Studded leather +3 AC +5 Dex (1)
Masterwork, Buckler +1 Shield AC (1)

Misc Equipment:
Piton (15)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Caltrops 2lb (1)
Candle (10) (2)
Chalk (10) (1)
Crowbar 5lb (1)
Flint/steel (1)
Grappling hook 4lb (1)
Rations 1lb (10)
Rope (50ft) 5lb (1)
Signal whistle (1)
Spyglass 1lb (1)
Everburning torch 1lb (1)
Tindertwig (10)
Climber's kit 5lb (1)
Healer's kit 1lb (5)
Cold weather outfit 7lb (1)
Waterskin 4lb (1)

Feats/Specials:
Armor Proficiency Light
Point Blank Shot (+1 to Attack and Damage rolls against enemies up to 30 feet away)
Endurance
Martial Weapon Proficiency
Run (Increased runspeed, +4 to jump when running)
Shield Proficiency
Simple Weapon Proficiency
Weapon Focus (Longbow)

Ranger Bonus Feats:
Favored Enemy (Goblins)
Track, Wild Empathy
Rapid Shot (Ranger Archery Combat Style)

Languages:
Common
Elven
Goblin
 
The Mercenary 说:
He's just decked out with jewelry. Best to go around in style.

As for the mistletoe, he's expecting lots of kisses.

And for holly, it's Christmas time in...umm..

Where's this set again?
Right now, you're in the army of Aenir, which is pursuing a goblin force into a box-canyon in the foothills of the Great Western Mountains.
 
Silver 说:
Swadius, curiosity, why would you carry around 6 holy symbols and 5 holly and mistletoe?

Because they were free, duh!

Edit: An even more important question is how in the world am I carrying 3500 bolts on me.
 
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