Resolved DLSS bug

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版本号
e1.5.7
分支
Main
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Loror

Knight
By enabling DLSS option in Bannerlord the game only shows the ui and other weird effects. Additionally the fps reduces considerably:
I tried enabling it before starting a game, but that doesnt fix the problem.

GPU: rtx2070
 
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 
I tried changing the resolution (it weirdly always goes back to desktop resolution) to sth else and I got it working, but when trying out the other dlss options it stopped functioning again.
 
I tried changing the resolution (it weirdly always goes back to desktop resolution) to sth else and I got it working, but when trying out the other dlss options it stopped functioning again.
In which resolution you managed to have it working, and it which resolution not?
 
I normally play in fullscreen with desktop resolution. It worked by first changing resolution to 2560x1440 and then to custom, but when entering a new game it stops working again and the resolution changed back to dektop resolution.
number_of_ragdolls = 3
max_simultaneous_sound_event_count = 3
invert_mouse = 0
foliage_quality = 3
decal_quality = 3
texture_filtering = 4
graphics_adapter = 0
first_time = 0
brightness_calibrated = 2
texture_budget = 2
texture_quality = 2
show_framerate = 1
max_framerate = 144
cheat_mode = 0
water_quality = 2
display_width = 2560
display_height = 1440
display_mode = 2
selected_monitor = 0
force_vsync = 1
enable_cloth_simulation = 1
enable_flora_sway = 1
shader_quality = 2
postfx_dof = 1
postfx_sssss = 1
postfx_ssr = 1
postfx_bloom = 1
postfx_sunshafts = 1
postfx_streaks = 0
postfx_hexagon_vignette = 0
postfx_vignette = 0
postfx_grain = 1
postfx_lens_flares = 0
postfx_chromatic_aberration = 0
postfx_motion_blur = 1
tesselation = 1
particle_quality = 1
particle_detail = 1
terrain_quality = 2
shadowmap_type = 2
shadowmap_filtering = 1
shadowmap_resolution = 2
disable_sound = 0
sound_device = 0
sound_output = 1
enable_dynamic_resolution_scale = 0
dynamic_resolution_fps_target = 60
lighting_quality = 2
antialiasing_technique = 4
dlss_technique = 2
environment_detail = 3
character_detail = 3
safely_exited = 1
enable_controller_vibration = 0
weapon_trail_amount = 0.3117
display_refresh_rate = 143.0000
master_volume = 0.6018
music_volume = 0.1039
sound_volume = 0.7993
mouse_sensitivity_coefficient = 0.5000
gamma = 2.2000
sharpen_amount = 32.9514
control_mouse_movement_y_scale = 1.5000
control_mouse_movement_max_accumulation = 40.0000
control_mouse_movement_accumulation_decay_speed = 100.0000
brightness = 0.0000
brightness_min = 0.0300
brightness_max = 0.9790
exposure_compensation = 0.0255
resolution_scale = 90.0000
antialiasing_technique = 4
occlusion_technique = 1
 
I normally play in fullscreen with desktop resolution. It worked by first changing resolution to 2560x1440 and then to custom, but when entering a new game it stops working again and the resolution changed back to dektop resolution.
number_of_ragdolls = 3
max_simultaneous_sound_event_count = 3
invert_mouse = 0
foliage_quality = 3
decal_quality = 3
texture_filtering = 4
graphics_adapter = 0
first_time = 0
brightness_calibrated = 2
texture_budget = 2
texture_quality = 2
show_framerate = 1
max_framerate = 144
cheat_mode = 0
water_quality = 2
display_width = 2560
display_height = 1440
display_mode = 2
selected_monitor = 0
force_vsync = 1
enable_cloth_simulation = 1
enable_flora_sway = 1
shader_quality = 2
postfx_dof = 1
postfx_sssss = 1
postfx_ssr = 1
postfx_bloom = 1
postfx_sunshafts = 1
postfx_streaks = 0
postfx_hexagon_vignette = 0
postfx_vignette = 0
postfx_grain = 1
postfx_lens_flares = 0
postfx_chromatic_aberration = 0
postfx_motion_blur = 1
tesselation = 1
particle_quality = 1
particle_detail = 1
terrain_quality = 2
shadowmap_type = 2
shadowmap_filtering = 1
shadowmap_resolution = 2
disable_sound = 0
sound_device = 0
sound_output = 1
enable_dynamic_resolution_scale = 0
dynamic_resolution_fps_target = 60
lighting_quality = 2
antialiasing_technique = 4
dlss_technique = 2
environment_detail = 3
character_detail = 3
safely_exited = 1
enable_controller_vibration = 0
weapon_trail_amount = 0.3117
display_refresh_rate = 143.0000
master_volume = 0.6018
music_volume = 0.1039
sound_volume = 0.7993
mouse_sensitivity_coefficient = 0.5000
gamma = 2.2000
sharpen_amount = 32.9514
control_mouse_movement_y_scale = 1.5000
control_mouse_movement_max_accumulation = 40.0000
control_mouse_movement_accumulation_decay_speed = 100.0000
brightness = 0.0000
brightness_min = 0.0300
brightness_max = 0.9790
exposure_compensation = 0.0255
resolution_scale = 90.0000
antialiasing_technique = 4
occlusion_technique = 1
It's the resolution scale causing this bug. Can you please set it to 100? We will send a fix about it, please keep following the updates. Also, let me know if it helps.
 
由板主最后编辑:
i have a problem whit the dlss..in dark places i have ghosting... to many ghosting that so wear.... any one can help? i have a rtx 2060
 
i have a problem whit the dlss..in dark places i have ghosting... to many ghosting that so wear.... any one can help? i have a rtx 2060
What is the resolution scale currently you are using with DLSS enabled?
 
i have a problem whit the dlss..in dark places i have ghosting... to many ghosting that so wear.... any one can help? i have a rtx 2060
Hi there. We are investigating the issue. Thank you for letting us know about it.
 
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